Hex totems should be placed down by killer

There are a lot of posts complaining about totem placement.

I had this idea that could help to fix this problem:

Totems will spawn like they spawn today, but to turn them into hex, the killer has to pick them up and place them somewhere. Similarly like the trapper does it with the traps. So killers could hide the hex totems a lot better. But of course it would also mean that there is some setup time.

Alternative idea:

Dull and hex totems spawn like today, but killer can pick them up and place them somewhere else.

These ideas need some further fine tuning like what happens if the totem already has some tokens, how to prevent that the killer saves the totem by carrying it and not putting it down, etc.

Comments

  • Seems like there's too many issues to account for with placing totems yourself.

    Though I could see the idea of selecting which dull totems to 'turn on' even at a distance being somewhat viable, there's the problem of things like NOED and Devour. Do you place NOED right away, or can you not place it until all generators have been completed? Does Devour gain tokens if you haven't placed it? If so, can you wait until it has 3?

    Even Ruin, is way more effective at end game than right away. What if you could bring Corrupt for the early game, then place Ruin down once you have a defendable 3 gen and basically win the game?


    I think they just need to go through every single map and every potential totem spawn location, and make sure it's not completely out in the open, or conversely, completely hidden/unreachable.