Feedback and Suggestions
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DH is the strongest Exhaustion Perk in the game. Many times it is really annoying when survivors just press E to gain a huge distance that allows them to safely vault the window or drop the pallet. I have an idea, how to make DH still strong, but feel same strong as the rest of the Exhaustion Perks. First of all, when you take DH, you start with 22 comments 41 views last activity
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Looking back on my posts and my games lately I just come to the conclusion that I just don’t find Killer fun. It’s just stressful and the whole experience just leaves me angry and demotivated. Rank 13 that constantly gets rank 1 SWF teams with the added measure of one being a twitch streamer. Gens start popping quick and unless you down a survivor quick everything snowballs fast. I don’t have fun32 comments 1,151 views last activity
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Hello! I’m sure the killer community will mostly disagree with me on this, but I think it would be nice to have an option for survivors to choose which killers they do not want to play against, even if it is limited to choosing just one. There have been days where I have played against pretty much only a ghost face or bubba, and it gets boring very fast. Not to mention, the notorious camping of t19 comments 431 views last activity
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Dead hard - (insert exhausted on the ground comment here) This perk is counter - intuitive and makes killer paranoid about it even if you don't have it. Dead hard to a pallet has no counter. Also let's just dead hard through a bear trap because trapper is already OP right? Iron will - Hey look at me im right here but stupid killer doesn't know. Wow, how's that twitch streamer consistently 360 ki18 comments 331 views last activity
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Tbh, prestiging isnt that rewarding, cosmetic wise, because youll most likely just end up buying a different outfit from the store, making your bloody clothes obsolete. I think itd be cool if instead of it being an outfit, it could be something that put ON an outfit, any outfit, making it look bloody. Just a thought, think itd look sick on some outfits.1 comments 22 views last activity
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Before the 6000 hour nurse mains go bonkers let me preface, i UNDERSTAND, nurse is hard to play. She is the hardest killer to play in the game and has the highest skill floor and ceiling . But the idea of a mastered killer entirely dominating a game, i.e nurse mains at rank 1 having 100+ 4ks in a row because there just ISNT counterplay to her kit other than her own player being worse. Similar to25 comments 491 views last activity
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Hey ! When I saw that Smash Hit had his time boost increased, I realised that every exhaustion perks (well, not Head On) grants 3 sec speed boost (for obvious reasons). And what if Balance Landing gives 4 sec of speed boost ? I mean, the perk can't be used easily, and there are some maps where you just can't use it. What do you think about it ?3 comments 111 views last activity
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Freddy is just plain ass too fast. He catches up to survivors within seconds after starting chase. It's like he starts at bloodlust tier three or something. He doesn't need this speed at all because of his teleport ability.5 comments 183 views last activity
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--------------------------------------------------------------------------------------------------------------------------------------------------------- Name: Small Game Perk Type: General Description: You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45-degree cone within a range of 8/10/12 meters. Small0 comments 65 views last activity
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Survivors are inactive/refusing to do gens or anything else for a long time. This would fix survivors holding killers hostage. EDIT: It also could make sense lorewise, since the entity doesnt want to get bored. ;P20 comments 241 views last activity
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This perk concept is designed for killers who camp, I think this perk would be quite powerful but in a balanced way. Perk : Desperate Link When your on the hook in the dying phase, Desperate Link activates. If the killer is within 16 / 20 / 24 meters of you when your unhooked, the killer is stunned for 5 seconds. This perk deactivates when all the generators are done.7 comments 61 views last activity
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I am sick to death of this useless DC penalty system. Don't get me wrong, I'm all for a DC penalty system but when I'm being penalised for something I haven't done. Well let's just say I'm close to stopping playing this rubbish! BHVR have had NOTHING but issues with this system since they introduced it. They've had to disable it sooooo many times due to issues! (I.E. Streamers been given 48 hour7 comments 61 views last activity
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There are a lot of posts complaining about totem placement. I had this idea that could help to fix this problem: Totems will spawn like they spawn today, but to turn them into hex, the killer has to pick them up and place them somewhere. Similarly like the trapper does it with the traps. So killers could hide the hex totems a lot better. But of course it would also mean that there is some setup1 comments 21 views last activity
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Hey, I am wondering if we will ever get OG Robert Englund Freddy skin in DBD. I think it would be amazing and adding more skins like Tuxedo and Chef Freddy. i know there is licencing you need to get but i hope one day we will be able to have his skin.2 comments 61 views last activity
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Let me start this off by saying I play both sides but mostly solo survivor. I don't know what's going on lately but the gens are popping left right and center. On top of that Hexes are being found extremely quickly. With that being said killers are left with little to no gen defense and honestly I feel kind of sorry for them sometimes. This brings me to tunneling. As annoying as it is I get it I22 comments 301 views last activity
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Hi guys, I'm suggesting a pre-rendered menu introduced into dbd like most games. You don't really interact with graphics in the menu; almost everything is static and doesn't require 3d rendering. You can keep the menu exactly the same, I do like the menu style of course but it should be converted to a pre-rendered build so you're saving 90% power in the menus. Does BHVR get an incentive from p0 comments 41 views last activity
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Visionary The Auras of the 3 Generators in closest Proximity to Each Other are revealed to you for 40/50/60 Seconds at the Start of the Trial and each Time a Generator is completed. Built To Last Once per Trial,a Depleted Item will refill 50% of its Charges after 12/11/10 Seconds. Built to Last does not apply Add-Ons equipped on the Item once the Item Charges have been refilled. Prove1 comments 12 views last activity
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This is a pipe dream for sure, but it would be overall better if BHVR devoted some of its efforts into expanding custom matches far beyond what they are now. Players should be able to alter entire rule sets, map tiles, character stats, perk stats, and more. Want to make a 12v3 mode? Go for it. Want DS to have a 180 second timer? Make it, you crazy nut. Want to turn every pallet int1 comments 32 views last activity
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And anyone who has been working on the 'spilling blood' challenge will probably know what I'm referring to. While there are multiple factors that make playing killer less rewarding, the Devout emblem does demonstrate the issue quite well. It is incredibly difficult to achieve a gold Devout emblem, as it requires both a 4K and either 9 hooks or hooking every survivor at least once. A 4K, the a0 comments 31 views last activity
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After seeing the changes done to Trickster that, tbh, need to be taken back to the drawing board, I started brainstorming ways of changing the Laceration meter to work completely differently Idea 1 Laceration will go down by 50% of its current progression when the survivor is hit by an M1 attack Laceration decay is removed Add-ons that affected Laceration decay now affect the Laceration lo8 comments 184 views last activity
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Edited Post with point 4,5. Ok, so hear me out. Instead of hooks, the game should be kills. When a survivor is hooked, the following happens: The hooked survivor has a bleed out time of 45 seconds with no struggle phase. If they are rescued, they stay injured until healed. If they are not saved, they die, and will respawn after 15 seconds. Survivors have 2 respawns. If a survivor is unhoo14 comments 471 views last activity
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A few things I didn't know Scratch mark are hidden for 10 seconds Grunts of pain in reduced by 100% for 10 seconds You do not leave Blood pools for 10 seconds The real question is: When the hell did the perk last for 10 seconds? That actually is quite good, 10 seconds is actually quite a while. I didn't know this, my guess this perk will now be B+ or A. The perk is quite nice now.7 comments 861 views last activity
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I suggest the Exit Gate Opening times be reverted back to their original gate opening time. I also suggest that Remember Me be reverted back to its original iteration as well. BUT!!!! So this doesn’t unfairly handicap instances where the last survivor is facing EGC due to hatch closure, I suggest a new survivor status effect is implemented. Upon EGC being started due to the killer closing0 comments 21 views last activity
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Hello! 😀 This is my first post, but something I think might be interesting and fun for an addition to the game as a whole; In short- a Timed Match mode where the only objective is to either Find the Survivors or Hide till the timer is out. I am by far not an expert on the game as a whole, but it is something that I would think might be interesting! To expand on it further; A timed match wou0 comments 21 views last activity
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So on this forum post I would like to suggest a Legion rework idea, and hopefully this concept go's out according to plan. So before we start, let's admit that Legion ain't that fun, and when The darkness Among Us chapter got announced, we thought that Legion would have been a Legion of killers, but then we ended up getting a very boring killer power instead. So this concept is a Legion rework i54 comments 501 views last activity
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I was really, really looking forward to unlocking this. It was the one thing in this Rift that I loved. Now I've unlocked it, and I am supremely disappointed. My bad for not looking at it closer, I know, but it didn't occur to me to check that a killer-related charm would be a killer charm. If I'd read the "SURVIVOR CHARM" text I would've been making this post a lot sooner. Please update7 comments 91 views last activity
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MODS, for the love of God, i think this topic has been mentioned a thousand times already. are you going to nerf this?27 comments 331 views last activity
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Seriously just a slew of bad teammates. Played a spirit the obsession gave up on hook, I dropped a pallet on the killer now I'm obsession, gates get powered so I run to one both of the survivors are there and instead of opening it they 99 it and run away knowing the spirit is glued to me, she finally gets me, has nemesis/rancor and I die without ever being hooked. My teammates then make their m16 comments 461 views last activity
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(My statement is the current OoO Redesign) This perk now that I read it could seriously be a new meta. Think about it, it doesn't mention stealth killers. If it's a wraith with the All Seeing add-on or even better the plague with the Black Incense. I really hope this is the new design, it seems so powerful. Imagine, any sort of perk or killer add-o26 comments 231 views last activity
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It's a-me, Dario, back at it again with another wacky perk concept! This time, we got a perk that would be really nasty to play against! "A hex rooting its power on bloodlust. -For each unique Survivor hooked, Hex: Death Spiral gains a token, to a maximum of 2/3/4 tokens. -When the Exit Gates are opened, the exits are blocked for 30 seconds for each token on Hex: Death Spiral at the time t15 comments 231 views last activity
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I dont know what was being thought when he was nerfed I literally had to play m1 billy the only time I used my chainsaw was to move because every other time I used it a grand ma with crutches could get faster than his saw now like why. And to think that wraiths base speed without the addons is going to be a bit slower than Billy. Like he is what 185% wraith is going to be 160% (Just me mourn25 comments 341 views last activity
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We’ve remixed the All-Kill Chapter a little bit between the Player Test Build and release. (That’s our way of saying we made some changes.) Here’s a quick thread going over some of the most notable differences you can expect to see. 🎶The Trickster 🧑🎤 Main Event automatically throws blades when activated and can be cancelled early 🎤 During Main Event, your ammo no longer decreases ⛹️ T62 comments 1,613 views last activity
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1) Poised should also remove blood and grunts of pain along with scratch marks. Since Self Preservation now removes scratch marks, blood and grunts of pain there's no reason why the same shouldn't apply to Poised. 2) If you are on the hook when a gen is completed, the perk only activates when you are rescued, similar to Adrenaline. A big problem with Poised is that due to the requirements of com4 comments 51 views last activity
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So I think that it's pretty safe to say that decisive strike needs to be balanced in some way, but just in case some people would argue otherwise, I will link a video clip here: https://youtu.be/2mWGK5RG5DQ Looking at the video, you will see that at about 1:20, I down and hook the Steve. After having done so, I succeed in downing 2 other survivors and go back to check on the Jake since they ju9 comments 121 views last activity
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Just today I ran into an old cheater I have known for well over a half of year now, been seeing him in some games here and there ever so rarely, 1-5 times a month or so. Even to this very day, that cheater is still playing with his same old account. I actually reported that guy with evidence and submitted the ticket the first day I witnessed his cheats, I did the whole tedious process to report t1 comments 42 views last activity
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Various threads have been dedicated to Pig's high pick- and kill-rate. They pretty much all fund two main factors: A lot of pig players will tunnel someone with a trap on a lot of survivors will pop gens when someone has a trap on The easiest solution should be: If you get a fancy hat, you can not do gens, but you can also not get knocked down. Sure, this doesn't stop your teammates from d101 comments 471 views last activity
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NEW PHARMACY Unlocking Chests is 20/40/60 % faster and the Hearing distance of noises this causes is reduced by 8 meters . Pharmacy makes it so where you can only obtain Med-Kit from chests . NEW PLUNDERE'S INSTINCT Auras of unopened Chests and Items in the environment are revealed to you when standing within a range of 16 / 24 / 32 metres . Grants a considerably bette15 comments 161 views last activity
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I'm really excited for the Trickster to come to live, but I don't think there will be any reason to play him over other ranged killers right now. He has all the downsides of Huntress (being 110, reloading at lockers) and Plague (having to shoot a stream of projectiles consistently to deal one state of damage) with none of the benefits. If he was able to ricochet his blades at least once without2 comments 22 views last activity
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SLUGging Make Unbreakable base, rework unbreakable completely. This isn't unfair, killers shouldn't get rewarded for slugging. Camping This might be really OP and unfair but it's just an idea. Why not make it so where you have a 100% unhook chance if the killer is within 12 meters. This effect will take place after 30 seconds after being hooked. Tunnelling Borrowed time5 comments 41 views last activity
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It upsets me that I cant put it on my clowns hooks to match him5 comments 161 views last activity
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Besides the outrageous grind new players face, it is mathematically stupid how expensive things are in the bloodweb. Take for, example, a purple flashlight with a purple and green add-on. The cost of the item is 17,000 BP . Even if you play well, you may escape with around or less that many points! Plus, you're already going to lose the add-ons live or die (unless you have Ace in the Hole as2 comments 21 views last activity
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I've been thinking about the toxicity between both killers and survivors and I actually think that the content creators have the correct idea for how to lower toxicity. Simply making the killer be about getting hooks and not getting kills. That way when you play killer you don't have to slug or tunnel the very experienced swf that escape 1000 matches in a row. The experienced swf would still be5 comments 73 views last activity
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The response time in regards to changing bottle types when tapping the reload button should be independent of all other cool downs that prohibit any other action. In set ups where it’s necessary to place both a Tonic at one location and an Antidote at another in very quick succession, it’s frustrating thinking I’ve switched bottle types only to find I’m throwing an additional bottle of the prev3 comments 31 views last activity
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So I came up with some ideas that could potentially improve the experience of playing The Shape himself. One of my first suggestions is for his power, Evil Within, to make it more similar to Oni's in the sense of how it should activate. How you may ask? Simple: When you fully fill your meter, you have the option of choosing when to activate it by having a prompt that allows you to pass to your n1 comments 41 views last activity
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God, there's nothing more boring and annoying then being in a chase against a survivor and needing to break a wall next to a vault or loop to stop making it an infinite. Such interactive gameplay and the developers seem insistent of making infinites or super strong loops and just slap a breakable wall next to it for ''balance''. Please stop.14 comments 271 views last activity
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Yeah, pretty sure he's about to be the weakest killer in the game now. Time to wait another 3 months to see if the killer after Trickster is worth playing37 comments 472 views last activity
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Well, not that she wants it but, it must fit if or if in her power, whenever she saw Halloween, she saw scenes like Laurie looking through her window seeing Myers harassing her and in a second she disappeared from sight. Wouldn't it be nice to introduce Myers a skill just for "Evil Within 1"? Also in his official trailer he disappears again from Laurie's sight, shouldn't they add a secondary pow0 comments 31 views last activity
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You the survivor are in the killers domain. You broke in and now touching all their ######### and raiding their chests. The killer is on the defense protecting their domain. So it should be only natural for only killers to be allowed map offerings. This way sacrificial wards are more useful for survivors and are disabled for killers. The maps themselves are based on the killer's domain th1 comments 31 views last activity
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I tried a simple experiment over the last few days. I spent 25 matches going for 4 hook 4 kill games and getting as low hook numbers as possible and still getting 4 kills. Then I spent 25 matches going for 12 hooks and 4 kills. This was very simple to do obviously but I was using it to measure not just how many 4 kill matches I got but how it's almost a completely different game when you go fo0 comments 21 views last activity
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So I wanted to buy the new Hag skin (Bile Beldam), but I noticed that one skin part is missing in the shop (green hair). I think the hair part was separately released in rift 2 or 3 (probably by mistake), but why would they do this in the shop again now ? The skin just looks incomplete if you buy it like that. Does anybody know why they did this ?2 comments 21 views last activity