chadbeastofprey
chadbeastofprey
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1927795#Comment_1927795
Just his regular swinging attack. His punishment is avoidable. His reach isn’t
i could be wrong but i think that all killers have the same attack range, it just appears that way because of his big weapon, the same way that freddy hits look bullshit because he's so smol. the getting hit through windows (and pallets) is a latency issue that desperately needs SOME kind of fix because it happens with all killers. the current hit detection does ######### all and needs to be revisited.
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do you mean a regular m1 or his punishment?
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1927652#Comment_1927652
Jeepers Creepers would be fun but I don’t know if they would go for it. The brand is tarnished a bit cause the director of the third movie got convicted of underage crimes.
ahh i didn't know that. well freddy is a pedo so anything is possible! i think the franchise is a little old and doesn't have a big enough following unfortunately :(
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1927647#Comment_1927647
I used to care about getting the 4k. I don't really care anymore because hatch makes the 4th kill a total toss up. I just don't like the toxic guy getting away, and I don't like that 1 kill being the difference between pipping and not pipping.
then slug for the 4k for the toxic guy or tunnel him out. try to not care so much about pips and the game becomes much more enjoyable.
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i've always wanted a jeepers creepers chapter, i think it would be really dope. also with you on pinhead.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1927627#Comment_1927627
Hatch is perfect? Okay dude.
are you new to the game? hatch used to be much worse and i'd say it's pretty fair in it's current state. you can slug for the 4k if it means that much to you, my man.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1925707#Comment_1925707
Well it's Tru3's idea, of an endgame chase. If a survivor can last a minute against the killer, the gates automatically open. Something like that, instead of looking for an RNG dumb door in the ground.
that's a horrible idea but i'm not surprised since it's coming from tru3. hatch is fine.
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i don't have anything to say because i think this entire post is full of bad ideas but i just wanted to remind you map offerings are a thing if you wanna play killers on certain maps.
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the best way to show them we don't like the new hud is to not play. make the numbers go down drastically.
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it's very frustrating and has only gotten worse with crossplay. i can see why people play in swf all the time. i'm not going to be playing until they fix UI and survivor animations but when i come back i'm probably going to run swf more than anything to preserve sanity even though i do find it a bit boring. it's at the point where i would rather be a little bored over malding.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1926732#Comment_1926732
devs already said. sitting in the corner not doing gens is holding the game hostage
https://us.v-cdn.net/6030815/uploads/G8DS37HMG4NE/hostage-png.png
and holding a 3 gen isn't.
simple as that.
someone else posted a screenshot of a mod saying it actually is holding it hostage in the situation i gave so...
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@[Deleted User] said:
The 3 generator strategy is sometimes, especially on bad killers, the only way to win as killer, so not at all. Game will eventually end: it's up to the survivors to attempt to finish generators or delay the inevitable by hiding forever, which can actually be holding the game hostage if it's a very long amount of time.
Devil’s advocate: How is hiding (aka trying to survive) holding the game hostage but a killer with a 3 gen who refuses to commit to any chases not holding the game hostage? I think both are lame but you can’t really call one “holding the game hostage” and the other not.
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what you get for staying in a game where you are being tunneled/camped: minimal points, a depip, wasted time. but hey your randoms get to finish gens....well...assuming they're all doing gens and not crouching around the hook for no reason...
what you get for suiciding in a game where you are being tunneled/camped: minimal points, a depip, no wasted time, your sanity back.
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99ing the doors can sometimes cause survivors to die. I personally hate when fellow survivors 99 them, HOWEVER, disagree with this post in its entirety. It’s not an exploit. People really throw around that term so loosely here. You can open the gates yourself or suck it up.
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Thank you for reporting. Estimated fix time: 14 months.
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@Dwigtht said:
Some people here probably do not realize how annoying this issue is or have never faced the situation like this.
I'd assume they haven't experienced this before or always run Whispers and Iron Maiden. I don't want to wish them to stuck in this situation, but maybe when this happen to you -- you would get it.
This was a coordinated 3 stack SWF. I did not have Whispers in this match. And they definitely know where to hide. So, would anyone suggest any strategy how to find 2 remaining SWF blendettes on Ormond?
Why 3 stack: here is a screenshot I've took during the match when they were hiding:
https://us.v-cdn.net/6030815/uploads/G1ITN9DAGF1K/image.png
Those blendies were on the death hook and they were upset I've killed their friend, so they decided to cowardly make me DC just by hiding and not doing the objective. This situation should not happen.
You’re assuming they’re a 3 stack because....they’re on the same platform ???
That situation sucks sure but it’s not taking the game hostage and players shouldn’t be punished for it. Plain and simple.
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it's not taking the game hostage when you absolutely have the ability to find them.
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@sensovsky said:
https://forum.deadbydaylight.com/en/discussion/comment/1924273#Comment_1924273
then we probably need to show them our dissapointment, I guess? I would probably not even launch dbd after the update goes live. if I get a lot people out there, thinking same, I will make other post convincing these people to do the same
i thought the same thing. i'm not planning on playing until they revert/adjust the ui and animation changes. if they never do...then goodbye dbd, it was real.
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doctor is actually complained about a good amount, mostly by console players, because of their more stealthy scared play style. and newbies. again, because they are scared and think hiding is optimal. i see it all the time.
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@Killing_Time said:
https://forum.deadbydaylight.com/en/discussion/comment/1925040#Comment_1925040
I beg to differ. It worked on nurse
if THATS why you think nurse got nerfed (after 4 years might i add) then ur delusional lmao
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i agree with him but i gotta laugh at the "i'm not taking this as killer sided or survivor sided" says the killer main as he only chooses to call this out when there's a survivor nerf.
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i was with you at the title but you lost me at "it's insignificant" and "increase it"
it needs to go.
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the meta for solo will change when they buff other survivor perks to be more useful (aka never).
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zubat is my favorite for surv and otz for killer. zubat is super chill and a really good survivor. otz is otz.
i saw someone recommend hexy and call him "chill" and i have to laugh. the dude plays killer like an absolute scumbag and cries all day long.
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No luv
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Imagine thinking solo q players give a ######### about any of their teammates lol
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you're weak lol.
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playing against deathslinger isnt fun and i will often suicide on hook depending on how they are playing. a ranged killer shouldn't be stealthy in any way.
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i'm personally planning on not playing at all after next patch (i know that's not the ds nerf patch) because of the UI being pushed through despite all of the negative feedback. the ds nerf was just the cherry on top. (i don't mind the nerf that much but the games are hard/frustrating enough as a solo player)
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tell me you're bad at killer without actually telling me you're bad at killer
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@chadbeastofprey said:
I think they should remove it or make it much bigger since it’s not as powerful
actually scratch the part about removing it, they should just make it much larger. removing it wouldn't allow you to save it for second hook if you wanted to.
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I think they should remove it or make it much bigger since it’s not as powerful
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@Jobra said:
I am a killer main and I bet not many people would not be surprised that I'm very happy to see these perks changed.
I still do not like that jumping in a locker mid chase is a thing, I can live with it.
DS is feels much more fair in this version having the choice to play safely and keep DS in your pocket or to risk your life to do the objective.
OoO I very much like to concept to take high risk for high value and making it a risk to be the obsession.
Honestly I have no idea how this version of OoO will perform in game, but I just like to direction the devs are taking.
You just outed yourself as a tunneler lmao
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Still wouldn’t use it
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i can nearly always call when a killer will be console by how bad or tunnel-y they play...console killers are not better lol.
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@sojalol said:
https://forum.deadbydaylight.com/en/discussion/comment/1906838#Comment_1906838
Most people don't sit on this website every day reading patch notes. Also there is absolutely nothing in 4.5.0 patch notes that mentions them removing black pips ######### are you talking about.
you don't have to sit on a website every day to read lmao. ranks are resetting to 20 every month now dummy.
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are u implying survivors crouching behind a gen when a killer hooks somebody is an "exploit"????? lmfaoooo
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did u try uninstalling
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You should learn how to read upcoming patch notes
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Id be fine with this as long as they disabled bloodlust the same weekend.
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@YOURFRIEND said:
Dead hard is the only survivor perk I really can't stand. I don't tunnel or camp so DS and unbreakable are rarely issues, but feeling cheated out of a hit just feels awful.
Yeah, i bet that feels almost as bad as getting hit through pallets