xXCAM3R0NXx
xXCAM3R0NXx
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Don't listen to anyone.
That is NOT tunneling. Did you go for her? Did you purposely drop everything just to hunt her down? NO!
Survivors just like to find a reason they died to avoid admitting they did bad.
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Not including those uneducated zombies that get stuck in rocks.
The zombies are amazing little minions :P
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He is fun to play but you do have to sweat to do well. Its a race to set traps quick, catch survivors in traps before they free themselves.
In my opinion, I think stepping in traps injured should down you instead of giving you a choice to free out. Especially since survivors can get out easily within 10 seconds.
His traps are fine, although it is a pain to go collect traps in awkward spots to then go to a loop and trap it which by then a gen is done, he has add ons which help alot with this. But It wouldn't hurt to give him an extra trap base kit.
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2400919#Comment_2400919
If killer instinct is as good as you say it is. Then scratch marks shouldn't make a difference, so why NOT include them?
P.S. killer instinct is a worse form of aura reading. It shows you where they are, as of the second the web appears over them. It gives no indication of where they are going, other than where they were as of that second.
Because his power is meant for injuring healthy survivors. If he could see scratch marks he could track people he's already hit and go after them easier.
Although it doesn't really matter that much because most legions will end their frenzy in their face and follow them. Its just there to give their power a little bit of a barrier so that there is some sort of drawback, even if it is minor.
Same with Victor. He can already see blood bright as hell. So it's fair to remove scratch marks to make his power not too strong. Otherwise he'd be able to chase people super easy both healthy and injured survivors. Where as at the moment he can chase survivors but it's only easier on Injured ones.
It's just about balancing strong powers
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Because it adds decision making. If a killer could kick a gen in less than a second. They could easily carry on chasing or going on with whatever they were doing.
Whereas at the moment it's a choice. Do you risk 2 seconds to regress a gen thay could potentially go down to any percentage. Or leave the gen and follow up on more important things but leaving the gen at a possibly being completed quicker.
The game is already stale as it is. Removing decision making as killer would just make killer easier
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2400906#Comment_2400906
As far as I can remember during feral frenzy you can't. Unless they changed that sometime in the frame that they were released in.
I've never not noticed them. Mainly because... You don't need them?
Killer instinct literally shoes you exactly where they are going.
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I think he's fine it's just his gameplay is too boring.
Portals end up getting sealed and/or take too long to set then activate them.
His two shred add ons are the only good ones which force players to just shred at pallets 24/7. Either they drop it and get a free pallet or they don't and you get a free hit. Win/win
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This may come to a surprise but legion can see scratch marks...
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I havnt gotten the daily once tbh
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Yep
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THIS!
It has happend so many times. I think they've been downed and then I check the HUD and I'm like.. WHAT?!
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Hiding from a killer and them coming from behind.....everytime
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The devs are weirdos
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His hit boxes are fine. It's just console is alot harder to aim with.
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I main trickster and I definetly disagree with you. He is so much better now.
Okay so he may have less blades. So? The 2 less laceration makes up for it. It makes his chases faster and more fun. You actually have to be careful with your blades which makes him more skill based.
@RakNieborakYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2389469#Comment_2389469
You mean his recoil? they turned it off for consoles? Cool!
And no, his recoil is still the same. Tried it out whilst waiting for survivors to leave lol.
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That legion one sounds great.
I can imagine plague having an ancient yet corrupted chase music with whispering in the back.
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Well yeah? Survivors breathe too?
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Tinkerer is a great perk to run on him.
When you hear his 'lullaby' it fades out after 24m and then his actual 'terror radius' begins.
But Tinkerer cancels this terror radius and therefore when the lullaby fades out, the survivor thinks he's gone away. But in fact he's actually coming towards 24m of you.
It has got me several grabs and tricksters who use it have spooked me a few times. It tricks the survivor which is good for his name :).
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It gives you somet to grind for at least.
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If I'm wasting an entire perk slot for totems then it damn well should tell me where totems are.
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You can tunnel, camp do whatever you want. But this community don't want to see a post or any complaints about 'toxic killers/survivors'.
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TRICKSTER
I play him because of how fun he is. However I'm trash with his aim. I barely get a health state with main event. And in general I miss almost all my blades.
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I just walk across the map from the 3 gen to give them time to progress on a gen. That way when I come back I know what gen they're near. Works well.
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Gotta try this.
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@Mistikus said:
i play on pc and i miss most of my blades too
Fair enough lol
But alot of the time you can tell if you're up against a pc trickster because their blades are so smooth it's irritating.
It's like when blight used to be really bad on console for turning rate and I couldn't main him because of the type of platform I was on. But I'm glad they sorted it.
However trickster feels similar :/
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I'm hoarding them for when Im in need of bloodpoints.
Right now it's easy to get 100k from one match. Where as in the future I may be struggling to get them and therefore have cakes to help me out then.
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Infectious fright - Allows you to slug and contaminate more people at once which is important for his mutation rate
Tremors - Track where people are for mutation rate
Make your choice - Having an easy down is very nice for a slow building killer like nemesis to keep pressure whilst trying to gain mutation rate
Lethal - Find people ASAP to begin growing your mutation rate
Addons:
- Increases mutation rate when contaminating a survivor
- Movement speed on zombies moderately increased
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@Sunbreaker7 said:
Nemesis: You see a healthy survivor in front of you with an easy M1 but you have zero Mutation meter. It is at the start of the game and no generators have yet been finished. Do you M1 or tentacle strike to farm mutation?
100% tentacle.
The most important thing to do as nemesis is to get your power at its fullest. Otherwise you'll become a basic killer with no power.
Having tier 3 or even just tier 2 as soon as possible will be a very good for your chases and get easy downs.
It also forces them to use vaccines early in the game which then makes it easier for you in the later game when there are none left.
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@FreakPrince said:
I got more than 30 cakes leveling up my Deathslinger and I didn't even reach level 50 yet.
So should I:
A) Keep leveling my survivor main
B) Use my all my future BP on killer
C) Level up killer but after a while level up Kate aswell.
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Doctor - Has very good tracking. He's good at shutting down loops quick. However he lacks pressure. None of his power does damage, therefore he is a basic attack killer, which means you need perks or good pressure methods like slugging to keep him going. He's takes abit of practise landing shock therapy at the right time but it'll be fine :)
I love Doctors I think they're kind of easy to outplay, survivors will most likely drop pallets early to avoid being shocked and his detonation delay will have them getting to windows and pallets anyway. Which is another reason why learning his shock therapy is difficult.
Spirit - Has very good chase ability. End chases easy and fast. However she lacks tracking. Her phase disables you to see others so running perks like discordance, tremors, Bbq... Will really help you out.
I personally dislike spirit. Her 'whoosh' sound dosnt give you enough info to know if she's 15m behind you or in front of your face lol. Many people will have no respect for you playing her and if you lose, expect teabags and no sympathy.
In my opinion, just main both!
I main huntress, clown, pyramid head, so just play who you love.
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Windows of opportunity. I cannot tell you the amount of time I've been in a chase without it and died when there has been a pallet on the other side of me.
It is just so useful to know where to go, what's left, dead zones, identify the loops from certain windows.
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I used to do this but:
A) It gets boring after a while. You're basically just walking around 3 gens constantly, trapping them and then just bascialy letting them get 4 gens done. Not really exciting
B) Good survivors will counter this strat. They'll split up on your 3 gen, 99 the 2nd gen or lead you out of the 3 gen in chases to which you can't get any downs.
C) You're bascially letting them only have to do 1 gen. It's risky. If it fails and they pop one of them, then it's game over. Unlike having 5 gens to do where if one gets popped it ain't game over.
However! It is fun the first few games and it is good practise on where to place traps. You just have to think of somewhere you wouldnt think they would be yourself. Be unpredictable.
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The spawns might be just unlucky for you in terms of using lethal. However the fact people know you're there and pointing and stuff might be because object or if you're playing Daddy Nemi might be because it's his perk and I've seen alot run it lol
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I normally run CORRUPT/INFECTIOUS/DEERSTALKER/THANATOPHOBIA
Corrupt for early game to allow to sicken survivors.
Infectious and deerstalker to slug with corrupt
Thanatophobia to force people to cleanse and punish those who don't.
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Don't be stealing my post naughty...
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I love visionary, it truly is a great perk especially when combo'd in a gen or open handed build as you stated.
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I wish when distortion activated, it showed you in the corner what perk it was and its tier.
E.g
Healing and distortion goes off...makes a sound notification and a green nurses calling icon pops up in the corner for the duration of the 10 seconds. This way it helps figure out what they acc have for players that may not be as experienced. And it's a cool idea. It don't do owt bad it just guarantees the player knows what perk they have instead of losing tokens and being unsure on why.
In terms of tokens. I think the first time an aura perk/addon reveals you. You dont lose a token, this makes it so you don't lose tokens unfairly because how are you supposed to know they have it unless you get exposed to it. However the next time the same perk/addon reveals you, you lose a token. This makes it so you don't lose tokens as fast as normal, because after 1/4 of the game you've ran out of tokens and the perk is rendered useless throughout.
So overall here's my idea on the reworked perk:
You start the trial with 1/2/3 tokens.
The first time a different perk/addon reveals your aura, the perk/addon is shown to you for 4 seconds
When your aura is revealed after the first time by same perk, you lose 1 token.
Got any questions about my idea, feel free to quote me! :)
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Looped a demogorgon for 4 gens. He didn't even camp me aswell. Yet the two remaining survivors left through gate...no hesitation.
Messaged them, they said, 'not my fault your bad'.... - _ -
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Tell me why I didn't even realise I've done it ๐คฃ๐คฃ
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@QwQw said:
To satisfy everyone, why not just make every killer and survivor shirtless?
Problem solved. Everyone's happy.
Exactly. Happy days
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@xXCAM3R0NXx said:
https://forum.deadbydaylight.com/en/discussion/comment/2261976#Comment_2261976
.......
How much do you want...?
But I refuse to believe he has a hairy body.... I can imagine him with clean smooth abs and chest ya kno
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*GASP*
I love you ๐คฃ๐คฃ๐คฉ๐คฉ
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@Gay Myers (Luzi) said:
https://twitter.com/DeadByBHVR/status/1397658862430441474 For your Felix needs.
.......
How much do you want...?
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@SalmonDean said:
SHIRTLESS EVERYONE!
https://us.v-cdn.net/6030815/uploads/KVVO3NI3CZXX/79dcf268-beb8-43d6-907a-c75834ebe16e.jpeg
Especially Adam and Jeff. ๐
Do me a favour and get a Felix one, for ya boi ;) xoxoxoxoxo
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@SalmonDean said:
SHIRTLESS EVERYONE!
https://us.v-cdn.net/6030815/uploads/KVVO3NI3CZXX/79dcf268-beb8-43d6-907a-c75834ebe16e.jpeg
Especially Adam and Jeff. ๐
Damnn JAKE ๐
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2261968#Comment_2261968
I don't know. Becasue he's tall and cute? I'm weird I know xd
Everyone has their preferences ;)
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@Orion said:
I don't know if the community is ready for the responsibility of a shirtless Felix. I think I should probably test it out first, see what happens.
Get your hands off him - _ - ๐
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@Kira4Evr said:
https://forum.deadbydaylight.com/en/discussion/comment/2261629#Comment_2261629
I want:
- Shirtless Felix
- Shirtless Oni
- Shirtless Myers
- Shirtless Wraith
WRAITH? But... Why lol
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@NoOneKnowsNova said:
Aslong as we get Jeff shirtless I'll be fine with Felix.
We have it all planned, you'll get your shirtless Jeff don't worry!
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@Northener1907 said:
Before Myers? Hell, no
Myers can join the queue! Felix first!!