chadbeastofprey
chadbeastofprey
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As a strictly solo q player the amount of times I’ve lost to a killer despite popping 2-3 gens in the first couple minutes because my team can’t recover from snowball is...a lot. Don’t be so quick to give up. The game is in a good spot right now balance wise.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1974497#Comment_1974497
yes and keys turn that around in an unfair way, there is no skill all you need is an item.
Example in a swf on a losing game if a key was brought or found and hatch spawns usually after 1 or 2 die the other 3-2 just play stealthy until hatch is found and meet up to instantly escape and YES this is including the fact that they did 4-3 gens.
hell the fact that it can be used in chase is unfair, like i said im fine with hatch allowing survivors to escape however the way it is implemented is completely BS and has no real counter play not even franklins because you can just drop the key.
I’m not arguing about keys, I’m a survivor main and I don’t care about them and I want them nerfed just so killer mains will finally shut up. I’m just wondering if you mean the killer is losing. Cause if 3-4 gens are done and there are 3-4 survivors left that means the survivors are winning lol
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1974261#Comment_1974261
dude im wellllll aware
why do you think i said 3 or 4 gens done? It's because that is when keys can be used on losing games for survivor.
3 or 4 gens done means the survivors are losing ???
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i will dodge a lobby with 2+ claud's depending on their cosmetics.
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It’s very hard to hide in this game when the majority of killers use filters to turn up the brightness like crazy.
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This post should be about Hawkins. Dead dawg is a toss up that slightly favors survivors more often IMO.
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Idk why people get so upset over this. Sure, it sucks. But it’s a casual game. We all do it. It happens.
The best thing you can do is not care and just play it out or die quickly and go to the next game.
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@Mandy said:
I'm not actually sure of the reason for this, whether it was an oversight or not - I will have a look into it and see.
Please and thank you!!! It hurts solo so much.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1972072#Comment_1972072
Yes A lot things are coming. But it hasn't arrived. That's the point I'm making.
well your point is stupid.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1972046#Comment_1972046
Map reworked isn't necessarily a nerf.
4 man gen speed was slightly altered. Not too significant. We're talking seconds.
I'm sure toolboxes were nerfed during the dinosaur age which ppl either forgotten, or only old veterans remember and talk about.
Keys, DS, OoO are not nerfed. Maybe, maybe not. Or just reworked. Mori should be nerfed until keys were nerfed. But that didn't happen. So it is not equal. U still get to abuse it right now.
There are still plenty of pallets. If they removed 1 or 2, nobody notices. I definitely don't know. Unless some YouTube points it out for u, u wouldn't know either. Not very significant.
map reworks are absolutely a general nerf to survivors and a buff to killers. deadzones and unsafe pallets galore. (the game excluded)
"we're talking seconds" ???? every second matters in this game.
toolboxes were nerfed. medkits & their add ons were nerfed. balanced landing was nerfed. bt was nerfed recently (4.5.0), ds nerf is coming, OoO rework is coming, key nerf/rework is coming, mettle of man was nerfed, etc. etc. etc.
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no <3
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@Shaped said:
Bad idea. Rewarding survivors for going down. It won't help people improve.
I'm assuming your'e a killer main who wants people to give up on hook for easier games based on this comment.
I agree with OP. Currently, there's zero incentive for staying on the hook if you're being camped. If you're in solo, there's literally no reason to stay. I won't sit on a hook and let randoms do gens because there's nothing in it for me.
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@romones848484 said:
https://forum.deadbydaylight.com/en/discussion/comment/1970585#Comment_1970585
Then why can't survivors see the killers before the match begins? The double standard is ridiculous,how many one hit killers are there where healing is pointless? Killers need to quit crying
i was being sarcastic lmfao i thought it was obvious.
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fun perk but not strong enough to shake up the meta. when pop was meta it was fun to use sometimes but it could use a little buff.
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stridor or nurse add on most likely
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fnaf chapter would be cool but i'm not gonna sit here and act like i would be happy to welcome that fandom into this game. bunch of annoying kids man.
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@Crypticghoul said:
While medkits are very strong in the macro sense in that it saves the survivor team a lot of time, my problem with medkits is that you as a killer can't tell if the survivor has a gray one-off heal or a mac daddy purple one with addons which can be bumped up to almost 4 full heals. They should be visually different so the killer can at least guess how many heals they have or that are remaining (or just decide to bring Franklin's).
yeah i agree and also the killer should be able to see the survivor's item add ons and all of their perks
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no. i'll usually just die on my first hook.
i don't blame them for using the killer's power in the most efficient way (camping/slugging), it's not their fault that's what they have to do to get max value, but i'm just not even going to bother playing the game out as a solo player.
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you can bring franklins if you're that upset about them in your games, holy #########.
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@[Deleted User] said:
I played survivor the past 2 weeks and I had no issues, neither did a friend of mine. We were able to adapt pretty quickly and hold out well in a chase.
Perhaps people who struggled just needed to adapt and get good?
Yeah I’m sure you and your friend had no issues with the desync and bad movement in your brown rank survivor games, good 2 know.
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@entitysbreakfast said:
@chadbeastofprey the killers you listed with maybe the exception of huntress are somewhat oppressive killers, those are their problems. Most people DC against them within the first 2 minutes. You forgot freddy as well. Anybody who plays killer who claims to like the original survivor movement before the changes doesn't play killer (Dsync not included). Nice try though.
it doesn't matter if they're oppressive or not? and you don't dodge freddy's power like how you dodge the listed killers' powers??? you're not too bright. :/
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anybody who claims to like the original survivor movement changes doesn't regularly play survivor. nice try though.
i don't even care about 360's. most survivors don't. it hardly ever works in red ranks and is usually used as a last ditch effort to not get hit when caught in a pinch. it was more about not being able to quickly change directions. it made playing at pallets awful. it made playing against deathslinger, huntress, phead, etc, awful. the game could look like ######### roblox for all i care as long as the movement feels good. on a list of reasons why i play this game, it looking realistic is on the absolute bottom of the list.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1967978#Comment_1967978
And we'll be doing it in 2022 as well if it keeps robbing us of easily deserved hits.
survivors are constantly robbed of health states due to hit detection being worthless and hit boxes being stupid a good amount of the time. it is what it is and if you can't step back and wait for the survivor to quit spazzing so you can hit them then i dunno what to tell you. it's very easy.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/1968571#Comment_1968571
You can't apply pressure with slower killers that efficiently.
yeah i'm aware.
i kinda wish they would just make it so you could choose which version of ruin you want to run. old or new. then everyone could be happy. or maybe make them two separate perks (but not able to run them together cause i dunno that seems overkill)
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i prefer playing against old ruin as a survivor.
as a killer, new ruin is definitely superior but both are good. id hardly call the change a "nerf" it just forces you to apply gen pressure to get value.
killers who were never good at applying gen pressure prefer old ruin and vice versa.
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i'm hoping they will after all of the maps are reworked. at the very least tier 2 and 3 need to go.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1968136#Comment_1968136
Maybe it shouldn't be that easy, just by wiggling your body left and right.
yeah, you're right, survivors should just run in straight lines and take the hatchets. i see the way now, ty.
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@Rogue11 said:
I missed the ability to 360 with the new movement, but I didn't want all the animation transitions ripped out. The movement was exactly the same before/after 4.5.0. The transitions could make it feel like you were slowing to change direction, but the speed was the same. See the video below for a comparison. The only thing that I had trouble with through 100 hours on the new system was spinning. In my opinion, the movement now looks visually worse than pre 4.5.0., as the new animations were designed with these transitions in mind.
It made it feel and LOOK like you were going slower. The keyword here is LOOK. Did you play against a huntress with these movements?? It was insanely difficult, if not impossible, to dodge her hatchets because your character model would not appear to move as quickly as before.
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@ukenicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1968075#Comment_1968075
Yeah I've started to notice that trend lately.
Yup. And a lot of it has to do with content creator influence. I love (most of) the content creators for this game but when they make YouTube videos about disliking certain perks it can get real problematic on here/Reddit/Twitter, etc.
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Killers hate exhaustion perks, that’s about it.
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@ManInaPickle said:
https://forum.deadbydaylight.com/en/discussion/comment/1968014#Comment_1968014
Console timmys and bad players have always complained about em, but I'm seeing it alot today because they made the survivor movement not feel like trash.
So it's prolly them getting spun+desync hits being removed that's gotten alot of bad players angry.
They had 2 weeks of desync and survivors unable to properly spin/dodge and they got a little too comfy. ;p
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@ManInaPickle said:
https://forum.deadbydaylight.com/en/discussion/comment/1967978#Comment_1967978
Holy god this.
Imagine crying about getting spun then blaming it on them fixing the stiff feeling controls that survivors had last patch.
Yeah, It’s pretty obvious op has never touched survivor because the feeling was awful.
Also, I’m kinda new to the forums, were 360’s regularly complained about on the forums before this???? I have never seen them complained about like this on Reddit or Twitter or anything I’m just so confused.
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Crying about spins in 2021, I love it lmaooo
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@Ultraviolenze said:
https://forum.deadbydaylight.com/en/discussion/comment/1967363#Comment_1967363
I mean, there was a time in the game when that didn't exist and people got along just fine, but if that's how you feel then fair enough :)
Im aware. It was a small addition to help the gap between swf and solo and to not have it is just stupid and only makes me want to keep playing in sweat squads if they’re gonna do that.
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@Ultraviolenze said:
https://forum.deadbydaylight.com/en/discussion/comment/1967099#Comment_1967099
I haven't seen it, no. When I was being carried by the killer, that previously would have made my health bar flash, but it didn't now.
Guess I still won’t be playing then. How disappointing :/
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I never bring an item unless I’m doing a challenge (extremely rare) so that’s ######### disappointing looking.
One of my biggest problems as a solo player was the removal of the survivor’s red health bar flashing when they were being healed up by a teammate or picked up by the killer, did they add that back in?
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Still waiting for devs to acknowledge this.
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how many youtube subscribers do you have
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the only change i'd like to see for noed is removal of the increased movement speed.
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nobody asked
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good
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Agree x100000
Most of the players who use DH don't even use it properly/to it's full potential. Not to mention how it doesn't work 50% of the time.
I also do not understand the whole argument of "i'm being robbed of a hit!". Do you know how many times survivors are robbed of health states due to hit boxes and hit detection not working properly (if at all)? I'm talking BEFORE the update.
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@latinfla4 said:
The thing is it is their decision to work on outside gens and force a 3 gen situation how is that my fault...a simple fix of if 10+ minutes of no objectives are being done happens then force endgame I don't care if they escape or find hatch but just waiting that ridiculous amount of time for nothing is detrimental to the game....I am sure I am not the only killer that this has happened too
i think that solution is fine and reasonable! i just see other people with much harsher solutions that i don't agree with because they don't think about how it can be abused.
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@6yXJI0 said:
https://forum.deadbydaylight.com/en/discussion/229101/does-collision-no-longer-work-on-lf
You have to learn how to avoid bumping into stuff.
every LF didn't suddenly get good at avoiding bumping into stuff, after he got updated they made his turning/steering easier.
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bumping for visibility, this is ######### absurd.
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i know how that can be annoying but i don't think the fix is as easy as everyone is making it out to be. if they put some sort of penalty in place like that i could see killers taking advantage of that by forcing a 3 gen every game and never ever committing to chases, thus forcing the penalty.
i'm not saying it shouldn't be fixed. there should be ~something~ added to the game to help prevent this but it's definitely not a simple fix like you all like to think.
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i especially like the change to distortion. the fact that:
a. you can't earn more tokens
b. you can't choose when to use those tokens
is so stupid. the perk is complete ######### in it's current state. the ability to earn tokens would be great.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1961474#Comment_1961474
Again, you aren't making any rational point. I didn't say anything about the current state of the game being ready for it. I agree with that. I'm saying those things should be fixed. But if you want to disagree, fine, but at least give a valid rational reason why the game shouldn't be one ever, as in, devs DON'T fix those things.
watching dead by daylight at the highest level of play (l o l) is very very boring. all of the balancing in the world could not change that.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1961458#Comment_1961458
You are obviously missing the point. I don't disagree that this game is ready for serious competitive play. What i disagree with, is the notion that the reasons that it isn't can't or shouldn't be fixed. The reason being, is that this game will die, likely in the next couple of years, unless they start doing these kinds of things. Another competitor will come along, and do it right, and people will leave for that game. I mentioned LoL as an example of something that, despite having a decent size field of games similar to it, it became extremely successful, largely in part due to the company taking competitive play seriously. So seriously, in fact, that they pay their pros an actual salary and run a league very similar to the NFL or other major sports leagues.
Yes. I know all about esports. Dbd doesn’t take skill the same way other games that have pro scenes do. It also doesn’t have a big enough fan base for something that large.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1961211#Comment_1961211
You are implying those things can't be fixed.
This game will eventually die if there isn't a good pro scene. There is a reason LoL is still one of the (the?) most played games in the world.
comparing LoL to dead by daylight is very funny, good joke.