Before removing Bloodlust mechanic...

Consider keeping it in the game, but have it negatively affect gen repair speed instead of simply increasing killer movement speed.

  • For every t seconds of being in a chase, gain a stack
  • Decrease the repair speed of survivors by x % for each stack
  • When the killer breaks a pallet, regress all gens by y % for each stack and remove all stacks
  • OR When the killer breaks a pallet, block all gens for u seconds for each stack and remove all stacks

Something like this has to be base kit, not tied to a Hex that can be removed and wastes a perk slot. You keep throwing us "tools," but we only ever have, at most, 4 "pockets in our toolbelts" at any given time (16 pockets for SWF)

Comments

  • So you want to reward killers more for failing to win or know when to break a chase?

  • Yes. Glad you understand.

    1 survivor runs the killer for 3 gens. 4 gens. 5 gens. Unaccetpable. Unbalanced.

  • Oh, and to be fair to survivors, decrease the repair speed of survivors by x % for each stack (additively) and for each survivor currently repairing (mulitplicatively). This way it won't be crippling against the last 2 survivors (1 in chase and the other survivor on gen severely hindered).

    See? I can be fair.

  • @Nos37 said:

    Yes. Glad you understand.

    1 survivor runs the killer for 3 gens. 4 gens. 5 gens. Unaccetpable. Unbalanced.

    if you cant catch a single survivor in that amount of time then you need to watch some youtube videos.

  • @chadbeastofprey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037087#Comment_2037087

    if you cant catch a single survivor in that amount of time then you need to watch some youtube videos.

    I do watch YouTube videos.

    I watch Sweh run the killer for 5 gens match after match after match. It's pathetic. This game is unbalanced, and that is unacceptable.

  • If a Survivor runs a Killer for 5 gens, it's because the Killer messed up, not because the Survivor played well. When I watch Survivor gameplay of looping Killers for long stretches of time, I see how the Killers make several mistakes on every tile. They try mindgames that aren't working, they fail to hide their red stain, they straight up whiff M1s, they refuse to break safe pallets, they over-respect undropped pallets allowing the Survivor to get away with not dropping them, they lose track of the Survivor entirely, they fall for 360s, so on and so forth.


    Even in the worst case scenario (a killer is being looped while the rest of the survivors are all on gens with x3 BNPs) a good enough Killer has a high chance of being able to end the chase before the gens actually pop, depending on Killer selection and the nearby tiles.


    The idea that you think 5-gen chases are reasonable against decent Killers really demonstrates you're just mad cuz bad. I don't like throwing out conjecture like that, but it's either that, or you're some kind of salt quarry that's somehow gained the ability to create forum posts.

  • @Nos37 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2037402#Comment_2037402

    I do watch YouTube videos.

    I watch Sweh run the killer for 5 gens match after match after match. It's pathetic. This game is unbalanced, and that is unacceptable.

    why don't you try some youtube videos of how to get good with killer instead

    there's a VERY VERY VERY teeny tiny percentage of survivors who play this game that can run the killer like that. it's laughable to even think you're encountering survivors who can do that. you're likely not and it's you making mistakes you shouldn't be making that you're not even realizing.

    i could use your same logic here: i watched otz's stream where he 4k'd 50 games in a row. it's pathetic. game is unbalanced. that is unacceptable.

  • Mad cuz the game cannot be balanced as long as SWF and solo queues are not equal

    Game dies if SWF feature removed, so solo survivors need more ways to teamwork like totem counter, ping system, who's being chased, who's near a hatch or exit gate, who's going for the unhook, what perks do survivors have equipped

  • @Nos37 said:

    Mad cuz the game cannot be balanced as long as SWF and solo queues are not equal

    Game dies if SWF feature removed, so solo survivors need more ways to teamwork like totem counter, ping system, who's being chased, who's near a hatch or exit gate, who's going for the unhook, what perks do survivors have equipped

    then why not make a post advocating for that (which i agree with) instead of this garbage??