Feedback and Suggestions
Our team will be happy to read these!
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While I don't want the perk to be as OP as before, the perk needs to be used more often. I do have an interesting idea, might be OP, might suck. Increase the Protection hits from 3 to 5 Make it so where you can obtain a stack by saving a survivor. Like preforming a safe unhook, pallet save, flashlight save . Just live We're gonna live forever. I differently see this rework making th7 comments 91 views last activity
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0 comments 1 views last activity
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We're is the justice the doctor shou ld be banned but instead I get a three minut penalty for leaving an unwinnable situation can you please start punishing these babies I don't get why this is allowed please ban killers for letting us bleed to death I am sick of sweets play for fun or quit18 comments 301 views last activity
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Clown probably is preforming slightly better but he still isn't that good, I have an amazing idea for the Afterpiece Antidote but it could be quite powerful. Afterpiece Antidote : Why not instead of giving The Clown and Survivors 4% movement speed but increase the rate the clown could get his bloodlust. This would still give him a speed boost but it will take much longer, but it will also last2 comments 31 views last activity
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Tell me im wrong. Good Exhaustion perks (not mindbreaker or blood echo) and exhaustion add-ons should be availale for every killer. Exhaustion perks are powerful options without any downsides. Make it risk if killer can use exhaustion add-ons. Make survivors think if they want to use a perk that probably won't work because of it. Improve survivor builds diversity You can start from buffing Midbr17 comments 281 views last activity
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Please add pumkpinhead to DbD My argument is that licensing is easy to get and also its a cool classic monster that fits DbD environment well, thanks for coming to my ted talk2 comments 21 views last activity
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Hi there! This is a continuation of my previous post, in which I describe my updated idea for a Pig rework to make her less underpowered and more fun to play. This part focuses on the Boxes! Currently, Pig's Power has four main parts. The Crouch, the RBT, The Jigsaw Box, and the Ambush ability. The Jigsaw Boxes spawn across the map, and are all available from start to finish in the match. Searc12 comments 71 views last activity
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What is some perks were hex perks, but for survivor. The only way to break the totems is by the killer kicking them and crushing them, kinda like a ruin for survivor in where the gens can not regress and instead very slowly start generatiing more. idk just an idea.39 comments 591 views last activity
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Now I've made a discussion about this in the past wondering is survivors shouldn't have map offerings but thinking about it extensively I just don't think they should exist at all. I just think they're too strong to be an offering and with the wide imbalance of maps they just shouldn't be in the game atm. Especially considering how much they make up the green rarity on bloodwebs, you almost never25 comments 381 views last activity
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So i know alot of people talk about how unfair playing against swf teams (myself included) but it is a mechanic of the game and i think proximity audio may be a bit too complex for the developers *note sarcasm*. Also they could use it much to there advantage by having two players distract and disorienting the killer while the other two work on gens. And since people do t want a notification above17 comments 141 views last activity
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Spine Chill offers 6% gen speed... Nice Combined with resilience 9% speed... 15% is great.. But it only works if spine Chill is active... This means whens the killer is looking a you... 9/10 times spine Chill is only active for a good few seconds when the killer is approaching you... So you get 6%....for about 2 3 seconds... By that time you have to run away as the killer is in your radiu20 comments 771 views last activity
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6 comments 71 views last activity
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Today mmr is changed and I have 7 thousand kills as killer and play nothing but rank 20s and as survivor I have 1500 escapes and have nothing but ranks 15-20 teamates. I like the skill based matchmaking idea but if this is it I say it wont work at all because it's not actually doing it0 comments 21 views last activity
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For as common of a perk it is to take, which shouldn't really be a thing because that means survivors could afford to waste a perk slot on it and still escape easily (brings "balance" into question) but now, slugging is worthless, more than before. There are no killer perks that give such a large speed boost in such a niece area (not a 100% pick-up/drop/hooking, nothing like that.) I don't belie64 comments 7,361 views last activity
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Dark sense: as long you are out of chase when a generator is completed, the aura revealing time is increased from 5s to 10s. Slippery meat: change it, in both hook phases the progresion speed is reduced in 30% and your teammates are notified when you are running this perk, Deja vu: add that you can see the repair progression of the three gens by the intensity of their auras. Hope: change it,0 comments 41 views last activity
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This game has (inhales): A brilliant idea, good execution, working devs, bug detection and fixing, enhanced comunity, several well known licenses, a mostly fair gameplay for both sides and last but not least support from all sides. But it isn`t scary. I think everyony should have worked that out yet, but i think the reason is something that will never be changed: the third person perspective. w1 comments 21 views last activity
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The Coolest Killer to be added into Dead by Daylight would be that really awesome tall Vampire lady. I am well aware that the Resident Evil Village isn't even out yet but it would be cool for a future chapter. I have anyway designed what her power would be, so I'll tell you. The Vampire Lady ~ Lady Dimitrescu Basic M1 - The vampire Lady Basic M1 will be her claw, that's it, what else is to sa8 comments 131 views last activity
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4 games in a row today I have run into a hard tunneling or face camping killer. This is getting real old real fast and something needs to be done about it. I love how people are complaining about keys but this is the exact reason I use keys: it’s the best way to escape a hard tunneling or face camping killer. Keys should not be changed until these two things are felt with was well. It’s time the33 comments 572 views last activity
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Yo, what about new basement designs ? Same for E-gate Areas and the Lobby ? What do you think about that guys? In my opinion it is time to bring some new in DBD5 comments 61 views last activity
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Hello everybody, It's my first suggestion so i don't know how to tell it but recently i thought about an idea to change the power of The Nightmare (not a buff, not a nerf but a simple change). First thing first, the fall asleep timer i think it would be better that it work like the Plague's infection. The timer will not start when you just walk or crouch but when you do some actions like runnin1 comments 21 views last activity
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A great buff to plague and makes her more appealing would be letting the Corrupt Purge hit through Dead Hard. in Higher Ranks Plagues gets absolutely screwed by Dead Hards because Corrupt Purge already is hard to hit through medium height loops, female survivors also has a smaller hitbox that male survivors(like in my playtime I play against alot of Clauds, Megs, Fengs and Kayes) AND Injured surv5 comments 91 views last activity
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So I don't exactly think it's an unpopular opinion that Haddonfield is one of the most unbalanced maps in the entire game. But why is it that so many feel this way? To answer your question, I wanted to take an in-depth look at what makes this map so broken, Lack of information. What I mean by this is "the lack of information the killer has during the trial". At the start of the match, the kille22 comments 771 views last activity
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So we want to solve the problem of survivors having to cleanse up to 5 totems sometimes but the devs conveniently ignore the numerous times both totems are gone in under a minute due to awful totem spawns? Survivor bias yet again, they've been at this for nearly 5 years they don't just overlook thinks anymore. Also why were we nerfing the most viable slowdown combo to combat swf's when playing44 comments 611 views last activity
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The best medics are deft and their patients barely notice their work. Unlock the ability to heal survivors who are engaged in other tasks. The survivor being healed incurs a 40%/30%/20% penalty to their task’s progression speed while being healed.13 comments 151 views last activity
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Victor is actually so strong; he's so fast and literally impossible to dodge when playing against anyone competent. His slugging ability is stronger than nurse and it's a pain in the arse to play against; especially when the killer can spawn him back in like 2 seconds with add-ons. Nerf?32 comments 801 views last activity
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we have map offerings to go to specific maps we have an offering to negate those but what if I specifically want to stay away from midwhich or haddonfield can we get offerings to decrease the chances of going to those maps? (Im just so tired of going to haddonfield I might stop playing for a while because of it specifically)2 comments 31 views last activity
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People on here saying, "nerf this" or "buff that", not enough people asking for more bloodpoints. Can we please shout and cry daily for BBQ and WGLF bloodpoint gains as base-kit? That seems to be how all of these nerfs and buffs come to fruition. Is literally anyone against this? If you are, you're just corporate BHVR in disguise, traitor. Give me muh bloodpoints FELLER.18 comments 191 views last activity
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If we want to locate a survivor who is near a hook with other survivor, we cant do it, because whispers also locate the survivor on the hook16 comments 242 views last activity
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Ash's description lists him as "an 'alone wolf'" which really makes no sense as the phrase is "a lone wolf." It's a really small change, but it really frustrates me.2 comments 21 views last activity
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Dead by Daylight is a great game, though there isn't that much you can do to practice other than doing a custom game or a regular game. So just like Dead by Daylight Mobile, there should be a "Training Mode."4 comments 51 views last activity
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Legion's power allows you to do one main thing, chain Feral Slashes. However, due to the speed during Feral Frenzy, it is extremely easy to avoid letting Legion stab more than 1 person since you need to simply start running on a straight line while at least 12 meters away from The Legion. This completely nullifies the power you have during Feral Frenzy, only allowing you to use the Information th0 comments 31 views last activity
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Hex: Ravenous Bloodlust. Killer starts the match, and permanently remains in Bloodlust Tier 3 until the relevant hex totem is found and cleansed.4 comments 22 views last activity
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It does everything it already does, but with a new addition to how it works. After being hooked, every survivor you have applied aftercare to can see the aura's of other survivors you have applied aftercare to for 5 seconds. So basically everyone you applied aftercare on can see each other for 5 seconds after you are hooked.5 comments 41 views last activity
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Literally just watched someone close the hatch while invisible, am I bugging or is that a thing and if so it should not for obv reasons6 comments 111 views last activity
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I don't really believe this should happen :\ i think items should have "a body" that gets pushed one side to be picked up later, otherwise killers can abuse this thing to just eat items at their please3 comments 41 views last activity
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Just got in from late shift and sleepy hollow was on. The dual axe wielding headless horseman ..... now that's what I call killer material 👌 Not a chapter idea many have mentioned before. Thoughts?1 comments 21 views last activity
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For a map I was thinking an old abandon mine. You could have players running around in mine tunnels with generators in caverns. You could do a map that is completely inside a mine or one that is like split partially inside and partially outside. Then for a killer I was thinking you could have a crazy miner. He/she could use a pickaxe for their weapon. As for ability you could do something wi0 comments 11 views last activity
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Survivors minds tend to wander after enduring the Entity’s endless trials. They must force themselves to focus before attempting even the simplest of tasks. All survivor actions that involve progress bars will have a 2nd progress bar stacked atop the normal one. The additional bar must be filled before any progress is made to the normal bar. This additional bar requires 4/6/8 seconds to fill. T6 comments 61 views last activity
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Personally, i feel that the best way to fix this issue is making sure all killers have some form of alternative power, like freddy, or general power element, like spirit or legion, based on movement. In my opinion all killers should have at least two elements to their powers to increase skill cap and make gameplay more interesting. So having a good chase power and a smaller power that helps with30 comments 562 views last activity
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So Iridescent Hatchet Head transforms both thrown M2 and swinging M1 attacks into one hit instant down weapons? I initially thought it only effected thrown hatchets, but now I've been downed to dying by M1 attacks. I now understand why they are considered overpowered. I think it should be one or the other, either thrown hatchets or swung attacks. It eliminates the ability to take protective hit6 comments 111 views last activity
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Make his trails to NOT have a cooldown when applying it, it’s seriously discouraging and time consuming to use this ability only for it to be completely and easily avoided and also make his movement smooth when he is using it. this killer is such an icon, it’s really sad on how his gameplay is inconsistent and hideous...24 comments 491 views last activity
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Seriously. Time for this to go. He already isn't a great Killer. He doesn't need this disadvantage, especially since flashlights are carried by some of the most toxic survivors.22 comments 881 views last activity
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Killer perks Impatience so many failed experiments force you to get results faster every pallets you break during a chase gives you 1 token each token increase your movement speed by 1% for a maximum of 3/4/5 tokens you lose all your tokens when injuring a survivor in any way and if you lose the chase you have 5 seconds to start it again or you will lose your tokens This is my world0 comments 21 views last activity
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50 comments 391 views last activity
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I swear the hatch spawns closest to the survivor when they don't do any gens. In my experience when i kill a team at 4-5 gens left the hatch almost ALWAYS spawns at the last survivors feet. Anyone else have this experience?0 comments 21 views last activity
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when ever a trapper places a trap at a pallet, the button to drop the pallet and disarm the trap are the same so there are the times where the survivor tries to disarm them and drop the pallet. its not the worst thing in the game but if it could be changed to make it better4 comments 51 views last activity
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Let's be honest, 'trickster' doesn't fit what he's doing or anything at all. Can we rename him to 'Showman' last minute?28 comments 341 views last activity
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So hello again and I am back with another change concept, this time for blight, and with this change it would make his rush, or at least his 5th rush a bit more interesting and dangerous. So when your on your 5th rush, instead of it being a basic hit it would instead send survivors into the dying state. Note that on the 5th rush instead of Blight holding his cane, he would instead use both hand11 comments 151 views last activity
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12 comments 161 views last activity
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Legit for 10 ######### games straight. I got tunneled off hook, and it wasnt because "oh it was easy to chase" more often than not id get chased ALL game and im not doing anything wrong. I'm literally just trying to play the game and then I get tunneled anyway. And theres no incentive to stop it. "Take DS" do u think that ds stops a killer and goes "WOW I SHOULD STOP TUNNELING" no. they just get18 comments 231 views last activity