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RessurectAngel

RessurectAngel

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RessurectAngel
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  • Personally, I feel that this matchmaking process is much better and would like to see it implemented as soon as possible

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1958506#Comment_1958506

    Gen rushing isn't even a thing. Have you seen how long it takes to do a gen solo?

    Try playing killer for a while until you go up against a red rank swf. Dont bring any gen protection perks, and just watch as 3 to 4 gens get done while before you even get your first hook. If a swf is good at looping and coordinating, they can get all the gens done in before you can even chase all 4 people. This doesn't apply to solo que survivors, in that case i actually would agree with you that gens are harder to get done without coordination of other survivors. Sounds like you don't play much killer to me

  • @chadbeastofprey said:

    They need to buff solo to be as close as possible to swf and then they can start buffing killers.

    limiting swf to only 2 = less survivors will play = much longer killer q times

    I agree to buff solo que survivors 100%, and to limit the swf. I disagree that limiting swf would make much longer que times, in fact I think it would do the opposite. Think of it this way, you have massive amounts of survivors who are all waiting to be paired up with a killer, the wait time for killer is much less than for survivors. It would make an incentive for people to be playing more killer if it was more balanced so, more people playing killer, more people getting matched so less wait time for survivors

  • @[Deleted User] said:

    It's true. Regardless of what people say. It makes the game so unenjoyable if you're the one who has to die first hook because the killer camps, or dies 3 mins into the game because all the potatoes fall for the camp and get hooked when trying to farm so close to the killer.

    It's pretty #########. You shouldn't NEED a perk to get around it .

    You shouldn't NEED a perk to get around it? Funny, thats exactly what killers are complaining about when it comes to gen rushing. People all say bring perks to slow gen progression, but you shouldn't NEED those perks to prevent being gen rushed right?

  • I completely agree that gen rushing is a serious issue for killers to deal with; the only real counter to gen rushing is noed since survivors rarely will stop to cleanse totems when there are generators to work on. However, this only seems to be an issue when dealing with a swf. Swfs are organized, work cooperatively and communicate so efficiently that there is tremendous amounts of pressure put on the killers as long as all 4 survivors are still in the match. The only counter balance to put pressure back on the survivors is to camp, tunnel, or pray that they don't find your hex ruin, and like I said earlier with noed. This does NOT usually apply to solo que survivors as they do not have the same lines of communication and cooperation to keep each other alive and coordinate gens together. Solution? Add gen slowdown or generalized slowdowns to people going in as a swf, and don't penalize solo que survivors.