Pyramidhead’s Reach Needs to be Adjusted

It seems every time I face off against him his reach is massive. Just had a match where I vaulted through a window, took three steps away from said window, and he still managed to hit me through the window on the other side. Personally I don’t think killers should be able to hit through windows like that, only if the survivor Didnt vault completely in time. However pyramindhead seems to be able to hit people through windows and through walls. He makes looping and vaulting away almost impossible, even if he’s a bit slower.

Comments

  • do you mean a regular m1 or his punishment?

  • @chadbeastofprey said:

    do you mean a regular m1 or his punishment?

    Just his regular swinging attack. His punishment is avoidable. His reach isn’t

  • @Dragonshensi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1927795#Comment_1927795

    Just his regular swinging attack. His punishment is avoidable. His reach isn’t

    i could be wrong but i think that all killers have the same attack range, it just appears that way because of his big weapon, the same way that freddy hits look bullshit because he's so smol. the getting hit through windows (and pallets) is a latency issue that desperately needs SOME kind of fix because it happens with all killers. the current hit detection does ######### all and needs to be revisited.

  • @chadbeastofprey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1927812#Comment_1927812

    i could be wrong but i think that all killers have the same attack range, it just appears that way because of his big weapon, the same way that freddy hits look bullshit because he's so smol. the getting hit through windows (and pallets) is a latency issue that desperately needs SOME kind of fix because it happens with all killers. the current hit detection does ######### all and needs to be revisited.

    I always find it weird when you are vaulting from like two stories up and you’re already halfway down to the ground and you manage to get hit by the killer. Like what the hell? He can hit me in mid-air now?

  • @Dragonshensi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1927824#Comment_1927824

    I always find it weird when you are vaulting from like two stories up and you’re already halfway down to the ground and you manage to get hit by the killer. Like what the hell? He can hit me in mid-air now?

    yeah i agree it's absolutely bullshit and if you try to talk about it all you get are people saying "it's latency!" like okay???it should still be fixed no matter what it is. it's not really very fair that all of the hits are confirmed on the killer's side.

  • It's also very lame when a survivor gets Doctor shocked, screams, and then drops pallets or vaults through windows as if they hadn't been shocked at all. Sometimes they even double vault during the "vaulting disabled" window they're supposed to be in. Latency errors work both ways and they suck no matter who you are.

  • @Adjatha said:

    It's also very lame when a survivor gets Doctor shocked, screams, and then drops pallets or vaults through windows as if they hadn't been shocked at all. Sometimes they even double vault during the "vaulting disabled" window they're supposed to be in. Latency errors work both ways and they suck no matter who you are.

    Both can be bullshit at the same time idk what you’re trying to accomplish with your snarky tone lmao.