Feedback and Suggestions

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  • Hello, developers. I am a player who enjoys DBD in Korea. I've been playing DBD for about 1000 hours, and I've been working on this patch. The inconvenience I felt and the fact that I didn't like it a little bit. I'd like to talk to you. 1. DBD is a horror game. However, the motion that the new survivors are standing in place, It's hard to accept that behavior of person who feels fea
    3 comments 31 views last activity
  • I've seen a lot of changes suggested for the tiny twin, so I figured I'd put my favorites here. 1. Give bloodpoints for being chased by victor. Seriously, how is that even a thing that isn't already there? He's a killer, he's chasing, gimme the BPs. I've heard it theorized because he doesn't have a terror radius it messes it up, but he's got that snarling thing, so use that as the level. 2. Le
    2 comments 41 views last activity
  • Instead of what was proposed how about we do the following: While injured If you do any action, besides entering the locker and healing/mending. You become broken for 120 seconds. While broken if you use DS, killer still gets stunned for 5 seconds but your broken status goes back up to 120 seconds. While injured (and not broken) when DS deactives you get healed one health state ignoring deep w
    3 comments 11 views last activity
  • How about you dont die after you get hooked 3 times. Instead there are 8 hookstages for all survivors, once you get hooked one stack of hookstage gets depleted. When all stacks are depleted, every survivor that gets hooked dies. Now since that would make killer harder there would need to be some gen slowdown implemented into that system. You could implement the following: No debuff until kille
    5 comments 71 views last activity
  • I feel like this would add some intensity to chases. Obviously the gameplay would be harder, but I would actually feel fear in a horror game not being able to see around corners to spot a killer. Anyone else think this would be nifty? Obviously not likely to exist, but fun to imagine.
    3 comments 61 views last activity
  • I know I cannot be the first or only person to say this, but I'm keeping it alive. EVERY trial should have an obsession even if no obsession perks are used. It is crazy that the killer gets to "know" that no survivor is running DS with no work or effort put in. Killers (myself included) are far more likely to tunnel. On the flip side you are forcing survivors to run DS when they might prefer t
    1 comments 11 views last activity
  • The devs needs to do something with this map I was playing killer, and I got destroyed because of all the pallets I was forced to destroy I counted them, there was at least 20 pallets, 15 of them were safe pallets... ######### is that? Next time I go on this map I'll just wait in a corner
    7 comments 102 views last activity
  • If you want to leave victor somewhere you have to release him (automatic switch to victor pov). Then you must switch back. This process is very convoluted and wastes a lot of time. Being able to just leave victor on the floor without having to double switch would make Twins gameplay much cleaner and would make victor far more useful over the course of a game.
    0 comments 21 views last activity
  • It's stupid that you require two people to derp around in a custom game to test something or warm up. This has been something the community has wanted for ages yet the ######### mobile version has it as well as bots to practice against. Why isn't this in the ACTUAL game?
    Mod
    12 comments 581 views last activity
  • What were the dev's thinking when they designed midwich with object still as it is. Literally most of the killers can't counter it. Literally just ran into a group of 4 people using it. I just dc'd because literally can't do anything about it.
    7 comments 71 views last activity
  • Bubba: Shop Lubricant - An oil specifically formulated for Chainsaws. A special additive prevents oil throw off. Slightly decreases charge time on Chainsaw Sweeps after a successful Chainsaw Sweep attack for 15 seconds. (3%) The Grease - A thick yellowish ooze, concocted by the Sawyers. Used for all-purpose lubrication around their house. Moderately decreases Chainsaw Sweep cooldown on succe
    2 comments 51 views last activity
  • not all breakable walls are good to have up and if the killer doesnt break them it can be bad for a survivor (not like we dont have enough advantages but this might help killer too) survivor can take an amount of time (maybe 10 seconds?) to break a wall which gives a killer an alert and awards survival points it takes survivor time which can help the killer it adds a way for survivors to get
    4 comments 31 views last activity
  • Short: Rework that removes Hex Perks dependency of ONE totem but makes them dependend on all FIVE totems and makes their intensity dependend on the amaount of totems ingame. LONG: The effect of some hex are very strong on the one hand but on the other hand they may be destroyed 20 sec into the game. I suggest reworking every single Hex perk to have their intensitiy dependend on the amoun
    32 comments 191 views last activity
  • There needs to be limitations to stop survivors being able to see the killer during chase by healing with a medkit or self care when the killer is using nurses calling. This will lead to problems on long loops or places like the killer shack where all you need to do is tap heal to get a glimpse of where and what direction the killer is heading. I can already see the complaints when survivors
    6 comments 31 views last activity
  • At Rank 1, I just played a match where I capped BP in all categories and STILL received a Ruthless; I could not earn any more to get merciless. Don't believe me?... Screenshot (14).png Screenshot (15).png Screenshot (16).png Devs: what are we supposed to do in this case? Play better?
    4 comments 31 views last activity
  • Put "great heights" on all the maps. I don't want to play Haddonfield offerings but that seems to be the best way to avoid getting maps like Shelter Woods that have nothing to fall from.
    4 comments 51 views last activity
  • I just don't get the math on this Emblem. It says you need " at least nine" Hooks. Well I just got eight and that's only one short and I sacrificed all four Survivors so I should probably have at least a Gold for the challenge I'm running and... I got a Silver. Mother[bad word]er SILVER ?! I'm already really upset at this emblem for never giving me anything other than Bronze even when I get
    0 comments 41 views last activity
  • This perk will is free, the perk could now benefit the killer but at the same time be really OP for the survivor. It's just a design, be chill. Perk: This is not happening The perk will be applied when healthy Decrease the killers terror radius by 4/8/12 meters but Increase the killers red stain by 1/2/3 meters. The killer terror radius will be (Most killers) 12 meters for you but only you.
    1 comments 11 views last activity
  • Why? I didnt disconnect. Playing this solo que survivor waiting 10+ mins for a game... Only to have someone dc. Thats ######### right there. The icing on the cake is losing rank points. Can we fix this please.
    0 comments 21 views last activity
  • Please just increase the time it takes for Deathslinger to ADS. In the current version when Deathsligner has his gun loaded they are able to "quick scope" survivors at any time. This makes it so that in chase at any point where the killer has line of sight of you, they are able to shoot you. Now, If you add a delay to when his gun is ready he starts to have counterplay in chase similar to huntres
    31 comments 341 views last activity
  • hey all, today i'd like to share an idea ive had a short while ago regarding the Deep Wound and the Blindness status effect. As we all know, being inflicted with Deep Wound makes the Survivor run on a timer. This is visually indicated to everyone with a bright orange bar underneath the survivors name, the bleedout bar, which slowly ticks down to their imminent doom, should they not be running or
    0 comments 21 views last activity
  • Obsession Mechanic Okay, I'm not sure if this was intentional or by design, but why isn't there an obsession in every game? I know that if neither the killer or survivor is running an obsession based perk, there will be no obsession selected. However, with the rework of DS and soon to be more balanced, it would be nice to have an obsession in play so that it adds a risk to tunneling survi
    5 comments 71 views last activity
  • He is the only killer in the game with the ability to down everyone in 1 hit with 1 use of his power since he can make it last for a very long time. (I'm not counting ghostface or Myers because their ability is more than just the instadown aspect.) It is beyond strange that he has this ability yet people like billy have to stop after downing 1 person. Make his chainsaw stop after it downs 1 perso
    12 comments 91 views last activity
  • I've tried playing some killer again, but I'm constantly getting survivors in red ranks. I just hit green rank and I'm constantly being tortured by survivors who have more experience than me. I don't think I can even enjoy trying a new killer anymore. I tried the whole roster and each and every one of them makes killer less enjoyable. It's not fair, and nothing changes. I no longer have ruin to
    1 comments 31 views last activity
  • If survivor can open and find chests around the map , killer should be able to smash them so they are unable to use when destroyed . Just a thought.
    Mod
    27 comments 322 views last activity
  • Repair 12 generators. Wow, tome 1 had repair 4 generators, and you get the same number of rift shards as a reward. Try and make it anymore obvious that these challenges exist only to get people to grind hours on the game and prop up your active players numbers. Oh and don't forget Fully deplete 6 medkits. You might remember this one from... LAST BLOODY TOME. Again, the challenge was for the same
    10 comments 83 views last activity
  • It's basically the only way some of y'all can get kills. I don't care if you got smoked and want at least one kill, if you sit and proxy camp a body because you can't pressure gens you deserve to be brown rank no matter what. Noobs or not you're not good at the game. They should honestly increase the bloodpoint penalty for being within proximity of the hooked survivor
    22 comments 411 views last activity
  • Most people know that second chance perks aren't OP on their own, but become OP when they're stacked, and completely broken when SWFs use them in certain orchestrated sequences. So, in an effort to balance that, exhaustion could be added to the deep wound status effect. As it is now, people can stack endurance with exhaustion perks, which is probably a good starting point, as it's the most stack
    32 comments 461 views last activity
  • When removing totem, survivors get "Cleansing" Blood points. In Korean server, it is translated into "정화조". But, It should be changed to "정화" Because 정화조 means "Septic tank". I think translation company is Russian or Chinese company...Many translation is wrong in game...
    5 comments 41 views last activity
  • you give killer a breakable wall to break and it literally does nothing. you can get looped around the building through 2 different windows. best part is putting a generator right next to a ridiculous window. Disgusting map boring gameplay.
    6 comments 91 views last activity
  • For those of you who don't know, No Mither is a perk that allows you to pick yourself up from dying state no matter what. Great! Swag even! However, it comes at the expense of being stuck in broken effect for the entire game. This often leads to tunneling and the killer knowing that they shouldn't let the survivor who's been in this crippling state get themselves up. This lead to a perk wit
    7 comments 91 views last activity
  • To all you ghost face mains, you may have realized how they changed the daily, so that you no longer need to down a survivor you marked while leaning from a corner, and instead either just mark them, or mark them and down them. This made it a lot easier to get the daily done and made it more feel like you're playing the killer because of the daily, and not playing around the daily (if that makes
    6 comments 61 views last activity
  • Why did you change the animations?? Noone ask for this. Its terrible i hate the way the characters run and react to hits now before everyone had there own way of walking and running they seem scared and nervous now you changed it they look uninterested with this super hero type stand. It sucks really bad my daughter doesnt find cheryl mason cute any more because she walks like a tough guy. You gu
    14 comments 411 views last activity
  • In order to activate the perk, you have to be running for a total of three seconds and it will deactivate the second you stop running, kinda like head-on. This is mostly to punish survivors for making mistakes when you manage to get the jump on them. If they want to use the perk, they must continuously run with no stopping. This includes throwing down pallets/ hook saving, and slow vaulting becau
    12 comments 161 views last activity
  • Since DS is getting nerfed to make sure it's an anti-tunneling only perk. How about balancing the nerf out with a buff that goes in line with making a straight anti-tunneling perk. Let DS give you it's regular ability to stun a killer or also have the option to fully recover from a dying state (Using either deactivates DS for the match). That will keep killers from tunneling you and slugging y
    11 comments 301 views last activity
  • Then make it a little bit harder to depip. I have had multiple games where I get multiple gens done, cleanse totems, and rescues hooked survivors but if I get downed and the killer decides to face camp me (which happens a lot more then it should) I will still depip. That’s the most frustrating part about face camping and hard tunneling: the fact that it is an almost guaranteed depip.
    13 comments 201 views last activity
  • Cut off the Lights pole: cant see them from afar. Gen covered by other objects: 3-4 survivors cant sit on the same Gen Allow Killer to kick finished Gen, once per Gen, only regressed at 95% and stop. Or give Killer 3 tokens, kick a finished Gen spend a token.
    7 comments 131 views last activity
  • With the talk about Hexes and whatnot, I think it'd be a benefit for there to be an indicator of totems left on the map. For Survivors, it would be a simple icon that lights up when any totems are remaining; it would not say how many or if any of them are Hex totems, only if there's even one remaining. For balancing, this could be given only to Survivors who are solo queued (if necessary).
    45 comments 603 views last activity
  • Hello :) I've been playing DbD for nearly two years now and I couldn't help but notice today, while playing, that the survivor queue can sometimes be quite long ^^' Now I am a patient person, so I am not here to complain about queue times :3 I wanted to suggest, and I'm sure this has already been suggested before, that when selecting a survivor from a specific DLC chapter their chapter theme m
    0 comments 51 views last activity
  • I've never seen survivors burn this map offering so much. It's unplayable for killer, there's nothing you can do but kick pallets. It spoils the entire game more so than any other map and should be disabled until a fix is in place. Can anyone at the company actually come out on record and say this map is well designed and justify it? does anyone working there actually believe that?
    3 comments 201 views last activity
  • A ban needs to be more strict but at the same time more forgiving. This idea is really cool and I think it'll be truly fair, in my opinion obviously. If a survivor DC's, they can't play survivor until they play a game of killer, or wait 24hrs. If a killer DC's , they can't play killer until they play a game of survivor, or wait 24hrs. You will also have to wait 24hrs if you play killer, DC
    5 comments 41 views last activity
  • holy ######### i get so tilted by this. i accidentally click to get to the rift before i can say gg or anything in post game. if i want to see the rift ######### i'll hover my mouse over it myself it doesn't need to pop itself out at every chance it gets.
    1 comments 11 views last activity
  • Here's an idea to put in the "fixing gens" box of ideas. When survivors start repairing a generator their repair speeds are slower but the more they stay on the generator the faster it becomes, making them take around 80 seconds if they just stay on it the whole time but much longer if they have to let go and come back to it later. This rewards killers pressuring survivors off generators and doe
    2 comments 182 views last activity
  • Alternative name - Disorientation As long as this totem is lit, all survivors within 30 meters of an uncompleted generator will have all game sounds directionally reversed. Explanation - Basically, left sounds will come from the right, right sounds will come from the left, front sounds from behind, and behind sounds from in front.
    0 comments 11 views last activity
  • So basically on pc you can do the ''intentional'' J flick, aka 180 degree flick, to counter survivor hiding around corner, object and using his power at most loops... on ps4 best you can do is slightly more than 45 degree, add that to worse control and framerate issues it makes Blight on console nowhere near as good as his pc counterpart... also a little spin is enough to counter your dash in the
    4 comments 131 views last activity
  • Everytime I see this offering right now I want to DC. Almost every Pallet is a god pallet and there's what...30 pallets? How did this get through testing? I just faced a 4man console SWF and the only reason I won was because they 3genned themselves and I played dirty like hell.
    9 comments 101 views last activity
  • Increased limit of bp per a match to 50k bp Increased the overall bp limit to 1.25m bp Adjusted the amount of bp earned in match for actions to match the increased match limit Simple and I think effective Thoughts Edit made the common bp offerings cost 1k each Edit 2 rip trying to think out of the box but just puts remove perk teirs. so thanks to those who did put something usef
    14 comments 211 views last activity
  • One time ever, the entity has loosen it's grip. Increase totem count by 3/4/5 At the beginning of the trial, all survivors get the "party time" icon. Each dull totem a survivor cleanses rewards them 250% more bloodpoints per totem (5,000 bloodpoints). When a survivor cleanses a hex totem, all bloodpoints are removed. (Max 60,000 bloodpoints)
    3 comments 41 views last activity
  • @NotQueen I just want to say, the new killer is very weak but god, the fact that he laughs when someone dc's and seems to like being hit with pallets is awesome! Also, he winks at you in the lobby! Those are VERY nice touches but the laughs when someone dc's is probably my favorite XD Please add more of these little niches' to other killers! Would love to hear Billy giggle from a DC XD
    5 comments 91 views last activity
  • The speedster base 120% move speed power is a floating lunge (slightly faster than normal lunge with a short cooldown and can be used to cross over gaps) add-ons to increase power lunge range lessen cooldown give status effects etc perks: catching up - when stunned gain a small speed boost (has a cooldown) over-zealous - gain more bp for basic actions in each category (20/35/50%) Losing
    0 comments 21 views last activity
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