chadbeastofprey
chadbeastofprey
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@RainehDaze said:
Huntress' Lullaby is a weird one (on the other hand, that actually makes the perk useful for once; it seems like kind of a neat idea for a rework--can only build tokens whilst it's up, but the effect sticks), but there's no point killswitching Sloppy Butcher when the entire status effect is bugged.
You'd have to go through Sloppy, addons for Huntress, Knight, Legion, Wraith, Bubba, Deathslinger, Pig, Clown, Trapper, Artist, and Dredge, as well as Gift of Pain.
That's rather a lot of things to turn off for something that's not, well... unplayable in general.
wdym there's no point? it's just killswitching a single perk. your bias is showing heavily.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334009#Comment_3334009
Nope, we didn't notice since all we've seen is various forms of the basic ##### build for 3 weeks.
That said Killswitch is only for game breaking bugs. As annoying as another bug is, these ones apparently don't break the game.
i admire people who can be so confidently wrong.
inner healing and wake up! were killswitched when they were bugged.
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@dspaceman20 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3334008#Comment_3334008
The mangled statuses effect effects mending and recovery speeds.
And huntress lullaby is still active after it's been cleansed meaning doing skillchecks are more difficult.
I didn't think they weren't fixed yet
nope they are still not fixed nor killswitched and it's been a few days now.
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be unpredictable. for example, when she's chasing you and you see her holding her blink, stop and run back at her. she will overblink. but don't do it too many times, mix it up. maybe the next time you keep running straight and she underblinks because she expects you to run at her. stuff like that. break los as much as possible. keep running. i never try hiding. distance is king.
also if everyone is injured, reset!!! especially if everyone isn't running iron will.
once you figure it out, nurses are fun to go against tbh because there aren't that many nurse players who are *gods*. i prefer to vs a nurse than vs freddy or spirit any day.
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just give him a larger terror radius. for the love of god.
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thanks for bringing this bug to my attention, i'll be running those perks now. sounds fun.
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@NeonFlowerPower said:
I'm sorry, but I see Killers do this far more often than I see survivors doing it. I've seen Killers find a 3-gen at the very start of the game and sit on it with 5 gens still up. It is insane and in solo Q, it is almost impossible to win against a 3-gen due to how bad my console team mates usually are. So if it gets addressed on the survivor side which I've honestly never seen happen (Maybe because I'm not a potato and run Whispers) it needs to also be addressed on the killer side.
This x100. But if you bring it up they will tell you "3-gen is a strat! they just want to win! that's vaild!!!!!!!!!" and defend their actions until their last breath.
Sorry but if a killer is holding a 3-gen and refuses to commit to any chases after a long while then i'm stealthing as long as i can to try and make you miserable.
I also have to laugh at everyone trying to scare people by saying "they can send a report and you'll get banned!!!!" as the likeliness of that happening is probably .4% and you're really not scaring anybody.
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i'm not reading all of that but i agree, buff billy. i miss playing against billy mains. the games were fun (minus the insta-saw users)
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"franklins shouldn't be countered in such an easy and silly way, instead it should just have no counter."
is what you're saying lmao. no <3
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it's unacceptable that they haven't fixed this yet. if it was bugged to where killers were for sure getting stunned with no hits through every pallet it would have been patched asap. what a ######### company.
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yesterday i played against a legion on autohaven (wretched shop). his ruin stayed up the entire game, the map was full of deadzones and he 3k'd w/ 1 gen left. i'm assuming everyone was solo because i was, there was one other pc player and the other two were console.
he had the audacity to complain in end game chat about how the loops on that map are too good and he had to try too hard (there was no bus and plenty of deadzone).
killers will complain about ######### anything at this point m8.
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no excuse for them being rude but i just wanted to say it's really frustrating when a survivor doesn't get hooked once the entire game and every one else dies. i know u said he didn't commit but sometimes you have to get downed on purpose and take a hook for someone tbh.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2037922#Comment_2037922
Does the phrase "Weird stuff starts at 1:35" mean nothing?
oh you put it at the top of the video instead of putting it at the bottom with your other text like a normal person, now i see it. looks like u got outplayed.
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give a time stamp or something cause i'm not watching all of that
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imo the only (good) reason they're adding MMR is so that killer mains can learn killers they don't main in easier lobbies.
a much simpler solution would be to put you in lower lobbies for the first x amount of matches or x amount of hours on that killer. pls bhvr. i agree with op, mmr does not work in this game, it makes no sense.
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i think that if you escape with your item at full charge then you should keep them. otherwise, no.
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hag, spirit, freddy. they're so sleeper.
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honestly wouldn't care it's not a good skin at all, even if they fix it and put it closer to what the art was. that really cool yui skin that was super popular should have won.
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/2037669#Comment_2037669
What are you talking about? Do you have a monologe with yourself?
By your aggressive and arrogant style of writing I already see that you are a stubborn person who fears that his perk is next that get nerfed and I dont have time or energy to discuss with the kinds of you. Just know this: I am disagree with everything you said and dont want to discuss with you because its wasted time.
i don't even use borrowed time i'm a selfish solo player lmao and when i play killer i don't mind it. get good.
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@Nos37 said:
Mad cuz the game cannot be balanced as long as SWF and solo queues are not equal
Game dies if SWF feature removed, so solo survivors need more ways to teamwork like totem counter, ping system, who's being chased, who's near a hatch or exit gate, who's going for the unhook, what perks do survivors have equipped
then why not make a post advocating for that (which i agree with) instead of this garbage??
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/2037061#Comment_2037061
https://forum.deadbydaylight.com/en/discussion/comment/2037205#Comment_2037205
Wait... is this sarcasm? Because I literally wrote down the problem and the reason for the change.
https://forum.deadbydaylight.com/en/discussion/comment/2037380#Comment_2037380
Not my job to teach the survivors how to behave and downing them after 15seconds does not remove their DS.
The range change is a good change, so killer cant ignore it. But what I suggested is mandatory to prevent a "scummy" way of abusing the invincibility.
i mean if you continually take the bait and hit them and let them go then you're teaching them that it's okay and it's a strat that works. maybe you do what i suggest to a guy and he realizes "oh ######### that was dumb. wont' be doing that again."
also are you incapable of leaving them on the ground if you're scared of eating a ds or what? let me guess what you'll say here:
"b-b-but but but what if they have unbreakable!!!"
okay then they spend time on the ground and use their unbreakable. that's time spent not on a gen. or if they don't have unbreakable then another survivor has to get off of a gen and come get them and that's two people not on gens + the person you're chasing, assuming you're in a chase and all 4 survivors are still alive. this is also assuming they have unbreakable, which is really not THAT common.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037402#Comment_2037402
I do watch YouTube videos.
I watch Sweh run the killer for 5 gens match after match after match. It's pathetic. This game is unbalanced, and that is unacceptable.
why don't you try some youtube videos of how to get good with killer instead
there's a VERY VERY VERY teeny tiny percentage of survivors who play this game that can run the killer like that. it's laughable to even think you're encountering survivors who can do that. you're likely not and it's you making mistakes you shouldn't be making that you're not even realizing.
i could use your same logic here: i watched otz's stream where he 4k'd 50 games in a row. it's pathetic. game is unbalanced. that is unacceptable.
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i would love that. i've had tons of games where i've gotten a solid group of solo queue-ers and won and had the killer absolutely RAGE at us in post game accusing us of being an swf.
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@Nos37 said:
Yes. Glad you understand.
1 survivor runs the killer for 3 gens. 4 gens. 5 gens. Unaccetpable. Unbalanced.
if you cant catch a single survivor in that amount of time then you need to watch some youtube videos.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037061#Comment_2037061
Lies!
The unhooked survivor body blocks
you can just follow right behind them for x amount of seconds and then down them again. if someone does that, punish them. it's so simple.
the only change bt needs is to make it range based vs. terror radius.
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i think max rank difference could be fine but i'm gonna have to go with a solid no on splitting the game into two different modes.
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i'm honestly surprised there aren't any already.
i personally don't care for pops but i would love some more figures. especially figures that are more affordable and more variety than what they have now lol.
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@rglarson13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2034958#Comment_2034958
Oh man, it must suck for such an important part of gameplay to be up to RNG!
Imagine if something like, say, your perks were random like that. And what if the killer could somehow disable your perks. It would really suck if they were easy to find, or something...
why can't killer mains understand that hex perks are high risk high reward and are not designed to stay up the entire game. is it that hard for your tiny brain to fathom?
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@NoxVeno said:
https://forum.deadbydaylight.com/en/discussion/comment/2036388#Comment_2036388
well ill ask again...what if killers placed hex totems? what do you think?
hm. i think that could be okay.
the biggest problem i could see with it is killers placing it in an area where they're gonna hard force a 3-gen. i've played against a very good amount of killers who will force a 3-gen right from the get go on certain maps. i play solo q and i absolutely hate when killers do that because i usually don't have teammates who are smart enough to see what's happening.
that is the only issue i could think of with it, idk if anyone else has brought up anything different that would make it a problem.
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they've actually upped there game on making them more hidden by changing the way they look and some of the spawns i've seen lately have been nutty. if you play this game enough, you learn the spawns though. there's not really a fix for that. they come up with new spawns pretty frequently though. suck it up idk.
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does that mean no more hag insta teleport as well? i'm all for that.
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i think hook spawns definitely need to be looked at. on most maps the hooks are actually too close together and then you have the small amount of maps where they're too far apart (midwich and hawkins i think. might be more).
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im sorry that happens to you. i agree they should make a change. it should be a fairly easy feature to implement!
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that meme makes no sense.
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you're still complaining about ormond in 2021?
if you need to go against literal rank 20's to learn a new killer perhaps you aren't as good of a killer as you think you are. it will balance out the more you play, this is only after 3 games.
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@HuDawg said:
https://forum.deadbydaylight.com/en/discussion/comment/2035240#Comment_2035240
Weak? She is arguably one of the most op killer in the game and that's a fact
i was being sarcastic lol. a single video doesn't show that she's weak because a survivor might bring a certain perk.
that would be like me posting a video of a 4k i got with a clown and saying he's s-tier.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035231#Comment_2035231
When he is not after you, you can destroy him snares. Just walk on them and they will go. Simple. Freddy is not op.
Nurse, Spirit still op killers. Nurse is usually unstoppable if nurse player is not new.
you have to be asleep to do that. and your whole thing you keep saying is "stay awake". so which is it?
i would rather play against a nurse over a freddy any day. i'm a solo q player and freddy is hell.
with a nurse, if i'm winning it's because i'm outplaying her. if i get outplayed by a nurse, i 100% respect them because they put a lot of time and effort into getting good with that character. with freddy...you just have to hope he's insanely bad because his kit allows him to do way way way too much. the skill ceiling is the floor. it shouldn't be that way.
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this proves she's weak and needs a buff.
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/2035117#Comment_2035117
the counter play to his snare is being awake, but to be awake since they only affect sleeping survivor but you have to wake up by giving away your position, wasting a teammates time or going to the other side of the map.
yes and that only counters them when you're not actively being chased (useless). if he starts a chase with you when your sleep timer is more than halfway done then good luck.
can't wait for the nerfs.
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if you put the time in less powerful killers can dominate. plenty of streamers have showcased this. if you don't put the time in, that's your fault. sweat squads are few and far between and the game is not balanced around them and rightfully so as that would absolutely destroy the headache that is solo q.
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i never slug for the 4k. it's too boring. if i'm about to kill the 3rd survivor before the last gen has popped then the game is over. let's have a fun little race to the hatch to finish it off.
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can you tell me what the counter play is to his snares? i'd love to know if you know something i don't.
you can't destroy them. you can't crouch walk over them. what's the counter when he's chasing you and spamming them in a loop? (besides "leave the area" which isn't really counter play since he doesn't slow down when he's placing them)
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2034548#Comment_2034548
Except if I get to the point where no gens were made and I dominated them, why should the last guy get a free win? I care about the 4k, it is my job. I don't have a problem with people escaping, I have one when they didn't fufill their objective. You didn't manage to do your job, you don't deserve a free win for being bad.
if you're killing 3 people before even a single gen pops why are you even complaining????? curb stomping baby survivors isn't impressive.
literally just stop caring so much about a 4k. it's weird.
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i think the nerf is fine but i would like to see either the timer pause in chases or it be a 2x use because atm it's not ππππ πΆπππΎ ππππππ like everyone keeps saying.
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@lupo_grigio said:
https://forum.deadbydaylight.com/en/discussion/comment/2034242#Comment_2034242
honestly, just play killer, u dont even need my screenshot to see that...
i do play killer and i pay attention to my teammates (red rank) builds and killers really over estimate how many survivors use smol pp.
mmr is only going to make you see it more because the weirdos who care about rank are going to sweat their asses off.
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this singular screenshot proves it!
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instead of buffing break out they need to revisit hook spawns. i don't remember the specifics and i'm too lazy to go back and look but before they changed how sabo worked they did something with hook spawns to make sabo less oppressive. then they changed sabo and never reverted the hook changes, leaving the hooks to continue to spawn too close to each other.
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they've changed flashlights and said nothing about it in patch notes what feels like dozens of times now, it's ridiculous.
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@redsopine00 said:
I still say spending 3 seconds in a locker should deactivate it as well boom no more deliberately going in a locker as the killers chasing someone else
at this point the only reason you would want ds to deactivate in lockers is because you enjoy tunneling..
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most of the time i 4% when i'm trying to get out of a match so it would be nice to get rid of it. but only for that reason.
your reasoning is just cringe and whiny though.