xXCAM3R0NXx
xXCAM3R0NXx
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I agree you do have a pretty solid loadout there ma boi
- Cam3r0n
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@LeftPreston said:
They could add the ability to walk through phantasm traps without triggering them (would still activate while running) and being able to walk through the corrupted trench from pyramid head.
Yess, that'd be a really good feature!
- Cam3r0n
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@BigBrainMegMain said:
I'm literally avoiding it at all costs and avoiding it has been working fine for me.
It's useless, no point, 5 second CD, I fake it once or twice but that's it. Decent mindgames are good enough to avoid it.
You honestly get punished a lot more if you miss than if you didn't use it.
True but it's quite effective against those who like pallet looping, and those who like to run around and vault in and out of those shacks.
And if you practise enough with the killer you'd get better at knowing when to strike and knowing when it isn't worth it.
- Cam3r0n
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@Semimatic said:
no jumpscare please please no jumpscares, i want Springtrap but please ######### no
I think adding a jumpscare element would be different, killers now days aren't exactly scary so adding this would also get people nervous and more cautious
- Cam3r0n
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Oioi,
Slippery meat: Grant 3 extra attempts off the hook and 25% chance of freeing from traps. For each injured or dying survivor increase chances of freeing from both hooks and traps by 5% / 6% / 7%
- Cam3r0n
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Oioi,
In my experience with the executioner, the punishment of the dammed is really good. As @PrettyFaceKate said, you can guarentee a hit most times. Although I get how sometimes the animation of the ability and the animation of the survivor can cause the survivor to not get hit, you just have to time it just before the survivor.
But in my opinion I think its a good ability and quite damaging to survivors
- Cam3r0n
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Oioi,
Springtrap himself isn't that scary I agree, but think about it, imagine him chasing u through the map, you hear loud mechanical stomping behind you getting louder and louder, that's bound to make anyone feel nerve racking.
I think with the correct sound effects and visual effects, he can be one frigthening killer.
- Cam3r0n
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Oioi,
Here are my ideas for some of springtraps abilities and perks:
Abilities:
Jumpscare - When used within a 10 meter radius of a survivor, your power begins to grow. Once at least 5 survivors are Jumpscared, Phantom Fright and Fazbear activates. [90 second cooldown]
Phatom Fright - Terror radius of all survivors are constantly on for 30 seconds.
Fazbear - All survivors have 90 seconds to get to a mask placed on 5 different desks randomly generated on the map. If a survivor is unable to do so, the survivor is instantly Jumpscared and put into a dying state.
Perks:
Ventilation error - when a survivor is hooked, all generators regress by 10% / 12% / 15%
Nightmare - When a dull totem is cleansed, all survivors suffer the exposed effect for 10 / 12 / 15 seconds
Hex perk (Haunted pizzeria) - Once the exit gates are powered, if there is a dull totem on the map, this hex perk is applied to it. Your movement speed is increased 5% / 7% / 9%
These are just my ideas, feel free to change or criticise my perks or abilities
I really would love a fnaf element added to dead by daylight as its one of the most popular franchises out there.
- Cam3r0n
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Oioi,
Inner strength is definetly a great perk to have, its time to heal is very short, in a chase its difficult to heal in the environment without the killer spotting or hearing you so lockers are valuable in these cases. Although you have to find a totem to cleanse there are 5 totems and you will most definitely encounter at least one.
Overall its an amazing perk :)
- Cam3r0n