Hex: Undying NERF
I know this nerf happened a while ago but I think I do know why it was nerfed. Some will say "Too OP" and some will say "Too many totems". I'm pretty sure it was nerfed because of Hex: Haunted Grounds.
- You see, if you didn't know this, the old undying stayed if you cleansed Hex: Haunted Grounds.
I don't like complaining as a survivor main because there is counters but 1-5 haunted grounds was a bit too OP. Imagine a nurse with a total of 300 seconds of exposed time.
Comments
it wasn't just haunted grounds, if ruin stayed up/ got saved 5 times it was pretty OP.
Because of the chance of a strong hex lasting too long it got nerfed, i still think they went a bit overboard with it tho by making its aura reading nearly useless.
My main issue is the constant nerfing of gen defence metas. Like how long until they realise that theres a reason why almost every killer meta evolves around gen defence lol.
Yeah but for haunted grounds they could've updated that perk so it only spawned 1 additional totem not both again. imo it was either lazy dev work or b/c they meant to nerf ruin too. most other hex skills worth a damn have tokens they need. those went away on the old undying when broken so no harm really. my fear is now since gen defense relies only on pop, we'll see spirit/nurse mains 8/10 times at high rank games.
Ruin/Undying was an oppressive combo tbh. The new undying is nice, because it also protects token-based totems (like Devour Hope and Huntress Lullaby).
Haunted grounds is a junk perk and massively overrated imo, and no it was definitely nerfed because of Ruin because everyone was taking undying/ruin
The old Undying Ruin was brutal, even with Detective's Hunch (which i was running from the start of that meta) it was sometimes impossible if the killer had luck and you cleansed ruin everytime, cleansing 3-5 totems while the killer is after you or was hooking one survivor after another is really hard. When you finally got both, the killer often had a big headstart in terms of pressure, no gen was done and he had already 2 people on death hook or something like that. Depends on the killer of course, but if he knew how to play with Ruin (pressuring everyone, no long chases) it was really oppressive.
Don't know about Haunted Grounds, haven't seen it that often in combination
Never saw anyone running that combo. The nerf was a result of survivor whining because they didn't understand ruin only effects the survivor being chased (not the whole team) and the hard counter to the perk was time consuming.
It was only a max 3 Haunted Grounds.
1st Haunted Grounds cleansed: 4 totems left:
2nd Haunted Grounds cleansed: 3 totems left:
3rd Haunted Grounds cleansed: 2 totems left:
Or 3rd Undying cleansed: 2 totems left:
Sorry but I just wanted to clarify this to people who didn't know.