Slippery Meat is the most outdated perk

Any suggestions to liven up this perk? the 3 extra escape attempts are pointless with deliverance and trappers aren't as prevalent anymore.




Also consider checking me out on YouTube :b https://www.youtube.com/channel/UC8o9Qld1GObH6AN7jdjP6NQ

Comments

  • Slippery Meat: After being unhooked or unhooking themselves, the survivor gains a 7% speed boost for 10 seconds. If the survivor is grabbed while performing an action, 10/15/20% of wiggle progression will be instantly applied.

  • @thesuicidefox said:

    Slippery Meat: After being unhooked or unhooking themselves, the survivor gains a 7% speed boost for 10 seconds. If the survivor is grabbed while performing an action, 10/15/20% of wiggle progression will be instantly applied.

    damn thats actually a really good change.

  • @thesuicidefox said:

    Slippery Meat: After being unhooked or unhooking themselves, the survivor gains a 7% speed boost for 10 seconds. If the survivor is grabbed while performing an action, 10/15/20% of wiggle progression will be instantly applied.

    "buT Im aLreAdY beInG puNisHeD foR faCecaMpiNg"

    In all seriousness, does the "pull back" glitch still happen if you unhook yourself?

  • @LeftPreston said:

    Any suggestions to liven up this perk? the 3 extra escape attempts are pointless with deliverance and trappers aren't as prevalent anymore.

    Also consider checking me out on YouTube :b https://www.youtube.com/channel/UC8o9Qld1GObH6AN7jdjP6NQ

    Maybe like 7 seconds of haste status whenever you make a killer miss a hit?

    Would fit the name of the perk and reward the survivor for skillfull plays.

  • Oioi,

    Slippery meat: Grant 3 extra attempts off the hook and 25% chance of freeing from traps. For each injured or dying survivor increase chances of freeing from both hooks and traps by 5% / 6% / 7%

    - Cam3r0n

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/166695/slippery-meat-is-the-most-outdated-perk

    Maybe like 7 seconds of haste status whenever you make a killer miss a hit?

    Would fit the name of the perk and reward the survivor for skillfull plays.

    I feel like that would be too long and would be abused. Maybe 2/3/4 seconds?

  • They could add the ability to walk through phantasm traps without triggering them (would still activate while running) and being able to walk through the corrupted trench from pyramid head.

  • @LeftPreston said:

    They could add the ability to walk through phantasm traps without triggering them (would still activate while running) and being able to walk through the corrupted trench from pyramid head.

    Yess, that'd be a really good feature!

    - Cam3r0n

  • @LeftPreston said:

    They could add the ability to walk through phantasm traps without triggering them (would still activate while running) and being able to walk through the corrupted trench from pyramid head.

    That would still be too weak and too specific.

  • @thesuicidefox said:

    Slippery Meat: After being unhooked or unhooking themselves, the survivor gains a 7% speed boost for 10 seconds. If the survivor is grabbed while performing an action, 10/15/20% of wiggle progression will be instantly applied.

    I like the second part about wiggle progression but you do realize that the first part is just a weaker sprint burst? Especially since exhaustion resets on hooks.

  • @doitagain_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1395281#Comment_1395281

    I like the second part about wiggle progression but you do realize that the first part is just a weaker sprint burst? Especially since exhaustion resets on hooks.

    Well if you have something other than Sprint Burst you won't be exhausted after being rescued.

  • @LeftPreston said:

    They could add the ability to walk through phantasm traps without triggering them (would still activate while running) and being able to walk through the corrupted trench from pyramid head.

    Also add ability to break free faster from Deathslinger harpoon.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/166695/slippery-meat-is-the-most-outdated-perk

    Maybe like 7 seconds of haste status whenever you make a killer miss a hit?

    Would fit the name of the perk and reward the survivor for skillfull plays.

    Not every missed hit is at the control of players. Aim dressing has the tendency to rob hits that should have hit in the first place. Also this would discourage killer from moonwalk lunge into pallets. Since sound is bad in this game, the killer has to take blind guesses alot of the time.

  • @thesuicidefox said:

    Slippery Meat: After being unhooked or unhooking themselves, the survivor gains a 7% speed boost for 10 seconds. If the survivor is grabbed while performing an action, 10/15/20% of wiggle progression will be instantly applied.

    That's actually not bad. :o

  • Slippery Meat and Up the Ante in a SWF where all four people are running it.

    It's close to a 95% chance to unhook yourself so essentially everyone gets to use Deliverance and you can gen rush really hard because no one has to go for the first saves.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/166695/slippery-meat-is-the-most-outdated-perk

    It’s outdated, but not useless.

    I’ve unhooked myself tonnes of times with slippery meat, up the ante, and a luck offering. (Because teammates are idiots that can’t be relied upon to not get to 2nd stage, or die on first hook).

    it’s not always fair to compare deliverance as being a more reliable perk. Sometimes it’s not possible to get an unhook before the killer first hooks you. Sometimes you can be the very first survivor downed and hooked, in which case Deliverance was entirely worthless.

    Very true, I have unhooked my self numerous times however the perk relies on another perk and an offering to be considered useful. The perk can be nice at times but I feel a considerate buff is needed. The only reason I bring up deliverance is, if you do get a safe hook rescue, you get the value of not wasting another perk slot and an offering yet you have a guaranteed unhook for yourself. Even if you compare both set ups together (Slippery meat + plus up the ante + luck offering vs. Deliverance) the slippery meat strat still has that small percentage to not work.