Feedback and Suggestions

Our team will be happy to read these!
  • Hey devs ? I'd like to suggest u guys should add all killers/survivors in custom game , so we can have fun with friends , and practice & see the killer's power how it works plus , u guys added all perks,items,addons,offerings in the custom game but not the survivors/killers.
    4 comments 61 views last activity
  • i think saboteur reveals a problem with 3 perks. obviously saboteur. but also, self-care and streetwise. i think the designers need to modify these perks for clarity and consistency. i think the first is street wise. for consistency, it needs to 50% your item alone. and it needs to 100% your item, in combination with the others. self care is 20% efficiency boost, which should change to 50%
    3 comments 61 views last activity
  • Seriously, patching out flashlight macro would be so easy to do; without affecting normal average click rates for survivors clicking normally. I don't mind the clicky clicky; but the BRRRRRRRRRRRRRRRRTTTTTTTTTTT flashlights that don't even take much of your battery is really annoying; not just as killer but survivor too.
    10 comments 71 views last activity
  • These are just 3 ideas for variations of windows to be added to dbd to make gameplay more interesting, Barbed windows are riskier windows but have the downside of only 1 vault before the window gets barbed, but the main difference is that if the window gets barbed it isn't blocked by the entity its blocked by barbs and can still be vaulted at the cost of, if you are healthy you get injured, if
    5 comments 53 views last activity
  • As an american of russian heritage can we get a russian survivor? We have french survivors, a german survivor a latina survivor and asian survivors i feel like a russian survivor would be great IMO
    10 comments 251 views last activity
  • It might just be me, but it feels like everyone and their grandma wants to rework Legion, and is submitting their own rework concepts. Except BHVR, and they might never do it. There's several other Killers they want to touch up first, and Old Legion was so terrible for the game's health (and Legion in general is so strangely popular among a section of the fanbase) BHVR might be genuinely
    2 comments 41 views last activity
  • The fact is, survivors and killers have little reason to run perks other than the ones they do now. I know my loadout doesn't change much, with three of my perks being set. That's for both Survivor and Killer. The trouble isn't that these perks are strong though, it's that other perks just aren't worth running. Nobody wants every match to be the same. So to change it up, I think we should ma
    1 comments 91 views last activity
  • To lay the groundwork for why Dead Hard might deserve nerfing: In the hands of most Survivors, Dead Hard is fine. In the hands of the best Survivors, I think it's safe to consider Dead Hard a little too strong. The main issue here is not its intended invincibility dodge, which is reasonably mindgameable by Killers, but rather its on-command nature allowing Survivors to guarentee they'll
    8 comments 91 views last activity
  • Why does everything work against killer? Everything? If you make one mistake, cant find one survivor, you can lose the entire game. Theres nonstop pressure against you at all turns. Meanwhile as survivor? Get gifted a free escape via the hatch. Gifted a free game reset via the 4%. Even sabo’ing a hook can snowball into such a huge detrimental game for the killer. Think about that you spend so muc
    10 comments 81 views last activity
  • I'm doing an old challenge for 6 pallet stuns, and half the time when I try to drop a pallet on a killer, the context action does not pop up properly. It's the same issue as pulling someone off a hook and spending a full second staring at them before you're allowed to start healing.
    1 comments 21 views last activity
  • most people never actually use small game, and nor do I because it's a horrible perk. But I think that if you made it so that when the perk went off it actually shows the aura of the thing that triggered the perk, it could make the perk a little better.
    13 comments 171 views last activity
  • Even if it's something as simple as there always being an obsession regardless of if someone has an obsession perk or not, the obsession mechanic needs a changed. Right now the killer goes in with 1 of 2 mindsets: "Oh, there's no obsession, so there's no Decisive Strike. Time to tunnel!" or "Oh, there's an obsession, therefore I have to assume Decisive Strike on every single survivor." It's way t
    0 comments 11 views last activity
  • So, given the fact that BHVR aren't implementing cross progression for consoles (but they're doing it for Switch... Amazing... How many people play on Switch exactly?), I've had to start from scratch on PC as my PS4 has died. The grind is absolutely absurd, as we all very well know. But what's equally frustrating is getting matched against high ranks all spamming meta perks... When you only have
    12 comments 121 views last activity
  • I found most of games were more even with the test they did on it seemed to work minus the swf groups I got. Now I'm back to getting the people on a diferant skill set.
    19 comments 361 views last activity
  • An idea I had for a legion rework.
    0 comments 41 views last activity
  • For every patch, the devs never announced a tentative date for the new update patch, prefering to announce it on the day it releases. Therefore, when the chapter comes a bit later than expected, like with Twins and now Trickster, they tend to say a variation of "We never said the date of the new patch". However, I don't accept this excuse. Even though they never announce a date, the devs are con
    14 comments 211 views last activity
  • Now I know people are going to say that it’s meant to counter gen rushing and that I should just cleanse the hex and I agree with both of those and am in no way saying that NOED is op. The issue I have with NOED is that it forces a play style for the survivors that is unhealthy. In the cases where you cannot find the totem before the gens get done (which is incredibly common when playing with ran
    16 comments 241 views last activity
  • Nosferatu, along with all universal monsters, would be a great way to introduce new game modes. A vampire mode would be amazing. Survive the time limit/ each gen completed sets the clock forward to sun rise. Even two killers V 6 Survivors would be amazing.
    1 comments 61 views last activity
  • Context for my points In DBD their is no condition for a win or loss we made these conditions arbitrarily you can pip with 4 people at the exit tea-bagging, depip on a 4k, you can die and rank up, live and rank down. Honestly as long as this is the case I don't think players that make the game unfun should be seen as a problem because the game is not aimed around winning because there's no win c
    9 comments 151 views last activity
  • What would people think about letting survivors break walls? Now, this would mean them sprinting at it, it would give a loud sound notification and reveal the aura for 5 second....AND cost them one health state. Means they can open some walls on the meat plant, but puts them in danger and damaged, could be interesting in the meat plant against a fast nurse! Thoughts? It might not work,
    30 comments 231 views last activity
  • I know this is a very unpopular opinion and I have never seen The Twins at all this chapter and I am glad to be Twins main since I really love the concept of micro managing two characters at once since Identity V has come out with the dream witch and I'm thankful for the lore and the power of the two. I do hope to see more people use them after their fixes though because I have not encountered he
    3 comments 61 views last activity
  • I recently started watching the TV series LOST and managed to watch one season. I liked many of the characters, I don't know all their lore, but I think it would be interesting to see one of the surviving in the entity world. I started to imagine what kind of characters would be interesting for Dead By Daylight and I thought that Jack Shepard would be a good choice. What do you think about this,
    4 comments 91 views last activity
  • I was thinking about the potential of introducing a saveable loadout system on your survivors/killers where you could save a certain loadouts perks, items and offering in a form of saveable menu (e.g you could have a loadout called "sabotage" which has perks like breakout, saboteur, mettle of man and dead hard as well as a commodious toolbox with a wire spool and hacksaw). As for how this would
    0 comments 31 views last activity
  • As the title says, allow Freddy to make fake walls when using his Pallet addons, that burst when either he or a survivor passes through.
    4 comments 41 views last activity
  • Would this be fair or make the perk useless? So the survivor could still use it to gain distance and avoid a hit, but you'd take a hit if it should've landed instead of it phasing through I'd be for it because some uses of DH feel completely BS (when used to phase through a sure hit instead of just to make distance), but I wanna know the opinions of people who've been playing the game longer t
    14 comments 411 views last activity
  • keys are absolute ridiculous. keys offer a free escape and can end games quick faster than you complete your full objective but it doesn't stop there. Opening the hatch is at instant speed, no animation. So it's impossible for a killer to defend the hatch so you can just run over here, open the hatch and jump in with no repercussions. Get chased and accidentally find the closed hat
    3 comments 22 views last activity
  • The Twins prestige look is honestly a huge disappointment. I thought it'd have more blood than that. I think this killer needs a rework on their prestige since it almost looks like their default outfit :P
    4 comments 41 views last activity
  • Can the yellow aura not be visible to survivors who are in a chase? I got the killer kited into me by all 3 survivors last match. Their post-match chat: "Sucks to suck"
    3 comments 41 views last activity
  • Basically at the start of the game, female survivors remove their socks and shoes. I think it would make the animations a bit more dynamic, maybe they get dirt added to the bottom of their feet the more they walk around.
    12 comments 81 views last activity
  • Gens speeds are simultaneously too fast... and yet too slow. Rather than messing about with the speed itself, address it where it counts. Early game gen speeds are the most controversial, the killer can't be in 7 places at once, but at the same time, can pretty much know where the survivors are going to spawn. This suggestions would address that, slowing down initial gen speeds, while also makin
    0 comments 31 views last activity
  • Everyone knows versing a Survivor with Friends is stressful, you don't know how good they'll be or what OP perk's they'll run, which brings me to my idea. Why not let the killer see what perks your running if your in a SWF's Team. The general Concept: Your in a 4 man SWF, one person is running Head On . If you have a good memory they you'll remember that the person is running Head On .
    1 comments 71 views last activity
  • When hooking a survivor: All injured survivors suffer from the exhausted status effect for 45 seconds and hemorrhage until healed. All healthy survivors will scream and reveal their position to you for 4 seconds and suffer from the exhausted status effect for 20 seconds after hooking a survivor when within 16 meters of an injured survivor. (only makes the healthy survivors scream) Blood ech
    9 comments 191 views last activity
  • I wanna buy dances in the store, that i can do in the lobby. I also would pay for dances that I would be able to do after I rekt the killer or rekt the survivor. I would also be prepared to pay for old premium rift charms & new special charms.
    9 comments 51 views last activity
  • It reveals the killer's aura and reveals your aura to the killer but i want to know how was it intended to be used?
    8 comments 61 views last activity
  • Let's have a weekend where the licensed killers (not their perks) are turned off. Just to see if it changes anything about the overall game experience people have
    18 comments 191 views last activity
  • I would like to see an indicator on whether someone has left the chat or not. "xxxxxx has left the lobby" Simple, and awesome. Thank you
    0 comments 11 views last activity
  • I have games where i have an option of banning certain characters before the game. (Rank Mode) I'm thinking of the same idea here about the possibility of banning 2 or 3 killers that i don't want to face in the next trial. To prevent long queue the developers can think of something. maybe 2 modes where we can ban killers and casual mode where everyone play who they wants. I'm tired of playi
    10 comments 222 views last activity
  • Now hear me out since mouse and keyboard isn’t supported for console dbd and controllers have limited buttons to work with I still believe that the customize controls should be fully customizable for anyone on pc who doesn’t understand what I mean imagine you are at the same skill level but on controller you are looping the killer on a pallet where a downed teammate is all you can do is leave the
    3 comments 2,161 views last activity
  • Babysitter - 4/6/8 seconds -> 10/12/14 seconds Blood Pact - The effect persists for 10 seconds after leaving the range Boil Over - 10/12/14 meters -> 16/18/20 meters Buckle Up - 48 meters -> 64/96/128 meters + the Killer's Aura is visible all the time while healing another dying survivor and it persists for 4/5/6 seconds after finishing the healing action. Camaraderie - Th
    0 comments 21 views last activity
  • from what i can see from the last updates, is that you guys are a little afraid of making something unbaleced, this would be good, if the game wasnt already unbaleced. Some killers are to strong ( spirit ) some killers are to weak ( ghostface ) Like i dont care if all killers go to rank s , and be literally impossible to win 1 match ( obviosly if you keep updating and dont let all killers be r
    11 comments 121 views last activity
  • Fair BT REWORK: Borrowed Time is active as long the survivor is healthy and for 3 sec after being injured, Borrowed Time effect lasts for 10/12/15 sec and transfers the damage done from the unhooked person to the rescuer by applying the Deep Wound status effect to the rescuer. This will still give BT the true anitunneling effect by protecting the unhooked person but will prevent the unpunishe
    15 comments 71 views last activity
  • We can all agree the Iridencent Head addon on huntress is very unfun to play against. I play alot of huntress myself and sometimes i wanna use my iri heads but without the belts however even than it feels really to strong so here is my suggestion for a new huntress add-on/rework for the current iridecent head Reduces the amount of Hatchets by 3 When you hit a survivor the Entity Grants you ano
    8 comments 41 views last activity
  • Consider keeping it in the game, but have it negatively affect gen repair speed instead of simply increasing killer movement speed. For every t seconds of being in a chase, gain a stack Decrease the repair speed of survivors by x % for each stack When the killer breaks a pallet, regress all gens by y % for each stack and remove all stacks OR When the killer breaks a pallet, bl
    9 comments 51 views last activity
  • I shouldn't get a dc penalty for having internet problems it's not my fault so why give me a dc penalty pls get rid of this feature
    5 comments 31 views last activity
  • If Stridor makes injured and breathing noises louder why doesn't Iron Will do the same thing? I hate how loud Ash's normal breathing is and how you can literally hear it through walls. I don't even think this would be that crazy of a buff just a nice QOL thing.
    6 comments 41 views last activity
  • Rank Update Error started happening back in March 2019 with Ghostface patch, 6 months later, BHVR was still focusing on skins and DLCs thinking this was a minor issue. Well, me and thousands of players probably stopped playing by then, that's when they reached their worst numbers in their playerbase (around 26k players against the usual 40~60k when something new is released) since DBD became pop
    2 comments 11 views last activity
  • can someone please explain it to me. i can escape and get 5k without getting downed but i can also get 800 for dying when the gates are powered. I dont understand why the scores are so varied. They make no sense and i cant figure out the criteria for the awarded score at the end :/
    2 comments 21 views last activity
  • you guys make this game so the new players like it, they get good they leave. REPEAT you guys have so much potential its nuts dont waste it!
    37 comments 391 views last activity
  • So my suggestion is quet simple - to add the ability to see if survivors and how many of them was playing together ''swf'' after the game ends, so playing as a killer - it would be good to know sometimes. Think not hard to implement that..
    4 comments 31 views last activity
  • When the Hatch is closed, you see the Hatch and Killer's auras for 5 seconds with a loud noise notification. (much like a popped gen or the powered exit gates with a bubble) This way, Left Behind provides a little extra information on the Killer's current position if you don't get the Hatch, making it a little more useful in endgame scenarios where you're waiting for the Killer to close the
    7 comments 141 views last activity
1 … 918 919 920 921 922 … 1367