Pharmacy and Plunderer's Instinct Rework
NEW PHARMACY
Unlocking Chests is 20/40/60 % faster and the Hearing distance of noises this causes is reduced by 8 meters.
Pharmacy makes it so where you can only obtain Med-Kit from chests.
NEW PLUNDERE'S INSTINCT
Auras of unopened Chests and Items in the environment are revealed to you when standing within a range of 16/24/32 metres.
Grants a considerably better chance at finding an Item rarity of yellow or higher from Chests.
(Cannot obtain grey items)
Comments
As someone who runs Pharmacy not just for the initial med-kit, but also the ability to get other items from chests very quickly, I wouldn't want your reworked version.
Are you serious? Is just, to -20% less speed. Why are you complaining?
His rework is way better than the devs design. Also the word of the perk makes sense with this change.
Imo, I agree. This seems more of a overall nerf than a rework.
No It isn't, 20% less of speed is nothing, stop complaining. You wouldn't even notice the difference.
We need this rework.
I'm not complaining about that tbh. (also please @ me it makes it easier)
The question is, do you really need 3 (or more if you use the coin) medkits throughout the whole game? And if you want more medkit uses, wouldn't it be better that it guaranteed the 16 charges add-on instead so you get max 2 uses?
Quite fine with current Pharmacy, don't think you should ONLY get medkits from chests with that perk, ruins your ability to get a key or another important item like a flashlight.
And have fun if you're versing a Plague!
i really like the 80% pharmacy speed boost. i know 20% isnt that much but the perk already does so little.
Did you... tell me.... to have fun against a.... a Plague?
From one side it can be overpowered to have so much heal in one game, from other side you cannot loot keys, which is main chest build power. Both are bad for the game
The only change marauder needs is to see opened chests auras again. Or give that to elodies perk so i can see auras of chests i can loot again
If someone is dedicating multiple perks towards getting items from chest, they are giving up second chance perks or exhaustion perks.
im good at the game. I don't need second chance perks
This is no sense. I'm going to finish this discussion.
If you want the faster unlocking speed, put it in plunderers instinct. And then change pharmacy: in your first chest you get a purple med-kit, also eliminate the 8 m reduction of noises.
Why can't we keep it on pharmacy? The only thing not making sense is your completely arbitrary argumentation.
Holy, now that's a nerf.