chadbeastofprey
chadbeastofprey
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- chadbeastofprey
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Comments
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it's not huge news, he's played dbd before. he's literally only playing rn because he's banned from nopixel.
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hit detection is working perfectly smile
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but it's free...
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just play a different game. or turn of the chat. or learn to deal with it.
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probably because almost every time survivors run bps the killer plays like an absolute sweat lord. in my experience, at least. it's why i just never run bps
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"turn off dc penalties so i can baby rage as i please"
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i agree i play solo and i usually end up just killing myself on hook because she's hard to beat without comms.
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just make a post saying you want deadhard nerfed instead of posting bad ideas next time.
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All of the exhaustion perks and BT are constantly complained about so probably those. I hope not though.
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I’ve always thought mmr is a bad idea for the game in two ways.
- if I doesn’t work properly like the first time they tried it the games are going to be miserable for everyone. The first trial was a complete ######### show.
- if it does work properly then on paper 4 really good survivors will always be in a lobby against a really good killer. And 4 competent survivors almost always win against a killer.
there’s just no winning with mmr imo.
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@PleassBuiltInNoed said:
https://forum.deadbydaylight.com/en/discussion/comment/2004672#Comment_2004672
then simply balance this issue out? such as stopping the time if the killer is near the gens or if they keep patroling
they can do literary anything
That just seems more complicated than it should be and still exploitable and unfun for both sides.
the person I replied to said that the survivors should just die to the entity after the time is up and that’s just bad. If the egc were to start after a certain time then that would be better.
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literally all they have to do is remove the speed buff and i'm happy.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2006158#Comment_2006158
To be fair, it would have to be very specific otherwise someone might be like "Why don't you ######### on hook next time so I can get hatch?"
(Your agreement with that statement is irrelevant it's just an example) Anyways boom that person has been banned.
Meanwhile people would just use special characters, segment the words, etc...to still say them without getting banned. So it probably wouldn't work very well.
Also, you don't have to go too far out of your way to report, it takes like 15 seconds to do. The problem is it feels like you have to take the loooooong report method to ever even have that report looked at via opening a ticket.
well yeah obviously it would have to be specific lol. maybe the killing yourself wouldn't be an autoban but the n-word and other hate speech should auto ban. there's no reason not to.
yeah it feels like they say all the time that they look at all of the reports blah blah blah but i've run into people i've reported for serious things many times. also...just look at that ghostface hacker guy that literally streams while he's hacking and makes account after account. are they really doing all they can do? doesn't seem like it to me.
i've always wanted them to implement something that overwatch has. when you log in it will give you a little pop up notification informing you that they took action against someone and thank you for reporting. it's never specific of course, but it feels good knowing a report actually DID something.
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i agree. then it's a true anti tunnel perk.
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there's no reason that the n-word and telling people to k*ll themselves shouldn't trigger an auto ban with the new system. shouldn't have to go out of your way to report it.
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i'm sure killer mains are excited to be able to learn new killers in a less stressful lobby but for survivor i think it's going to suck ass the same way it did the first time they tried it. they haven't said how they calculate the mmr and i'm not sure what the devs think is "skillful" is going to be a good base for the mmr.
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@EvanSnowWolf said:
For a second I thought this was a troll post, but it dovetails into another issue.
It's not the immersion part, it's the borderline holding the game hostage part.
I said it before, and I will say it again: the game needs a hard time limit, at which time the Entity takes out every Survivor like the EGC.
that's a horrible idea. killers could force a 3-gen, hard camp it, and then just win by timing out.
playing against immersed survivors isn't fun but there isn't a simple fix.
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@Raze_snep said:
https://forum.deadbydaylight.com/en/discussion/comment/2004651#Comment_2004651
Not in that sense im not a toxic person when i played this game i always said GGwp,was fun etc etc but lately i feel the game is like making become slightly toxic but this game is just getting to me
yeah i understand, this game can get under your skin in ways other games can't lol. you can always come back to it after a break. take care of yourself first.
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focus on keeping everyone injured. survivors will either take the risk of staying on gens injured which = easy downs for you when you find them or they will waste a lot of time constantly healing. sloppy and thana are a good combo on him. he's not the easiest to do well with but it is possible! he's a bloodpoint machine though.
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if a game is affecting your mental health that much you should honestly seek therapy. hope u feel better.
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@Benno101 said:
https://forum.deadbydaylight.com/en/discussion/comment/2001204#Comment_2001204
I've lived for 30 years and never had chicken pox before but others have. Therefore it mustn't be a problem.
yeah i agree chicken pox aren't really a problem.
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i don't have many problems with hit detection lately but i still notice it pretty much doesn't work against vpn killers and i really wish they would do something about it instead of ignoring the complaints.
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on the list of things that are "problematic" in this game this is at the bottom for me. it's not even guaranteed that you get the map you burn the offering more, it's just a chance.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2001204#Comment_2001204
nope it was a steam error. Happens every once and awhile. congratz on your pristine internet. Still doesnt help people who have this issue
thanks :)
mm that's odd because i play a lot and it's literally never happened so imo must be ######### internet which is their fault no matter how much someone may say "it's not my fault".
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i just main all the pretty girls. feng, kate, yui and nea (with a specific cosmetic combo she is pretty i swear). i will also add the new surv to that roster when she drops cause she pretty.
and i play deathslinger because i'm an fps player.
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i agree when it comes to the grind for perks and bloodpoints. that could be adjusted.
i wish they would change the battle pass though. make the rewards way better but keep the grind the same. battle passes were created to give extreme grinders something extra to grind for. and currently, it's rarely worth it for the amount of ugly charms and recolors we get as "rewards".
so either lessen the battle pass grind or make the rewards WORTH the grind and keep it the same.
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it reminds me of the conjuring music when something really dramatic would start happening. i like it personally. but i can see how it could be a little annoying.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2004110#Comment_2004110
Well yea that's when it becomes a mindgame, so then if he keeps predicting you start running away and countering his flick you continue running the loop normally.
This requires you to read what he might do, ya know, mindgaming.
50/50 is not a mind game.
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@Retromind said:
https://forum.deadbydaylight.com/en/discussion/comment/2003912#Comment_2003912
woah my mouse button which increases DPI is now a ''system'' and an ''exploit'' lmao give me a break
with this logic, stretched res isn't an exploit. good 2 know.
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@Pilot said:
https://forum.deadbydaylight.com/en/discussion/comment/2003982#Comment_2003982
There needs to be a majority of people vocal about it.
Usually how it works.
Unless you're a checkmark on Twitter.
i'll start being vocal about it then because that's actual horse #########.
the community was vocal about liking when the spirit was bugged and had directional phasing sounds that gave her a little bit of counter play and they patched that out real fast.
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i wouldn't mind this being added. it would be a waste of a perk slot for a killer and i'm all for killer mains wasting perk slots (:
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the one time something is unintended and they're not planning on fixing it????
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actual spirit counter play:
-hope she is stupid
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Demo and myers
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i have over 2k hours and have never once been dc'd from the server where it resulted in a ban. i don't understand all of these posts claiming so. it must be your internet?
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imo, iron will.
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ima guess this is because undying got nerfed. you will learn to play without it, champ.
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how many hours do you have in the game? how many times has this happened?
keys are already being reworked. but it's likely your answers to those two questions are a lot of hours and not often. try not to dwell on it and just know a key change is coming.
this honestly doesn't sound that bad though. they FOUND the key and only ONE survivor got out through hatch. you should have had plenty of time to stop them at the gate. just sounds like you were unlucky.
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just keep practicing! we need more nurse players. she feels rewarding to play as and against (imo).
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imo most killers make the game unfun for themselves by treating it like an esport. when i play killer i try to meme and try out nutty builds because otherwise it's just sleeper. it's easy as #########.
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i quite like hiding when i'm the last slugged and wasting the killers time
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killers: no that helps surivors too much!!!
survivors: *start to play more in swf because solo is at huge disadvantages*
killers: ugh i hate playing against swf why do all survivors play in sweaty swf
????? i dont get these replies
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i would rather sit in q for an extra 30 minutes for proper matchmaking than to be constantly matched with low rank (usually console) players. i might as well not even play because it's such a waste of time.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1994172#Comment_1994172
Why isn't it? SWF is promoted on every corner. There is even a official discord channel to find other players. So why not balance around that instead of spoon feeding survivors information in the hope to bring solos to the same information level as SWF teams?
i never said it shouldnt be, i'm completely with you on that. the game SHOULD be balanced around SWF. they should buff up solo q to better match the strength of swf and then buff killers and change some other things in the game accordingly.
but they haven't and i'm not sure why.
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@poomanchu oh i just realized i think i misinterpreted your first sentence lol. i think you were trying to say it's a problem for killers as well and not just survivors?
even more reason to change it! :)
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@poomanchu said:
https://forum.deadbydaylight.com/en/discussion/comment/1994198#Comment_1994198
The bubble just doesn’t affect survivors though. Gen completion bubbles might as well be the Bat Signal with how big, & in your face they are. It’ll completely negate BBQ if looking in the direction of a Gen completion after a hook, & more often then not (I have no idea why) Gen completions always happen during hooking, like skill checks always happen suddenly when leaving a Gen. it’s super weird.
it does though, it affects both. i'm pretty sure it blocks the kindred aura, correct me if i'm wrong tho. also if you're on the other side of an open map on a gen or something so you have a direct view to the where the survivor is being hooked often times it will block you from seeing which way the killer goes. just two little examples there.
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i don't find it too annoying anymore BUT it's just another small thing in the game that divides swf and solo which is unhealthy. So i think they should change it but if they don't, they don't. just my opinion.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1992505#Comment_1992505
Mendslinger is still weak af against SWF.
the game isn't balanced around swf, try again.
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if gen speed is truly your biggest problem then run full slow down? there are plenty of perks for it.
also i've said this before on other threads but in my solo q experience it's not at all rare for killers to lose 2-3 gens in early game and still end up 2-4king. which is a tie-win.
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i think this it too much.
i just want it to be able to be proc'd after BOTH hooks and then it's a true anti tunnel perk.