chadbeastofprey
chadbeastofprey
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/1961263#Comment_1961263
Except the devs stated themselves that current ruin was designed as an endgame perk. Try again?
that's neat that they said that but if it were truly supposed to be an ~endgame perk~ they should have made it so it activates and the totem lights up when 2-3 gens were done.
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it's still gonna be brought and it's going to be used even more aggressively due to how they changed it and killer mains are still going to ######### about it (because the aggressive part is the part they hate).
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??????
when have the devs ever said they wanted it to be a true competitive game?
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checking profiles lmaoooo
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that's what boring killers run.
i'm saying it's boring because there's nothing fun/exciting about it. not because i think it's strong. i actually think it's pretty weak. just very stale. it's always ruin, pop, bbq and then some other sleeper perk.
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@glitchboi said:
The aura reveal on lit totems made Thrill of the Hunt a useless perk, or at least made it INCREDIBLY inferior to Undying. Ruin is meant to be a perk for the early-game, it was never meant to be used throughout the entire game. Undying basically made it so that you had to cleanse like 4 Ruins, which was ridiculous.
I think Ruin Undying is still a great combo and still works well.
what this person said. hex perks are also supposed to be high risk high reward. undying in it's original state was extremely low risk, high reward.
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i agree. this would kill vpn killers and i'm okay with that.
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@Yatol said:
https://forum.deadbydaylight.com/en/discussion/comment/1959013#Comment_1959013
I don't disagree that limiting SWF to 2 is not the way to go, but killer Queue times wouldn't be affected, Survivor queue times would actually be better for multiple reasons.
if survivor q's improve because more people are playing killer then killer's q's will get longer and vice versa lol.
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Okay killer main, I believe you.
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Sprint burst, adrenaline and iron will. I already see them bitched about here and there.
Until they take bloodlust out of the game, dead hard and all other exhaustion perks are perfectly fine.
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Demo and demo only
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@RessurectAngel said:
https://forum.deadbydaylight.com/en/discussion/comment/1959013#Comment_1959013
I agree to buff solo que survivors 100%, and to limit the swf. I disagree that limiting swf would make much longer que times, in fact I think it would do the opposite. Think of it this way, you have massive amounts of survivors who are all waiting to be paired up with a killer, the wait time for killer is much less than for survivors. It would make an incentive for people to be playing more killer if it was more balanced so, more people playing killer, more people getting matched so less wait time for survivors
You would absolutely see a drop in survivors, many many people would quit if they couldn’t play in a 4 stack with their friends.
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They need to buff solo to be as close as possible to swf and then they can start buffing killers.
limiting swf to only 2 = less survivors will play = much longer killer q times
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Competitive dbd....lol
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i hate all of them besides like noed and the deathslinger's add-on that gives him an insta down if he reels you in from a certain range or w/e. any of the others feel extremely cheap.
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Or what if it didn’t and it stayed the same because it’s a perfectly fair perk?
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Because console players suck
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get over it.
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i do agree with the obsession every game thing but i disagree with the stun duration.
anyone who argues against having an obsession every game just wants to tunnel for free.
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nah it doesnt
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god forbid an swf group try to have fun with head on instead of playing like sweaties. i can tell you're not very good at killer. head on is easily countered/baited.
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uninstalling
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I can’t believe how many people think tru3 has good educational content lmao
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ZubatLEL
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@Raptorrotas said:
So a inmobile spirit that abrubtly stops moving is no feedback? Just because you cant tell if its the husk or not?
Damn, i wonder how these kinda survivors would react if one were to point out Jigsawboxes having no visual indicators neither.
Literally the worst comparison but nice try lmao
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punish ads spam by either making it have a wind up time similar to huntress or something like he can quickly ads only 2-3 times in a row and then it goes on cool down, bigger TR, make him faster
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Wow this one single 3 minute video really proved that hit boxes are fine
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Spirit and twins
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Nerf spirit
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i don't have a problem with the way most of them play cause it's whatever but i've noticed that most of them are a bunch of weirdos who i imagine live in their parent's basement. it's just the vibe they always give off for some reason.
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@Hex_Salt said:
https://forum.deadbydaylight.com/en/discussion/comment/1947961#Comment_1947961
I think its more someone goes down and other survivors blatantly run to the killer in a sort of suicide mission. You're right there's a time and a place for stealth and time when stealth is not required/appropriate. But running at the killer especially while injured and you're asking for trouble. And making it harder for youre team
idk id rather them run at the killer vs “stealth since 98% of the survivor player base has no idea how to properly stealth and think stealth is never being seen by the killer, never touching a gen and hiding because they are scared.
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The last thing killers should want is to play against full stealth teams. They can make your games miserable. Careful what you ask for lol
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I think they just need to remove hook vacuum. The amount of times I’ve had the bar full only to be sucked on to the hook from 3 feet away is so annoying.
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Why the hell would they not just disable oni instead of turning off hit validation ?????
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@TotemsCleanser said:
Y'all will complain about tryhards then when people meme around you will also complain. I did this a couple of times with friends just for the fun of being four Steves screaming with that stupid voice of his.
Sometimes it's not that deep, I promise.
100% of swf are toxic sweaty tryhards, dont u know?
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i am now going to complain more just for u
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use iron will (you should already be running this in every build imo), don't be predictable, KEEP RUNNING/KEEP YOUR DISTANCE. The amount of times I see my teammates hide behind a ######### rock or something after a nurse miss-blinks is so maddening. You always want as much distance as possible against a nurse.
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fine with me.
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it's okay to say that old billy was busted and that new billy is bad. it can be both. please stop trying to make the narrative that old billy was fine.
i agree that he could use some changes in his current state. i do miss playing against billys.
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@_HN_ said:
It IS a big deal! And the simple fact that you don't seem to realize it says long on how little you understand what's going on here.
What they are saying is that the killer has a way easier time to hit them, which ISN'T TRUE!
The killer has to do the very same legit hits than before, survivors ARENT easier to hit! it's just that there's now a big delay between the moment where the killer hit the survivor and when the hit register on the survivor side.
By pretending it's a hitbox problem you are just pushing the idea that it's just a case of the killer getting a massive advantage, which will just increase the already pretty bad mood of the community.
If you can't even realize that, maybe you should just stop posting altogether.
it IS a massive advantage. survivors are being forced to play way more safe than they usually would because they can't tell when they can and cannot properly extend loops. if you can't even realize that, maybe you should just stop posting alltogether.
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@Zeus said:
It was never a thing
the survivor's red health bar used to flash when a survivor was being picked up by the killer or healed by teammates.
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It doesn’t change when a slugged survivor is being healed by another survivor either and it’s a big nerf for solo q but I think it was just an oversight and hopefully they add it
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@NITRAS42 said:
I find it funny that survivors
https://forum.deadbydaylight.com/en/discussion/comment/1944006#Comment_1944006
DS is easily the most powerful survivor perk. Not just in what it does, but how it effects killer gameplay. It gives killer a choice, and often a bad choice. BT is probably the next strongest perk in terms of effecting a killer’s behavior . I don’t really think you are suggesting that these perks are not used in most games.
I completely understand why survivors run these perks, but I don’t think it is reasonable for survivors to expect to have the benefit in change in killer gameplay without actually having to run the perks.
Survivors shouldn’t expect to not be tunneled if they don’t run a specific perk???? That’s a pretty yikes thing to say.
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i agree. it's basically a notification to say "hey i'm over here come tunnel me i don't have ds"
imo they need to either make his cages work with hook perks or take off the notification. one or the other.
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@KolbyKolbyKolby said:
https://forum.deadbydaylight.com/en/discussion/comment/1944333#Comment_1944333
Sometimes it feels that way, it usually ends up with me being like "Fine, I guess I'm switching to DH, DS, and BT again because that's what the night needs" and the moment I do I get matched with a rank 18 trapper who shouldn't be anywhere close to my lobbies. I'm not sure why so many people are playing like this when every killer game I get at rank 1 is just easy wins unless I'm running bad things on purpose for a meme
All I'm trying to do is loot some event items, and man people are playing pretty unfun ways. I'm tempted to play my killer games with Hoarder and let people looking event items leave
yes that's EXACTLY how it goes lmao. i try to run a fun locker build (which killers hate for some reason??? i love going against survivors with locker builds, it's ######### fun and fresh), get tunnelled to ######### and then throw on good old meta only to destroy a baby killer.
events do tend to bring out a little extra sweat i've noticed.
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@_HN_ said:
AGAIN, it is NOT a problem of hitbox!
It's a problem of ping and desync.
It's getting very, VERY tiresome to have to repeat the same thing EVERY GOD DAMN TIME!
https://youtu.be/bWsI8uncaYs?t=632
STOP talking about hitbox you are just muddying the discussion.
they're literally talking about a valid issue but using the wrong terminology, it's not a big deal, you're not 1000IQ for reading a thread and now knowing the difference between d-sync and hitboxes. most people won't know. BOTH are still a problem. jesus.
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probably because they are two different games.
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killers literally force survivors to run meta with the way 85% of them play. it sucks.
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what's the point of comments like this? i keep seeing them constantly on these posts. "it looked normal on the killers side" like you're insinuating it's not an issue then?