Feedback and Suggestions

Our team will be happy to read these!
  • Kicking a Generator that has any amount of progress on it will cause the Doctor to get a [VALUE]% Haste Status Effect for [VALUE] seconds. The Doctor is now able to kick repaired Generators to get this bonus, though a repaired Generator stays repaired of course. No reason at all for this, i just made it up cause whatever.
    7 comments 51 views last activity
  • So what if instead of each perk just having 3 levels, you acquired the perk in the bloodweb, and then you upgrade that perk with bloodpoints in its own skill tree. The perks could have different features, for example: Borrowed Time might have 3 fields you could fill to change the perk. Let’s say each category could have a max of 5 slots to fill giving you 15 possible slots, but you can only fill
    10 comments 91 views last activity
  • Teleporting across the map to the three person Discordance proc takes too long and gives the survivors too much time to hide, I demand Hag level teleportation speeds.
    5 comments 81 views last activity
  • Some players use third party softwate to turn the gamma up a lot, basically to make survivors more visible and to spot them if they try to hide, I noticed there are no gamma options on the game so I wonder if it's something that wasn't supposed to be in the game or not?
    4 comments 101 views last activity
  • SWF
    Need to put in a option that shows us if we are playing against swfs, like highlight their names in a certain color so that we can decide if we want to go against them or not. Most toxic group of people in the game and it's also not fair to any killer that these people are in constant mic communication. If these people wanna play the game they can play by themselves.
    4 comments 31 views last activity
  • infectious fright is an annoying perk. please consider making it range based instead of terror radius for more consistency. it's very annoying to be right on the outer edge of the killer's terror radius where you can't even hear the heart beat and STILL scream.
    5 comments 71 views last activity
  • Title. At the present moment, you have to double pip using only the 3 teachables of a killer, and this is dumb. And in this case, the answer unfortunately isn’t only “git gud”, because it doesn’t depends only on how well you played the match, but how THE SURVIVORS played. 4K to fast? Sorry, but not enough. Killed on the EGC? Lul, baby killer. You technically have to hope that survivors collabora
    1 comments 21 views last activity
  • I thought about it in the movie'Mist'. It's a collaboration with other movies. The survivor is the protagonist of the mist, I think a pseudo woman will suit better than the father. cause I want to show that the religion she believed was wrong. I wish the killer wa
    0 comments 71 views last activity
  • What do you think of bringing back ultra rare perks tied to individual survivors and killers? Example only clown can have ultra rare pop and only Nancy can have ultra rare inner strength. I think it would give strategy to which survivor you play making them more than skins and make the player base make builds around the character they choose more.
    11 comments 182 views last activity
  • Re-Work Feral Frenzy Each Feral Slash attack on to a survivor will; replenish, increase duration and movement speed for Feral Frenzy for that session. Feral Slash will inflict; deep wound state and hemorrhage status effect until the survivor fully mends. Feral Slash on a survivor that is already in the deep wound state will; inflict the hinder status effect, reduce 7s from the deep wound
    0 comments 111 views last activity
  • So I am new (ish) to the game, I started mid February, and this past reset was my first full “season”. There are a few thinks that really get under my skin that I would like to know how to combat or suggest tweaks for! No idea if these are possible but some behaviours should be discouraged and some perks seem way too over powered. Firstly I’ve already experienced a few hackers in the game.
    1 comments 11 views last activity
  • Hi, So i thought that the pipping bug was fixed? welp, its happened a few times now since the 'fix' where i was meant to safety but depipped and just now meant to pip but safety. Like i am sorry but this is getting ridiculous now, is anyone else having these problems?
    4 comments 51 views last activity
  • So hello again I'm back with another Rework/Overhaul concept and this time I would like to be discussing a very Strange yet cool yet never gonna happen concept, and this time we're talking about The Trapper. Now when talking about the Trapper, his name says it all. He can place traps, beartraps. But does he need to use only beartraps? Why not use another type of trap, with that trap being...… L
    2 comments 111 views last activity
  • So many survivors are pretty selfish and let's say killer is camping they don't care about their teammates and just hook suicide. What if killed survivors got say 1200 BPs reward for every escaped survivor? I'm thinking this would get survivors to think more about the team rather than themselves, and to struggle the whole way out on that hook so the other three can escape and the team wins 3-1 an
    6 comments 161 views last activity
  • First of all, mad props to @TheDuhJ who’s recent thread was the inspiration here. Fantastic idea over there! I just didn’t want to hijack his thread for my own idea. Anyway, it’s simple. DBD Endless is essentially a training mode. The map is tremendo-ginormously huge! Every main building is there, and multiple shacks. Doorways lead to portions of indoor maps. Each session of the map
    5 comments 71 views last activity
  • What about we nerf The Ghostface so that he cannot 99% stalk on specific survivors, since that's basically the same thing but an insta-down?
    12 comments 131 views last activity
  • I’m not suggesting they do this right now, maybe some time in the future, but I am thinking about what the effect would be on the game if when a person is unhooked they gained a haste effect for 10 seconds similar to the perk hope which I think is 7%. Then change BT to be proximity based instead of based on the killer’s terror radius. Also shorten BT’s timer a bit. Maybe not half, but 2/3rds. Ho
    3 comments 81 views last activity
  • So, the change to make it so a survivor loses add-ons on escape and Ace In The Hole changed to guarantee an add-on on each looted item + keeping any add-on upon escape was something a lot of people disiked but also could see the intent behind it - bringing killer and survivor loadout mechanics closer to a similar style. It also set up perfectly for these 3 changes I am proposing now: Survivors h
    0 comments 1 views last activity
  • Dc's are so common now and with little to no timeout. Now i get it if you have only done it 1 or 2 times its fine also so is the cap its also fine and the in between is also fine. The thing is i see it so often and i dont know why. Maybe like if you have 1+ dc's one game there can be a trust system in the game that counts how many times this one person has dc'd throughout every day and does math
    Mod
    6 comments 91 views last activity
  • Only half the problem with abusing "aNtI tUnNeL" perks was solved with the DS nerf. People are still doing the same stuff they were doing before with BT still intact. BT needs deactivation conditions as well. If you're taking a protection hit, you're not being tunneled. If you're working on a gen, you're not being tunneled. If you're picking someone up off the ground, you're not being tunneled.
    62 comments 681 views last activity
  • There's a huge disparity between playing on console Vs pc. Just game settings like brightness through to more important lack of ability to move the camera with speed, aim etc. Can't we have an option to turn on crossplay between consoles only so Xbox, PS4 have the option to play with eachother on a more level playing field? Surely more options like this are better overall for the health of th
    0 comments 11 views last activity
  • So hello, this is my first ever forum post on here and I wanted to address some things concerning a beginning game collapse concept and how that could be implemented. So first of all, I would like to give a shoutout to a great DBD streamer called Mr. Gimms, he's one of the many people that inspired me to create this post so with that out of the way lets begin. So my concept for a Beginning game
    24 comments 1,041 views last activity
  • https://youtu.be/GS4hZqP8r84 If a survivor is downed on the Meat Plant Map and slugged the crawl animation will allow the survivor to crawl on to certain barrels and get on top of tables which renders them unable to be touched. Closer to the end of my video is when you see how he was crawling up it but I just wasnt going to let him back up there because he may not have come back down.
    2 comments 31 views last activity
  • If you're going to have cross play as an option then end game chat should be there for console too. we're on the same server since they're dedicated now. Yes I know the chat is usually full of toxic BS. but as someone who has played on PC before and plays with PC players; I miss the occasional fun interactions you could have in post game chat. having to chat in console is such a pain and
    5 comments 61 views last activity
  • I haven't made a post in a while, and I have a really strong opinion about the doctor: So he has a decent chasing ability, able to get survivors at pallets which are either up/pulled down, and windows. He's quite discreet at doing that, but he has one big problem: holding W against him wastes and enormous amount of time, and even if you can get effective chases with him, his ability is too slow
    14 comments 1,141 views last activity
  • Dear Devs , Allow Us the possibility to mix Skins Like Oktober fest on Kate ,Wich ones are not legendary and not license with others outfits please.
    2 comments 61 views last activity
  • I’ve thought of an interesting idea to help people learn new killers who are in purple/red ranks etc and fear getting destroyed by fellow survivors for multiple matches till they get the hang of it. I suggest you can select a trial period for Killer( only once per killer) and it can go for say 5-10 matches. You are placed into the yellow or low ranking players, you can’t pip or depip, and you get
    1 comments 51 views last activity
  • I'll be the first to admit that... I do not like this duo. I kinda hate them actually. So if you find that this invalidates anything I said, there's a fancy little X up there to close the tab. Cooldown Kicking Victor will now incur a 30-sec cooldown before Victor can be released again. Currently, the 6-sec cooldown is merely a slap on the wrist. Note: this will NOT affect the cooldown if Vic
    1 comments 21 views last activity
  • Queue times for survivors are 10-50+ minutes long. When killers suspect SWF they back out. Clearly the issue is SWF because the game was never balanced around with SWF in mind. This shows because no killer actually wants to go against SWF. So killers suggest remove SWF, nerf SWF or limit SWF to 2 players. The average response from SWF is "we just want to play with our friends" To which I
    15 comments 141 views last activity
  • Ice-capped jeans are literally the torn jeans. Nothing has changed with them they look virtually identical.
    3 comments 41 views last activity
  • I play on a totally unused client, which is the Xbox App for pc, and in my entire month of experience with the game, I never, ever met a player that wasn't cross-platform (regular Xbox console players also count as cross-platform players) What's my issue? Well all of the players I queue up with have the globe icon next to their usernames, which signifies they are playing from a different IP, lik
    4 comments 61 views last activity
  • I really like that they didnt nerf pyramid head into the ground. He feels very strong to play against and thats the way killers are supposed to be in my opinion. But I have a huge problem with his cage thing. I played a lot of survivor against Pyramid head today and what I've seen most killers do, is get someone cursed somehow (sometimes u just can't avoid it) send them to the cage and once they
    19 comments 1,852 views last activity
  • So ive been watch Ohmwrecker,Jaee and some other streamers and not so other known streamers (aka small time streamers) and this idea comes from watching ohmwrecker play another dbd style game called home sweet home in this game the killeer can break down doors and lockers and some walls (the walls are like windows but the survivors crawl thru a gap in bottom of the wall so it got me think why not
    1 comments 11 views last activity
  • Able to teleport instantly to survivor’s objective and use perks to stop or remove objective progress is way too much and oppressive. BBQ is way too strong on him as well as POP and Tinkerer and all the gen perks. Ability to spam snares to prevent looping with no cooldown is too much. It is too much that a perk tells him where to go and he can instantly teleport completely across the map. The d
    25 comments 341 views last activity
  • There are some survivors that are screaming so load when you hook them, that I almost get PTSD when I see them! E.g. Yui or Kate or Jane etc. !!! It hurts so much in the ears when you hook them, sometimes I can get a tinnitus because of it. What is so difficult about to tune down their scream a few dB? Its not difficult! And if we are talking about sounds the whispers during the power of plague
    3 comments 51 views last activity
  • So what if instead of just movie killers and ones then devs made up. Why not killers based off real life serial killers. Example, the zodiac killer, vald the impaler, Elizabeth Bathory. I can come up with there powers almost instantly. Idk what do you guys think
    42 comments 1,693 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • Whether you like it or not, what survivors need is more " have to do " actions or the killer will gain an advantage. Survivors do have actions but only 2 needs to be done, generators and exit gate. So with this in mind, I have thought of a cool ideas, 3 new actions. 1: Doors Just like breakable walls, survivors need something to open . The "door" which the survivor will have to open will take
    2 comments 31 views last activity
  • So the survivor ques are long. Not many people want to play, or enjoy killer. So here's a suggestion... Offer a 50% BP bonus reward. After the round is over, give extra BP for playing the killer. Even people who don't want to play killer may want some BP. So they may play killer to earn some extra, fast. And it would make people who do play killer just a little happier. Maybe help fill th
    1 comments 21 views last activity
  • Like seriously it’s way to big for a 110 speed killer (especially ones that prep) to patrol and effectively defend gens. Ntm Coldwind Farm has the probably the second easiest hex’s in the game. That experienced players all know like the back of their crusted hands. All I’m saying is that a redesign is in desperate need for this map.
    4 comments 71 views last activity
  • Currently, only one challenge can be active at a time. I appreciate that this is done to make sure that you don't complete a match and come out with six or seven challenges all done at once, and I am not suggesting anything that would change that. I would like to suggest, though, that players get to choose one survivor challenge and one killer challenge simultaneously. This would allow us to swi
    0 comments 1 views last activity
  • I saw this suggested by multiple people elsewhere and figured this might be a good place to put it, but i'm curious why there is no toggle option within the settings to dim/remove some of the harsher unnecessary visual effects on some of the killers that would trigger/affect people with neurological (and/or) similar disorders? The doctor for example has alot of flashing lights with the potential
    0 comments 11 views last activity
  • PIG REWORK IDEA: Reverse Bear Traps: -So its inspired by the trap in the movie that the jigsaw boxes were inspired from, where the people needed to put their arm in the box with the saws to fill the beaker with blood to escape. Same concept here. *Disclaimer: not my in-game image, just my visual edit. Also I know the hud is old now. This is just
    0 comments 41 views last activity
  • So, I just managed to get done the challenge where you must heal a survivor from dying state, running empathy and this has to be done twice in the same trial. I just did it, but it took me for near to 20 trials to finally get it. (Some killers were always grabbing survs right away or you are just not at the right place at all. And twice a trial?... C'mon) Devs, just think about this challenge...
    7 comments 111 views last activity
  • 110% version. One the bar is full main event is ready to activate anytime. When activated, a loud sound queue is heard from a distance. You go 115% movement speed in "Main event", you do not slow down when throwing blades, however, your throwing speed is the same to compensate for the 115% movement speed boost. Main event lasts for 30 seconds. It takes 7 blades to down / injure a survivor. La
    0 comments 71 views last activity
  • Please add icons to let killers know which totem is which. I think it would make hexs much more viable of a Mechanic in the same, introduce more depth to the game, provides additional strategy, and it doesn't really provide an unfair advantage to killers. Where things are now it super risky to have multiple hexs in the game because killers don't know which ones are worth defending or prioritizin
    14 comments 71 views last activity
  • When you join a lobby you can chat to the survivors, this option will be removed. The chat feature will now be in-game. I know, a lot of killer mains will complain and say it's too OP and yes I do agree. So I have made It where the killer can see what the survivors say. In my opinion, this will not give the killer too many advantages. The survivors will say "go on gens" or "can someone unho
    0 comments 21 views last activity
  • It's kinda stupid how the unhooked survivor gets god mode for 15 seconds, I've seen many survivors abuse this to finish a gen. So here are my suggestion: Deactive it when doing anything that doens't involve being tunneled.
    8 comments 71 views last activity
  • Y'know.... with Coldwind being one of the last few maps to be overhauled, I have the feeling they might go an put corn on every map for april fools...
    2 comments 51 views last activity
  • So, I read some comments, and thought more. Here are my new suggestions: PIG BUFF 1) Ambush Attack breaks Pallets (recovery equal to Demogorgon's). 2) Number of keys needed to free from Reverse Bear Traps increased from 1 to 2. 3) Death Timer increased from 150 seconds to 180 seconds. 4) Survivor wearing a Reverse Bear Trap cannot open Exit Gates, even if the traps are ina
    0 comments 11 views last activity
1 … 923 924 925 926 927 … 1367