kaeru
kaeru
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- kaeru
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I think they should extend the event when they bring back event offering. I missed days of event because I don't want to have blocked offerings in my inventory for the year or even longer. So I just don't spend bloodpoints. I understand that it seems like not a big deal, but it's just bugging me.
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Some of their decisions are clearly got from watching statistics.
For example they want to make all killrates 60% ideally. That's probably why they buffed Huntress. But Huntress didn't need a buff. She has her killrate below 60% because she is free, so newer players try to play her and they lose.
Huntress requires some patience and accuracy from player. Not extra 2 hatchets or some another buff.
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I have same 250 event points and I don't see the option to spend it somewhere.
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I tried to invite new players but they couldn't assimilate quickly so one of them quited for good and another said he will might return to it later. He rather play VHS everyday despite low winrate and horrible queue times.
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Don't forget that survailance won't give you any information if you don't kick gens or if you don't have gens regress perks. Survailance is relying to the rest of the build to be useful, while overcharge is useful by itself.
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@WorthlessBeing said:
https://forum.deadbydaylight.com/en/discussion/comment/3217563#Comment_3217563
Not counting the dailies, archives, and any offering that boost BP gained.
Yes, I didn't count any of that. It is definitely may take less time.
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There ts 29 killers and 33 survivors in game. Prestiging one character takes approximately 1 million bp. So you need 186 000 000 bloodpoints to p3 every character.
If you play 4 games per hour and earn 30k bp per game, you will need 1550 hours.
If you play 2 hours a day, it will take a couple of years.
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I don't use noed and gen slowdown perks.
I can't say I care about survivors fun but I do feel sorry when they lose at 5 gens.
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When overheat mechanic was added I made a long saw montage in 2021 and it included my gameplay from oct 2020 - jan 2021. I was playing Hillbilly only on this period.
It's still possible to have fun with Hillbilly but overheat made this killer much harder to enjoy. Couple of tries and you have to walk on your feet waiting your chainsaw to heat out. Old Hilbilly could use m2 attacks only as for fight and for mobility and it was fun for both sides. M2 only Billy was a respected play model.
Devs made this killer more normal and less fun. Those who remember Billy as fun killer just don't want to play normal killer, so they switched to killers that can provide fun. New players find him difficult so we don't see much new Hillbillies around.
For example when Deathslinger was nerfed everyone stopped playing him. But with time new Deathslingers appear because his nerf wasn't unbearable. But Hillbilly is different. His power is hard to use and overheat mechanic makes it even more difficult for you to learn it.
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@shiroo said:
https://forum.deadbydaylight.com/en/discussion/comment/3196536#Comment_3196536
Hmmm...I wonder why do they do that?
Probably because the killer was camping the hook and they got injured while trying to unhook.
Stop pretending like tanking a hit with BT would change anything. Since you were already camping the hook, you'd most likely go for the same survivor anyway.
Try to see if it really was a camping from killer's perspective.
I usually don't camp. I prefer to check gens after hooking survivor. But when I go away from hook and I see someone instantly running to unhook I change my target to this survivor. Don't expect killer ignore dumb play from survivors and capitalize on survivors' mistakes. Playing fair doesn't mean being tolerant for stupidity.
If you want to unhook, make sure it's safe. If you being chased your best option might be lead killer away from hook and let rescue to someone else. If killer drops the chase and stays around the hook, then okay, he is camping. Elseway killer is chasing someone around the hook becasue what option does he have?
When I chase survivor that going to unhook of course I injure him. And if rescuer is injured why would I chase 107% speed survivor with base bt protection? Of course I go for rescuer. Only thing could stop me from that is unhooked person bodiblock instead of running away. While unhooked person bodyblock, rescuer already ran away, so who is my only target left?
Now I'm camper and tunneler because I didn't ignore survivors doing dumb ######### in front of me.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3196223#Comment_3196223
I'm not saying it isn't important and shouldn't be addressed, I am saying that it is only a serious problem for a tiny percentage of the community. These people want visibility, so like 95% of the playerbase aren't high priority targets here. If you're one of the affected, yeah, I'm sure it feels bad.
Cheating should absolutely be addressed, but the needs of the many outweigh the needs of the few when it comes to priority.
All that said, we don't really know what BHVR is doing behind the scenes. I am pretty sure they aren't just ignoring it, and they are capable of doing more than one thing at a time, I'm sure.
You underestimate streamers' contribution to the game. They attract tons of new players and inspire old players to keep playing.
I'm not a streamer and I didn't see much cheaters or streamsnipers in my games so I can't share Otz' problem. But my real problem is that my favorite dbd content creator leaving the game. I like dbd and probably I will keep playing for a while. But who knows how long I will play without inspiration from good streamers and youtubers.
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Basekit protection gives a decent 7% speedboost for 10 seconds to get into safe place. But when survivors use it to bodyblock they straigh up asking to be tunneled.
In my opinion it's much harder to tunnel when unhooked survivor runs away instead of trying to protect his rescuer.
I was always saying that best antitunneling perk is Sprint Burst. When you hooked you always have exhaustion off. If you still feel tunneled, try to use Sprint Burst instead of DS or DH.
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Right now playing killer is comfortable without slowdown perks. You can focus on info instead of gens because you already get extra minute of slowdown.
But I played survivor a lot recently to do achievements and challenges and killers sometimes still focused on gen slowdown in their builds. This is kind of overkill. I escaped only once since update and it was a beginner Huntress with frosty eyes.
I don't know if survivors adapt or quit. Judging by queue times they switched to killer role.
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I guess my MMR at its lowest because I lose as survivor a lot recently and I go against killers that only equip frosty eyes as cosmetic.
And I get a lot of legions. I know that we should stay separate and keep killer away from teammates. But my teammates seem to be beginners and they often try to group up and heal instead of doing gens.
At current state game is more punishing to survivor mistakes and it's easy to make mistake against legion.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2988537#Comment_2988537
Damn it Dwight!
I have yet to catch a Dwight in a locker but teleporting around as Dredge is fun. He seems to be a very strong killer in my first few playthroughs (like...high B if I had to put him in a tier right now).
Killers though usually feel pretty OP on release until people figure out good strategies against them so I'll be curious to see if he stays at a high level or not.
On the plus side, high tier or not, he's super fun to play as so that's promising no matter what
I didn't have much success with Dredge. Mostly because I didn't get used to control him yet. Too much variations how to control his power so my recent games were a bit sloppy.
I hope I enjoy him when I figure how to play efficiently. Same as I didn't find Artist fun until I learned how to play her and now she is in my top-5 most fun killers list.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2986233#Comment_2986233
Lol same
I don't know anything about him (console so no PTB thing) and I don't really follow streams or news or whatnot. All I know is you can lock lockers when facing him and he teleports around in lockers.
I'm pretty sure you can't but I also choose to believe this update means I can lock that nerd Dwight in the locker!
No, you can't lock survivors in lockers. But funny thing I played Dredge yesterday and I accidently catch Dwight hiding in locker by random teleport. That couldn't be more stereotypical.
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Try Sprint Burst. It allows you to run away if you got unhooked in front of killer. That will make you an unappealing target compared to your rescuer.
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I don't know. I will unlock it with shards anyway.
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I can't describe how much I despise those who DC or suicide. Especially when everything going ok. I had a lot of 3v1 games where we was about to escape. A lot of games ruined by this hysterical ######### that can't handle being downed or hooked.
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DS is mostly fine. Only thing that you can't do anything about it's when survivors hooked while endgame and they just crawl and escape or stab you and escape. But at this point game is pretty much lost so it doesn't really matter.
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I can understand survivors during endgame that leave you on hook in basement or across the map. I don't blame them actually. They just probably calculate it and decide that 5000 bp not worth the risk.
But recently I got into situation you described and I had the same feeling. Healthy Jeff that wasn't hooked once just left in gates leaving me behind 30 meters away on hook. And Legion wasn't even camping. This is straight up frustrating.
I rarely play survivor and fortunately I don't get such survivors often.
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@TeabaggingGhostface said:
Give jeff an artist skin
Give a white robe for Jeff to combine with 4th anniversary crown to make Jesus set complete.
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Seems like she only dominates over Kate.
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Not much actually. But I bought some cosmetics that I will never wear on characters I will never play and that the reason to regret a little.
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If they make proper scary Nightfall it won't bring back the feeling of your first 30h in game when you gone numb with terror when hear the heartbeat. Experienced players will play normally because they know how to play and what to do. Newer players will get scared even more ######### out of them which is not bad.
But I think they should make it dark and scary as Coconut said. It's periodic power like Myers tier 3 but focused on vision instead of instadown. And no one complain about Myers power.
Survivors will adapt to it no matter how inconvinient it would seem.
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- If a Killer hits a Snowman while a Survivor is hiding inside
Is it work by special attack or it's basic attack only?
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Some killers can perform well without addons. Huntress for example has good 1v4 potential and she doesn't rely on addons much. But you still need perks to find survivors because her 40 meter lullaby make survivors hide earlier.
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Killer emotes is good idea. It should be something like roar so you could use it while chase. Killer's role is too busy to make a victory dance.
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Are you sure you tunneled? Maybe you just chased?
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I think 3 is most valid point. Some hexes are too weak and not worth being hex.
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Absolutely agree with OP.
Post adressed to people that telling they have to bring 4 slowdown perks, camp, tunnel and slug at 5 gens to win. It's adressed to people that blaming MMR for giving them this hard games. This people usually say that MMR doesn't allow them play casualy with any weaker perks.
I have seen a lot of such people on forums.
And OP trying to say that they don't have to sweat this much if they don't like to sweat because there is absolutely no benefit from sweating and no penalty for losing.
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I like yellow more, but they look good together.
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We have snow whole November and it going to stay there until March.
Recenly we had slight warming and snow become little wet. And wet snow is good for building snowmen and making snowballs. When it's getting colder snow stops being sticky enough for building. Most of the time it's cold winter here, so it was a rare case.
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I see keys in my lobbies sometimes. And I'm glad it nerfed. As killer you had to worry they escape together without opening gates or even repairing all gens which felt unfair and undeserved. As survivor it meant killer will bring everything he has to eliminate the team in worst and fastest possible way.
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Thank you for kind words. I want to share my killer expirience too.
When I was beginner killer I got a lot of bullies in my matches. And their goal was not just winning, but also ruining my day and damaging my mental health. I was very offended by their flashlights and teabagging. I felt so helpless against them. My hands was shaking and heart pumping fast. I missed vast majority of my attacks. I could easily lose survivor which I chased for minutes. In post game chat they were laughing at my lack of expirience.
With time I noticed my problem. I got my ######### together and everytime I saw a bully I just ignore them. I knew they wanted my attention and I decided to not give it to them. Since then clicks and teabags didn't bother me anymore. Post game insults still hurted me.
So first problem was solved and my mental health wasn't in danger anymore. But I still was a trash killer that only good for killing beginners. So I decided to learn how to deal with good players that I ignored. I learned how to bait and mindgame and bully squads turned to suicide squads. They couldn't hurt my confidence and their tricks just give me free hits. I learned when I should affraid of pallet and when I shouldn't. I learned that some pallets are working in killer favor. Basicly I learned how to end chase faster so this bullies couldn't run me for long anymore.
Now I'm full grown and fair killer. I never rely on camping and tunneling as my main strat but I can do it when survivors give me that opportunity. My main strategy is pressuring survivors from gens. I'm not a god tier killer but it's still my main role and at least I know what I'm going. There still a lot of survivors that can waste enough of my time to make me lose. But at least now they are good sports. They often reply gg to my gg. I believe they treat me like a worthy opponent that would win in different scenario.
It's sad, but looks like hate from survivors mostly goes to beginner killers. Once you get confident and dangerous killer, survivors show their hate less and less even when you lose. This is my killer main expirience and I guess it's not a common scenario. It's possible that other killer mains could have very different story with another ending.
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Yes. It was on Game map. I used full fun build Mad Grit, Iron Grasp, Agitation, Starstruck on Trickster. And survivors was sticking around when I carry someone to the hook. So with agitation it wasn't a problem to catch up to survivors. It was a fast match. They were mad at the end and someone said I was hacking.
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@jarjargist21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2658787#Comment_2658787
Well funny thing is you don't lose MMR it keeps going. And every game is a literal sweat fest as survivors run the same build over and over and over, if there was a casual mode then things would be different.
Let's say you just got a killer and you decided to play instead of low MMR you get high MMR if you're an old player. You're force to play sweaty with meta builds with high MMR and you'll would want to play with killers you're good with.
As I see it, it punishes creativity towards builds and create a sweatier environment for all. You see MMR increase for kills and survive. Also my friend went up against the same killer 4 times in a roll. So yeah MMR sucks
I'm sure you do lose MMR when more than 2 survivors escape. So if you play non-sweat builds you lose enough games where your game style match the skill of survivors. They still might have 4 second chance perks each, but you will be able to handle it.
I advice you to play as you like without thinking about your invisible number. Accept loses and enjoy wins same as before MMR was implemented.
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Now with MMR it punish you for being creative with builds and I'm basically forced to play with the same meta builds and force to use max MMR killers. It's honestly boring after awhile.
I don't get it. What do you get for being High MMR gamer? There is no reward, so why you consider not being high MMR as punishment? You don't get less BP on your own skill niche. You don't get more BP or Shards or Cosmetics for High MMR. You don't even know what you MMR number is. Why everyone aiming at High MMR and then shitting about how much they hate it?
You are not forced to play sweaty. You can play with any build you want and win. Not every game you win but why would you expect 100% winrate? You didn't win every game before MMR, so why should it change suddenly?
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I have reasons.
- I find it less stressful than solo survivor.
- Instant queue time at evening.
- About 30k bp every match is a normal result for killer. +BBQ stacks +BP offerings = ~90k BP every match.
- No dumb idiots ruining my game with DC or suicide.
I genuinely have same question to survivors. Why they play survivor other than being masochist?
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If Huntress removed I would probably switch to Nemesis.
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Best part it pauses exhaustion cooldown when survivor is on gen. So they can't repair gen and prepare another DH or SB at same time.
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Decisive Strike or/and Sprint Burst for anti tunneling. Windows of Opportunity to help navigate to safer places.
Kinship helps when you camped. Extra 30 seconds on hook while camped can come in clutch for your team.
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People was asking for MMR because red ranks were full of unexpirienced players. "It's so easy to get rank 1 my teammates/opponents so dumb".
Now they say that MMR is a big mistake and no one ever asked for this. "I have to sweat in case to win to increase my invisible imaginary rank to play with sweatier opponents which I don't enjoy".
Collectively they are insane.
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I'm all ears easlily. This perk is nice but cooldown make it almost unusable.
Often when you chasing injured survivor you hit them while they vault. That reveals aura of survivor on the ground.
And sometimes survivors make fast action while they not in chase.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2655150#Comment_2655150
What if winning is fun? I don’t enjoy derping around with crap perks and addons to get 1-2 kills. Pulsar is right: all of you in this thread are only talking about masking the issues. The devs need to balance the game, not cater it towards people who don’t put in the time to learn.
If 4 kills is winning for you, you can slug at 5 gens and get 4 hooks - 4 kills while having 4 strongest slowdown perks. If it's fun for you I don't see the problem.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2655150#Comment_2655150
None of that is fun to me.
Why is it too much to ask to be able to play a normal game and have fun?
What is normal game to you?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2655072#Comment_2655072
Somewhat.
These people are closest to me in skill. The issue is that the tactics I use and the way I play is extremely stressful and draining and most certainly unfun.
I'd be cool with playing at high MMR if they, idk, made it fun?
If it stressful you should probably change your win condition. For example get 4 stacks of BBQ and over 25k bp. It doesn't mean you should not aim to 4k. Just make killing survivors your secondary objective.
If you not having fun for securing kills by slugging/camping/tunneling, you should probably look for fun in chases and interesting ways to play killer. Like crossmap hatchets as Huntress or distant Victor pounces as Twins. Try M2 only Hillbilly or M2 only Nemesis. You can find guilty pleasure in securing head pop as Pig. Some killers have game changing addons that open different side of gameplay.
I mean you can find your own Fun in game.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2655040#Comment_2655040
It's not hard to tell if players are good.
Did I get it right? You lose against good players. And you keep playing against good players over and over. And your MMR not going down to comfortable niche with equal opponents.
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MMR is invisible number. How do you all define your MMR as high or low?
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@StarLost said:
Oh man...
Where do I even start?
- I facecamped. Every game. On Bubba. In my defense, it was when killers had no matchmaking protection and I was getting clobbered game after game and I didn't know that 3 hooks autokilled survivors. I thought that they had to stay on the hook for a certain duration.
- I thought that I had to break every pallet and kick every gen.
- I thought that different survivors moved at different speeds.
- I thought that Unrelenting was a brilliant perk.
- I had no idea what pallet stuns were, I thought the survivors were attacking me somehow.
I also was a big fan of Unrelenting because I used to miss 66% of my attacks.