Since every survivor build includes exhaustion perk, killers should have Viable Exhaustion Option

Tell me im wrong. Good Exhaustion perks (not mindbreaker or blood echo) and exhaustion add-ons should be availale for every killer. Exhaustion perks are powerful options without any downsides. Make it risk if killer can use exhaustion add-ons. Make survivors think if they want to use a perk that probably won't work because of it. Improve survivor builds diversity

You can start from buffing Midbreaker and blood echo

Midbreaker wouldn't be broken even with 40s exhaustion. Really. Even perk that makes survivors exhausted in your terror radius wouldn't be broken

Blood echo should make injured survivors exhausted untill they healed to make it viable

Bring more GOOD exhaustion options to killers and shake survivors meta. Thank you

Comments

  • @landromat said:

    Tell me im wrong. Good Exhaustion perks (not mindbreaker or blood echo) and exhaustion add-ons should be availale for every killer. Exhaustion perks are powerful options without any downsides. Make it risk if killer can use exhaustion add-ons. Make survivors think if they want to use a perk that probably won't work because of it. Improve survivor builds diversity

    You can start from buffing Midbreaker and blood echo

    Midbreaker wouldn't be broken even with 40s exhaustion. Really. Even perk that makes survivors exhausted in your terror radius wouldn't be broken

    Blood echo should make injured survivors exhausted untill they healed to make it viable

    Bring more GOOD exhaustion options to killers and shake survivors meta. Thank you

    You realize that huntress already has addon like that. That addon is unfair if you use anything but sprint burst since every other exhaustion has requirement.

    If you want to add exhaustion when you use certain perk. I want a perk that also has ability to instantly destroy lit totems. Or a one that rebuilds walls/pallets. Or one that disables killers power/addons/perks.

  • There's a reason they're rare, and it's because these add ons are way too strong.

    Also, Mindbreaker is a good exhaustion perk, I use it alot on a few killers and it works out great. If you really hate exhaustion perks just run it.

  • @Jejune said:

    https://forum.deadbydaylight.com/en/discussion/235368/since-every-survivor-build-includes-exhaustion-perk-killers-should-have-viable-exhaustion-option

    You realize that huntress already has addon like that. That addon is unfair if you use anything but sprint burst since every other exhaustion has requirement.

    If you want to add exhaustion when you use certain perk. I want a perk that also has ability to instantly destroy lit totems. Or a one that rebuilds walls/pallets. Or one that disables killers power/addons/perks.

    It's only unfair because exhaustion perks are meta. Point of these changes is to make them riskier to use and not just nobrain pick in every build

  • @NoOneKnowsNova said:

    There's a reason they're rare, and it's because these add ons are way too strong.

    Also, Mindbreaker is a good exhaustion perk, I use it alot on a few killers and it works out great. If you really hate exhaustion perks just run it.

    I tried mindbreaker. Its terrible

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2029642#Comment_2029642

    Exhaustion addons are thankfully being phased out now that they are woefully outdated. Huntress's are next, hopefully.

    Exhaustion-countering perks on the other hand? Really boring for everyone, but blood echo (and now mindbreaker with the slight buff) are in a good spot right now. Blood echo forces heals and can be particularly strong on killers like plague and legion. Mindbreaker ensures no Meg will ever insta-sprint burst away from the gen in your face. What more do you want? Perkless default Dwights who don't look behind them while you run bbq pop sloppy and whatever? Lol

    I want strong survivor stuff had risk to use. Just like killer's hexes have risk of being destroyed. People rely too much on exhaustion perks nowadays. Every survivor build has only 3 slots because 1 is always exhaustion perk

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2029656#Comment_2029656

    Sure. I'd like to see the meta shaken, too. As soon as I see what killer I'm against, I can usually guess their entire "meta" build in the first minute. Why wouldn't survivors do the same?

    Improve the bad perks and maybe someone will run them. Targeting exhaustion to negate people's perks rather than creating strong competing perks is boring as #########.

    You want to say if we buff slippery meat people will use it instead of dead hard? Don't be silly. They're the strongest options and no survivor perk should be as strung as current exhaustion ones. They need counter no matter you like it or not

  • almost all of them. But i try to avoid Nurse, Spirit, Freddy, Hag, Huntress

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2029675#Comment_2029675

    almost all of them. But i try to avoid Nurse, Spirit, Freddy, Hag, Huntress

    The perk isn’t great on every killer, but the killers it’s best on would be killers that have range or hide their TR, other killers it’s not as good on, but there isn’t a direct counter to everything on everyone so I’m mostly fine with it.

  • Seeing as they've removed clowns exhaustion add ons and huntress is next I doubt this is going to happen.

    Also pardon the pun but they've likely exhausted perk ideas that could effect it but maybe there's a chance something different could come in a chapter.

    Nothing would be to OP though mindbreaker is only a few seconds so they can walk mid chase at pallets etc to get it back and oni's perk (forget the name) gives it to you when someone's hooked so you aren't in chase and can get it back in 40secs and also only if you're injured.

  • @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/comment/2029677#Comment_2029677

    The perk isn’t great on every killer, but the killers it’s best on would be killers that have range or hide their TR, other killers it’s not as good on, but there isn’t a direct counter to everything on everyone so I’m mostly fine with it.

    we have stridor as direct counter to iron will, so why not 30-40s exhaustion mindbreaker

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2029684#Comment_2029684

    we have stridor as direct counter to iron will, so why not 30-40s exhaustion mindbreaker

    Because with stridor and IW, it still has the 50% noise. Iron will isn’t completely useless with it. Mindbreaker at 30-40 seconds on the other hand is practically making any exhaustion perk useless.

  • @landromat said:

    Tell me im wrong. Good Exhaustion perks (not mindbreaker or blood echo) and exhaustion add-ons should be availale for every killer. Exhaustion perks are powerful options without any downsides. Make it risk if killer can use exhaustion add-ons. Make survivors think if they want to use a perk that probably won't work because of it. Improve survivor builds diversity

    You can start from buffing Midbreaker and blood echo

    Midbreaker wouldn't be broken even with 40s exhaustion. Really. Even perk that makes survivors exhausted in your terror radius wouldn't be broken

    Blood echo should make injured survivors exhausted untill they healed to make it viable

    Bring more GOOD exhaustion options to killers and shake survivors meta. Thank you

    would kinda actually like to see some more exhaustion based perks on the killers side tbh like imaged if the obsession became exhausted and that was run with nemesis or something.

  • No, Exhaustion add-ons should not exist in their current state as they last longer than the actual perk while requiring minimal effort. If exhaustion add-ons ever returned, they need to have a minimal effect, such as 5-10 seconds and not 90. A survivor should be able to play around the add-on once it's in effect and the perk shouldn't be completely disabled for the next minute and a half, especially since exhaustion will have minimal recovery while in chase.

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2028597#Comment_2028597

    It's only unfair because exhaustion perks are meta. Point of these changes is to make them riskier to use and not just nobrain pick in every build

    You realize that every exhaustion perk with exception of Sprint burst have prerequisites. (Like you cant use it for 40 seconds and you cant use it if you dont have window/great fall/are injured/were in a locker for 3 seconds.)

    I really like to use second wind as horrible perk design example. This perk has 3 or 4 prerequisites to activate it and then successfully use it. This is what you are trying to do by adding an exhaustion to killer perks.

    If i run lithe i have 2 prerequisites. I need a window/pallet and i cant be exhausted. By adding exhaustion to multiple perks, you increase the amount of prerequisites. Assuming that killer takes 4 perks that can cause exhaustion, you have up to 6 prerequisites in order for the perk to work. In other words every single exhaustion with exception of sprint burst would essentially be useless.

  • I like exhaustion add-ons personally when i play survivor and killer since it adds a new layer of skill of i can't rely on lithe all the time and as killer i don't have to deal with dead hard all the time