Perk Changes to make more fun / viable perks (survivor)

Autodidact You start the Trial with a -25 % Progression penalty for Skill Checks to heal Survivors

For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 5 Tokens.

Each Token grants you a +15 % bonus Progression for a successful Skill Check while healing Survivors.

You start the trial with a 10% increased healing skill check chance (additive so it would be 25% not 16.5%) each token decreases this bonus by 3/2/1%


Aftercare, (additional effect) When you are unhooked all survivors see all other survivors for the duration that was remaining on your current stage hook timer (if you have 30 seconds left of your current stage on hook you get 30 seconds of aura reading)


Babysitter (rework), when you unhook a survivor delay the unhook sound and indicator on the killers hud for 6/8/10 seconds, after unhooking a survivor both you and the unhooked survivor will have no grunts of pain, scratch marks or blood pools for 6/8/10 seconds


Built to last, Can be used once per item of each type aka can restore 50% to a medkit, then restore 50% to a toolbox, the restore 50% to a map, then restore 50% to a flashlight, then restore 50% to a key)


Small game, (rework) Get an auditory warning when looking in the direction of Totems 45° cone within a range of 8/10/12 metres. This effect has a cooldown of 15/12/10 seconds, whenever you cleanse a totem reveal the aura of another totem for 5 seconds, this perk starts the trial with 5 tokens remove a token whenever a totem is cleansed (just as an indicator)

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