Coldwind Farm needs a tune up.

Like seriously it’s way to big for a 110 speed killer (especially ones that prep) to patrol and effectively defend gens. Ntm Coldwind Farm has the probably the second easiest hex’s in the game. That experienced players all know like the back of their crusted hands.

All I’m saying is that a redesign is in desperate need for this map.

Comments

  • Apparently it'll be getting graphically updated when the next chapter comes to live. Will the size be decreased and totems be well hidden? Definitely possible considering the other maps that were graphically updated got balance changes alongside them.

  • Its my favourite realm by far, I cant wait for them to spoil it like they did with the other reworks.

  • @Zeus said:

    Apparently it'll be getting graphically updated when the next chapter comes to live. Will the size be decreased and totems be well hidden? Definitely possible considering the other maps that were graphically updated got balance changes alongside them.

    Aside from Ormond every other balance change to the reworks benefitted survivors so I wouldn’t have much hope for this one. Also remember to destroy the breakable walls at rancid abbatoir, fractured cowshed and torment creek to weaken the infinites 😟 really looking forward to that

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2017490#Comment_2017490

    Aside from Ormond every other balance change to the reworks benefitted survivors so I wouldn’t have much hope for this one. Also remember to destroy the breakable walls at rancid abbatoir, fractured cowshed and torment creek to weaken the infinites 😟 really looking forward to that

    Ormond looks way better now, its the only one that does imo.