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kaeru

kaeru

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kaeru
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  • Pig often hits dead hards, when it activated in the middle of dash attack. Windows and pallets save, if Pig wasn't close enough. That all depends on how close Pig approach in ambush mode. Sprint burst counters dash attack, I agree. Anyway, in different hands Pig can be deadly or harmless.

    I prefer to play as Pig more than play against her, so that why I want them to bring back her oinking sound. I'm not a master player, but I love to play as her, because she have this funny feature. But BHVR just cut it off from the game.

  • Since you crouch close enough o_0/ She covers 16 meters on 6.4 m/s speed for a 2.5 seconds. If survivor stand in the loop, only way to avoid hit, it's abandon loop before attack starts. If survivor working on a gen, hit is pretty much unpreventable. So that's why I count dash attack as guaranteed hit

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/770406#Comment_770406

    Boooo, I just tested it out. They just slightly increased the time after canceling a charge before you can charge again. Das not what I wanted.

    I know right! No one asked for this stupid change! So unfair...

  • @TAG It looks like BHVR considered it as a bug, but they just removed fun...

    Fixed an issue that caused the stinger audio to play each time The Pig spammed the Dash attack.

  • @then4321 said:

    I can see why you're upset, I like the fast oink oink too :( but I think they did it so the survivors have a fraction less time to react to her charge.

    But it's useless! Pig making guaranteed hit from dash attack, even if it starts 0.3 sec faster. Because her dash attack already fast and long enough for that. IMHO fast oinking does more pressure on survivors than extra 0.3 seconds of silence... I'm not a Pig-main, but I loved to make her daily rituals, just because of her oinking...

  • @TAG I guess... They made a delay between carge-up sounds, when you spam it by clicking m1 multiple times... Earlier it used to go like hr-hr-hr... hr-hr-hr... hr-hr-hr-hr-hr... Now it goes like Hrr... Hr.... Hrr... Hrr...

    You just can't show your dominance with roar like this =\

    That nerf was so unnesessary 😭

  • @TragicSolitude @then4321

    They just increased time between her sounds when she start dash attack. So if you click m1 in ambush mode multiple times, she will roar with awful delay. Earlier if you spam m1 in ambush mode, she did funny oinking noises. And I just don't know why BHVR decided to nerf this her superior power. With this power I could show survivors, that I don't scared of them. But now Pig's oinking sounds pathetic...

  • @T0xicTyler said:

    If a survivor is touching a generator mid-chase they're being an idiot and only regressing the generator further when the killer breaks it again..

    When killer quit chase to break the generator, he losing more time than survivor. And survivor making distance. But if killer would not quit the chase, generator would be safe from extra seconds of regress. Сorrect me if I am wrong. When killer break the generator, it doesn't get any instant regress

  • I think you should have no suspension for 1st disconnect in one day, just like in csgo. So if you disconnected once by reason you can't control, you can play further. If you DC twice - 30 minutes, third time - 1 hour, 4 hous, 24 hours. When player disconnects it is reaaly annoying for both sides, and losing 2 pips for them is not a penalty! They would love to lose a rank and play with easier opponents! So i think the temporary suspension for DC is necessary!

  • Don't repair that not broken! Who actually asked for harder rank system? It's really frustrating, when you hook survivor, and he commit suicide! How should i hook them 9 times, if no one coming to rescue them? And i'm not even camping! I just can't progress because of opponent's inactivity! This is so wrong! Why should killer have penalty for things he doesn't control?

  • @No1TheLarch said:

    😫5 se

    https://forum.deadbydaylight.com/en/discussion/58536/repairing-of-broken-generator

    5 seconds seems a bit too much I would say 1.5 seconds so it would be too long to do mid chase.

    I like your name mr. "Return Home" one of the few Japanese words I know cause its in this one song.......


    I'm not insist on 5 seconds, i just mean that survivors should do some effort to fix damage, not just touch with a finger while running

    About my name, it also mean "Frog", and I prefer this meaning, even if it not as romantic as "Return Home" 🐸

  • I have weak PC, and I have about 15 fps on Shelter Woods MacMillan Estate. Looks like this map is overloaded with stuff. Maybe too much grass or this map loads with tons of unnesesary hidden polygons. Developers should do something with this map, it's absolutely unplayable at the moment.

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