Feedback and Suggestions
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Reducing the cooldown of an exhaustion perk from 40 seconds to 32 seconds is quite nice but this require 2 perk slots. I think a small buff will be nice, it won't stack anymore though. Vigil (Current) You and your allies within a range of 8 metres recover from Exhausted, Haemorrhage, Hindered and Blindness Status Effects 10/15/20% faster. Once out of range, this effect persists for8 comments 151 views last activity
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Buff - You start the trial healthy. Very major problem with this perk, I’m not sure any other perk does this for either killer or survivor, but it alerts your opponent that you have it immediately. By telling the killer you have this perk, the only guarantee against slugging it gives you is that you will be hooked immediately. Without the ability to have your opponent unaware until the perk has7 comments 31 views last activity
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Continously nerfing survivors and buffing of killers since the game was released has made the killer role way too easy. Nerfing survivors over and over, nerfing survivor perks, nerfing map sizes, significantly nerfing survivor defenses, and releasing powerful killer perks, slowgen perks, tracking perks, and buffing perks to be unfair such as tinkerer where it punishes the other side for doing th63 comments 1,581 views last activity
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"When a generator is completed, the auras of generators, chests , and Totems within 64 meters of you are revealed for 10 seconds." Detective's hunch is not showing the auras of opened chests, even though the perk does not specify unopened chests. ---- Plunderer's Instinct: "The auras of unopened chests and items in the environment are revealed to you when standing within a 32 meter range.0 comments 11 views last activity
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Prologue Amanda Young, The Pig, is a pretty fun killer to play as and against — she's very unique . However, there are some things that makes her less likely to be picked up and I want to address those issues to make her fun for everyone. Reverse Bear Traps ( abbreviated as RBTs ) They are unpredictable and can be frustrating on both ends. Required SolutioNs First Solution : Separate0 comments 21 views last activity
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While you are injured, reveal your aura to all other survivors within x/y/z meters2 comments 31 views last activity
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2 comments 31 views last activity
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In Mobile version survivor can see other survivors perks. Maybe It should have on other platforms. So just then I can make a strategy. Little buff for solo survivers. What do you think? PS: I am not design! Muhauhauh8 comments 121 views last activity
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What is up with this tonight? So many killers are going out of there way tonight to tunnel and nod when they catch you. Repeatedly smacking you on hook while nodding yes rubbing in your face. to add insult to injury running your mouth in post game asking "y u mad" Like damn what is up tonight? bad previous matches so you feel the need to make the next group of people feel like crap cuz of it or w4 comments 101 views last activity
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Huntress: Iridescent Hatchet Successfully landing a hatchet on a survivor refunds you a hatchet. Lockers no longer restock your entire hatchet inventory, but instead give you one hatchet per search . Can reward the huntress with extra hatchets, but can be an unforgiving add-on if you miss hatchets. Myers: Tombstone Piece While in EW3, grants the ability to grab6 comments 61 views last activity
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right now head-on has absolutely no counter besides not walking near a locker. There is a shitload of lockers all over the map. Avoiding every locker is just crazy. This perk gets even worse with a coordinated SWF that will abuse this perk to the point you'll NEVER be able to effectively chase someone. There needs to be some counterplay like forcing an exposed effect without needing10 comments 101 views last activity
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I know that the developers (those who are responsible for the animations) will never look here, will never listen to this appeal, and are unlikely to respond at all, but I want to report a very bad decision to change Bubba's animation during a tantrum. Previously, the animation was very beautiful, juicy, and perfect. Remember how Bubba swung the chainsaw in different directions? There was a time.0 comments 21 views last activity
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There's just no counter to keys, moris got gutted into uselessness so keys should get bent too. It's especially complete BS that keys can be found in god damn chests.42 comments 291 views last activity
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It's not a huge deal, but when you're working on a generator or in the area of a killer hooking a survivor. Sometimes when the killer hooks a survivor, you can't see which direction they are going in because of the obnoxious circular aura effect.4 comments 31 views last activity
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The length of time need to wiggle of the killer's should should be based on the speed of the joystick In the past games i have played wiggling is basically pointless it is almost impossible to wiggle of because of the time need and how it is based and specially the fact how there are so many hooks in one spot either decrease the amount of hooks are make the wiggle time faster1 comments 21 views last activity
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Hello BHVR and community, today I thought it would be nice as a survivor to have an item that works like iron will for a short time Something like: Rotten Bite wood A bite wood made of an old rotten branch. During the trial you are able to use the bite wood once to suppress grunts of pain caused by injuries by 100% for 10s. Something in this direction, I think. Best regards,8 comments 52 views last activity
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Had 5 games in a row with terrible teammates and awful games in general. I faced 3 basement campers i dont dc but i came close to dc. Goddamn the frustration was real and when im mad generally results in me punching something. Taking a break from dead by daylight will do cuz if that string of awful game keeps going i'll likely end up with a mashed up controller or whatever.2 comments 12 views last activity
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Im happy that I'm seeing more posts about this, blights turn rate in his lethal rush lunge on console is terrible. its just not fun bouncing to get an angle on someone and then they just move 2 inches and dodge it completely because I can't turn my attack. please devs make it so blight can lethal rush attack as good as pc. I was so happy when you changed oni's flick on console, please give blight0 comments 21 views last activity
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So the goal of the nerfed DS is to be just a simple antitunnel perk. It should be a default survivor ability. It would punish tunneling and make the game more enjoyable.3 comments 41 views last activity
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I feel like the system of hex totems needs to be changed in some way because if you hit a SWF (And at higher ranks you will) and run a hex then I can assure you that the moment the effect of the hex shows itself these people will just leave what they're doing and just run through most if not all of their memorized possible totem locations. As a killer I'm supposed to be on survivors to kill them3 comments 42 views last activity
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Dead hard was better in the Ptb for the Clown rework. You took nice curves, 360 dead hard, but now It`s the same as always!0 comments 61 views last activity
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The battle pass Yui Kimura torso skin called Crash Course skin has a helmet attached to her packbag and its a dope looking helmet in my opinion, idk who designed it but allot of props to them cause its dope.3 comments 151 views last activity
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I have designed a perk called "Materialize", it doesn't exactly "break" the wall but rather makes it disappear and reappear. Here is the description. Materialize After a generator is completed, gain a token. Each token can remove a breakable wall. The wall is replaced after 5/4/3 seconds. If the wall closes as your walking through, you will take a health state. Pros You can take a breakabl2 comments 31 views last activity
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I thought of this tonight while looking through the items on one of my characters. What if BHVR converted any leftover event items to the next event? To explain, I have Pustula Petals on my Jake. Instead of leaving them in my inventory completely unusable, why not just convert them to Red Envelopes for the current event?1 comments 11 views last activity
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The length of time need to wiggle of the killer's should should be based on the speed of the joystick In the past games i have played wiggling is basically pointless it is almost impossible to wiggle of because of the time need and how it is based and specially the fact how there are so many hooks in one spot either decrease the amount of hooks are make the wiggle time faster this problem needs t6 comments 51 views last activity
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This is more of a focus of what could be changed on a gameplay side more than a visual side warning this is a long post visual guide summary of changes Change the layout of the map houses no longer have a backyard as they are all pushed up against a wall there are still openings on the sides of the houses (even closed) so you are never cornered house0 comments 11 views last activity
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I was just playing a match on Lery’s, I was in the middle of a chase, then there are 3 of them there. Boom, 3 man hatch escape from a key she found in a chest. If, or hopefully when, keys are nerfed, I’d like to see an unlock animation and every rarity but UR only allowing one person to escape. BHVR, I hope you will eventually get around to nerfing keys, but you’ve been losing a lot of credibilit12 comments 81 views last activity
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When survivors spawn they have to obtain a part to attach to a generator in order to work on it. Parts can be found on hooks. Each hook has 1 part. Any survivor can then start working the generator. - brand new part add-on turns into a regular part. The whole point of this change is so that if the survivor spawns right next to generator he can't start repairing it instantly. You are required to m1 comments 41 views last activity
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So wraith got less addon dependant this ptb thanks to his windstorm changes, however I think this could go one step further, he still lacks a decent chase mechanic , so I had an idea..I saw the otz video he posted recently about the coiled serpent addon I think its called..? The one where you decloak and get a short burst of speed after..then it hit me, finally the perfect upgrade for wraith7 comments 51 views last activity
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I would like to have a feature where you can trade unwanted items back to the entity for blood points. Doesn’t even have to be what they cost. Half that even.0 comments 11 views last activity
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Its been getting bigger and bigger ever since release. I had a survivor standing roughly where the red oval shape is in the image. So I KNEW there was a survivor with Head On in the locker. I'm pretty sure they had DS at that time so I wasn't going to bother trying to get them out anyway. I figure maybe if I hug the left wall I can get past, surely...0 comments 161 views last activity
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Every single time you see someone near the school its the same boring thing. Vault the fence and around, vault the fence and around, vault the fence and around. Doesn’t matter which side they vault its the same thing. The school itself is just one bit hold W zone. There’s literally no gameplay but hold W. I’m just gonna afk or facecamp from now on depending on which killer I’m using because the0 comments 12 views last activity
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NOED If a dull totem remains when generators are powered, NOED activates. While NOED is active, all survivors suffer from Exposed and Hindered (-4% movement speed). For each dull totem a survivor cleanses during the trial, their movement speed is increased by 2%, up to 100% movement speed. -- Why? Because a major problem I have with this perk is that whether I cleansed 0, 2 or 4 totems, I am20 comments 151 views last activity
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Your terrified of what's to come, you can't even blink. When injured, Increase the killers terror radius by 3/5/7 meters and red stain by 1/2/3 meters. "anything is better than being scared while awake but now's not the time to fall asleep".0 comments 21 views last activity
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So I know people wish they couldn't play against a specific killer for example. Clown because they have coulrophobia, Plague because they emetophobia or have suffered from an ed and can't handle that stuff, Doctor because they can't handle visual or audio stuff at tier 3 or have can't risk the flashing visual stuff. Well, my idea is to have a thing where you can block out what killer you can't2 comments 21 views last activity
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I am so sick and tired of getting absolutely blown out every single game by survive with friends. Its literally night and day when I play against a 4 man survive with friends and a game where there are only 2 people teamed up or solo survivors. I have a few solutions on how the devs can fix or improve the game. 1) Make it to where only 2 people can be grouped together to remove 4 man swf grou6 comments 81 views last activity
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I think it would be perfectly balanced. Give more information for the killer about how many players are playing on SWF or solo. concept idea: this is an example with 4 survivors in 1 SWF. Playing against survivors in SWF is challenge hard and I understand that some killers maybe dodging lobbies but the solution is simple, just give him extra blood p5 comments 41 views last activity
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I don't know what it's like in the PTB currently, but I ASSUME that currently the hatchets in a Locker are replaced with knives only when the Killer is the Trickster. If that is not the case, disregard this entire thread. It'd be neat if the contents of locker was randomized between the hatchets and the knives (or any future items in a future chapter) when not playing as/against the Trickster/H0 comments 11 views last activity
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Hi all together, I suggest that the end-game soreboard should use a colour system to show solo survivors and SWF groups. Colours: 1 - Dark purple for SWF 1 2 - Light purple for SWF 2 3- Green for solo survivors Please look at my examples below. SCENARIO 1: 2 different SWFs in one lobby - SWF 1 in dark purple, SWF 2 in light purple: SCEN23 comments 471 views last activity
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either change one of his red add-ons or make it his base kit. When spearing a survivor he should be able to pull them through a pallet and break it. When doing so this counts as the chain breaking so the survivor will be put in the deep wound state and deathslinger is stunned for a few seconds. It balances itself. So he absolutely cannot get a down or anything and is stunned for a few secon4 comments 41 views last activity
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What's the Idea? This might sound stupid but I think survivors should get a hex like perk, similar to devour. This perk will feature a new mechanic where the killers can only cleanse hex's. the hex could be meta but if the killer is also running hex's , all hex's will be cleansed at the same time. This doesn't stack. It'll take the killer 5 seconds to cleanse a hex totem. If the killer is not ru8 comments 51 views last activity
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Does anyone else think that a majority of the reworked realms now have horrible lighting? On maps like Badham, Autohaven, Swamp, and now the Asylum I feel like it's too dark for killer and survivor. The only time I can actually see normally is when a generator is lit up. I feel as if they need to make some of the new reworked maps a bit brighter than they are.5 comments 51 views last activity
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This has probably been asked before, but have the devs given any thought recently to a system where you can trade in offerings and addons for different types? For example 5 of the same item for a random one of the next colour up, or one item for two of the next colour down? It would be very handy to: 1. Cut down on useless items in the inventory 2. Give a second chance at an item you actu2 comments 21 views last activity
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This killer would be a basic M1 but will have 5 stances (Switch like the clown bottles), each stance would have a 10 second cooldown. Each stance will deactivate after downing a survivor. 1 - Swift - The killers movement speed is switched to 4.8 m/s, for 10 seconds. 2 - Sloppy - The killer can apply a moderated decreased healing effect, for 10 seconds. (Cooldown not effect) 3 - Savour - After3 comments 81 views last activity
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why would you rework beloved by the whole community autoheavens realm in to some wierd muddy location? it was so plesant and fun to play , it had such good colors that it was relaxing for my eyes were those maps approved by community or something like that? I cant belive anybody might like it27 comments 361 views last activity
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If we want people to stick around (and to punish those who abuse broken killer), we should allow survivors to each pick (or maybe even just vote on) one killer that can’t be played that trial. I can’t play against ghost face and would love to never see that busted overpowered thing again.44 comments 391 views last activity
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Does one thing: Lets you instantly down the first survivor you encounter. does nothing else. This way I dont have to constantly run ruin Pop or another some other slowdown perk that can be destroyed, that is situational at best and does usually nothing to alleviate the fact that the first chase, if it takes more than 30 seconds; results in you losing 2 or 3 gens immediately. If it has to be tie0 comments 11 views last activity
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Situation: Trapper, one gen left with a perfect 3 gen, someone gets downed and I hook them. What is he expecting? That I go to the other side of the map to wait that he gets unhooked? When he got unhooked I wanted to go for the unhooker but the unhooked survivor ran behind him, classic borrowed time Bull****. Because I hate that I waited a few seconds hit him and downed him. Instant dc and lo2 comments 51 views last activity
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Or at least take haddonfield out of the map rotation and do it again sometime.1 comments 21 views last activity