Feedback and Suggestions

Our team will be happy to read these!
  • I don't get why Victor's pounce doesn't break pallets. It's vulnerable for Victor already to miss a pounce, it should allow him to break pallets. It has a charge time, a huge delay and only one state damage on hit. It should guarantee pallet breaking.
    23 comments 281 views last activity
  • This game has been a toxic dumpster fire tonight, for the love of god BHVR make a solo play mode. Even friday the 13th has a solo play mode, yeah its nothing grand but its something at least. I'm tired of having to spend time online with tantrum throwing children. Time to go spend my time on something else I'm shaking my head and walking away today.
    15 comments 221 views last activity
  • Swf needs some kind of nerf. It's just not fair right now that 4 people talk to each other, can a optimized 16 perk build and combine perks and offerings perfectly. These are only advantages that a normel survivor don't have and who are making the killers job much harder than and sometimes make it impossible to play. Yeah I know there are much more normal people who just play with friends to ha
    22 comments 201 views last activity
  • So please everyone, before you start burning down killers and all their perks, please hear me out. So I had the idea of giving both killers more counterplay against the 12 possible perks survivors can bring into a trial whereas the killer can only bring 4. And make it rewarding to prestige. So my idea was that, when you reach prestige rank III on a killer a fifth perk slot opens up. But not a
    5 comments 91 views last activity
  • Title ^ Ever wanted to make a stealthy play with insidious but the moment you move... ALL OF CHINA KNOWS YOU'RE THERE? If 2 seconds is too long, you can perhaps do something in 1 / 1.5 seconds...
    6 comments 61 views last activity
  • INTRODUCTION (YOU DONT HAVE TO READ THE ENTIRE POST BUT PLEASE READ THIS) : I haven't started writing this yet, but I can guarantee you that this will be a long post. This is an idea I've had for a while now, and I've refined it so that it could lighten some of the issues the game currently has, such as: Tunneling Camping Survivors being sacrificed even though there are some people who have
    32 comments 311 views last activity
  • I guess I was expecting too much from BHVR. That he would be turned into a viable Killer. Nope. Let's give him a bottle that makes him a little faster, but can also benefit survivors.
    80 comments 1,281 views last activity
  • Decisive Strike is extremely meta defining because its existence in a match forces a Killer to change their playstyle. So what if there was a perk that was even more meta defining. Introducing my idea for the strongest anti-tunnel perk in the entire game: All For One You cannot be killed or sacrificed until all Survivors in the trial have at least one hook state. "What do you think you'
    50 comments 5,651 views last activity
  • Yeah yeah I know you get a bloody cosmetic and a better chance to get good stuff of Bloodweb but common... There should be something special for that big grind. Here are some ideas for that: 3th item or addon slot 5th perk slot (This one is only used for hex perks or the ones that are unlocked from start of the game) Double offering slot (The second would only be for bloodpoint offerin +50%
    7 comments 141 views last activity
  • I WOULD LIKE MORE OF A VARIETY OF SURVIVORS TO PLAY AS I'M HOPING THIS CAN BE A THING LIKE YO COULD PLAY AS TEE GRIZZLEY OR LIL BABY OR LIL DURK.
    10 comments 91 views last activity
  • You have over seventy perks per side. Sure, they're alphabetical, but you're still scrolling through the list to find what you want. Isn't it just common sense to have a function that lets you type in the perk and pull it up?
    Mod
    6 comments 61 views last activity
  • ...and possibly hackers. I'm proposing to make it mandatory to link your BHVR account with your game to play it. Or make something akin to that. Now, now, hear me out: We've all seen THAT survivor/killer's steam profiles: absolutely blank page, steam level 1, hidden friends, hidden games and statistics, stupid and provocative nickname. These people - kind of annoying most of the time, righ
    9 comments 284 views last activity
  • She's strong. Overpovered? No. At least not against coordinated swf. So here is a change that would give more counterplay, while forcing survivors to use their heads. Change her movement speed, power duration and power recharge speed addons. Reduce their effectiveness, so that survivors could tell in certain situations if spirit is faking her power and just standing still. Since now you'd have
    3 comments 31 views last activity
  • Literally just got done playing a match where 2 survivors DC'd right at the beginning of the match. You can watch the match if you want, I'll post a link to it below. After playing the short match, found out I de-pipped. I'm assuming the same thing happened to the remaining survivors who did not DC. Props to them for not DC'ing. Players should not be punished because other people decided t
    3 comments 21 views last activity
  • Bitter Resistance Survivor Perk: When hooked, for the next 20/25/30 seconds, if the killer is within 24 meters of the hook, your entity progression is reduced by 50/70/90%. The killer can see this effect as a debuff on their UI. Rationale: Basically, an inverted Camaraderie. If the killer camps the hook, they will need to wait longer for the survivor to be sacrificed, giving the other survivor
    0 comments 21 views last activity
  • D-pad is completely unused. Let us assign two buttons for turning 45 degrees to left and to the right
    0 comments 11 views last activity
  • Babysitter After rescuing a Survivor from the Hook , the Unhooked Survivor leaves no Scratchmarks or Pools of Blood for the next 4/6/8 Seconds. If the Unhooked Survivor is no longer within 8-Meters of you during Babysitter's Active Time, the Unhooked Survivor sees the Killer's Aura and gains a 7% Haste Status Effect for 4 Seconds. You see the Killer's Aura and the Killer sees your Aura for 4
    1 comments 31 views last activity
  • I know that BHVR will never touch this set I just feel that it really had potential and they disappointed a lot of people (if you like the skins that's good this just my opinion and what I would have done instead of what they did) #1 Dolly Guitar Kates skin is Referencing 50s Revival the name itself I'm pretty sure is a reference to Dolly Parton Dolly Parton wore a lot of contry aesthet
    3 comments 101 views last activity
  • I just had a game where a toxic OoO spent the whole game just disarming my traps. Just made me an m1 killer which defeats the purpose. Trapper is hard enough to try and set up. Trapper needs addons which block aura reading abilities when placing traps or the devs need to stop listening to Otz. AKA the clipper killer.
    31 comments 751 views last activity
  • There are way too many perks in this game. Every year 24 more are added. Grind needs to be reduced somehow, so here is a proposition: Add 2 levels of challenges for each perk, which will allow us to level perks to tier 3. A set of challenges to level a perk from tier 1 to tier 2 and another set of challenges to get it from tier 2 to tier 3. For example: Bbq and chilli tier 2 challenge - hook
    2 comments 21 views last activity
  • Something I commonly hear among my friends are that most of the survivors are really ugly. Possibly because of the bad shading on their faces, awkward wrinkles and weirdly shaped eyebrows. So I thought: Why not give everyone a big facial makeover? Make it more pleasant on the eyes. A lot of players will appreciate hot/ beautiful characters especially on the women. Here's a picture I found on the
    2 comments 171 views last activity
  • Seriously why isn't this a feature? If I knew the game was going to be laggy af even though my ping is 40 I wouldn't play. I dont even get why I'm matched with players across the world, it's not fun to either have teleporting survivors or bad hits when pallets are fully dropped. Surely this isn't much to ask?
    4 comments 52 views last activity
  • The Legion pin (green addon) leaves survivors broken for a minute if you hit them while they are affected by killers instinct. The Defaced smiley (yellow addon) pin leaves survivors mangled if you hit them while they are affected by killers instinct. Their use to be a time limit of the yellow pin but ever since that was removed its been his better addon as it will buy you more time if survivor
    0 comments 21 views last activity
  • Most other games have it, it's just splitting it into 2 separate modes. Solo que, and SWF. For those in SWF if they didn't want a full group they would be placed in Flex que where the system would pick an MMR killer accordingly. Ok since a lot of people are confused as how this would work let me clarify. These modes would ONLY APPLY TO SURVIVORS. Killer's would not get a say, the system would a
    8 comments 41 views last activity
  • Too often I am stuck defending the hatch from a key player. It takes 2 hits to down them by the time I get to the first hit they already at the hatch, open it within a second and jump in. There is literally nothing I can do to prevent this. I feel like if hatches had an opening animation this would help. I would even suggest the animation resets like bones when they get off the hatch so
    4 comments 51 views last activity
  • Most people know that second chance perks aren't OP on their own, but become OP when they're stacked, and completely broken when SWFs use them in orchestrated sequences. In an effort to balance that, exhaustion could be applied for 30 seconds any time Endurance is applied to a survivor. As it is now, the most popular things to stack are exhaustion perks after receiving endurance, so this could b
    1 comments 11 views last activity
  • I think it would be amazing if there could be some form of penalty for killers who hook survivors and just camp by the hook. I can't count how many rounds have been ruined for me by a killer just hanging out in front of the hook and hitting anyone who tries to make the save. Takes all the fun out of the game and the chase involved. Whether it be points taken away, taking away their ability to hit
    9 comments 91 views last activity
  • Let me go over some statistics, so you'll understand You get a quick chase, about 10 to 15 seconds. You get a down and walk to a hook, about 5 to 10 seconds You walk across the map to Find a gen the survivors are working on 1 gen Pops This need a fix, let me remind you 1 hook = 8.333% of actions, 1 gen is = 20% of actions. A simple change which I said before is to make it so where it's
    Mod
    15 comments 211 views last activity
  • The DS currently can be used only once. After the nerf I think it should be buffed to be able to use it multiple times, after each unhook. It is really just an anti tunnel perk after the nerf, so it should prevent tunneling after each unhook.
    17 comments 141 views last activity
  • Hitting a survivor gives them enough speed and distance to reach a pallet more than 16m away. So, it really doesn’t become useful until some of the pallets are gone, which never happens because it’s a hex and is removed before a lot of the pallets are gone. Also, once most of the pallets are gone, there's little need for it anymore. If the hit that activates it downs a survivor, it protects you
    4 comments 31 views last activity
  • There should be an immunity to blindness after being blinded. Being blinded again before you’ve recovered isn’t fair. Yes, yes, you can just look up, or down to get it to stop, but anyone who is new that doesn’t understand that will just stand there and take it, like this guy does over the next ~15 seconds of this clip. EDIT: Because some people seem to be missing my recommended change, I'm movi
    14 comments 281 views last activity
  • As it stands, we are currently able to 99 the gates to buy time for unhooks which makes sense, this in turn negates the Blood Warden perk pretty much in it's entirety without any counterplay to it. Understandably this is most often done to counter NOED but that perk is currently extremely strong as is and so I figured this change could buff Blood Warden without buffing NOED. Now keep in mind it
    2 comments 21 views last activity
  • Hey DBD community, I've come up with a concept for a killer perk and would love feedback/constructive criticism on it. Hopefully BHVR will notice and possibly like the idea. The main points of this perk are to reduce chase time with the obsession (the entity spider legs wiggle less), get cheeky hits after well-timed pallet respects while they are slowed down, and remove the obsession from the s
    6 comments 61 views last activity
  • Through my many hours of play and conversation with other people I've pinpointed the 2 most garbage tactics that make this game straight up awful all around. Camping, Gen Rushing. Now I play both killer and survivor so I speak from experience when I say while these might be allowed tactics, they are for all intents and purposes the reason why 99% of games are frustrating. So how do you deal wit
    18 comments 101 views last activity
  • The shape stalk abilty has a huge problem as to the survivor can lose the killer and the killers stalk stays at the same level he should lose stalk if he gets stunned or blinded or if he loses the survivor over specific amount of time
    14 comments 221 views last activity
  • After the Nurse's rework, her base power is fine but some addons need changes. Many of them are not runned so I wanted so suggest some possible changes, to make these addons insanely fun and useful. COMMON ADDONS: Wooden Horse: Moderately decreases additional post- Blink Fatigue duration applied by missed Blink Attacks. 50% decrease or 0.5 seconds. [this addon is fine and I don't wanna
    10 comments 691 views last activity
  • To start off when you break a pallet with your chainsaw you should not be able to recover that fast. Bubba is the only killer with a pallet breaking power built in who has almost no delay when breaking pallets with your chainsaw. Another flaw is that when you hop into a locker and avoid his saw then jump out perfectly to not get hit he can recover his charges so quick that he can still chainsaw y
    27 comments 1,291 views last activity
  • Devs, I want you guys to read this and try to understand where I'm coming from. This nerf will be bad for the game, and killers yet again, hence the uproar. We all knew the second it was paired with RUIN, it would be nerfed. SURVIVORS knew they could get it nerfed, if they complained enough and therein lies the issue. Undying is getting pretty much gutted because Survivors REFUSED to run just one
    4 comments 441 views last activity
  • It occurred to me that it would be good to change the crows for rats since in the indoor maps they are ireal and are much less useful in gameplay . https://www.strawpoll.me/42745608
    Mod
    4 comments 71 views last activity
  • Totems are one of the most rng dependent elements of this game, which can be fun but is often infuriating. I had a unique idea to mix that up. First: create survivor hex totems; to activate these new powerful survivor perks, survivors would have to destroy a dull or hex totem and rebuild it with their hex, indicated by a blue flame. Killers could kick it over, similar to a pallet to remove it fr
    4 comments 101 views last activity
  • 9 comments 232 views last activity
  • What are your thoughts on nerfing DH so you could use it once a chase is lasting longer than 30-45 seconds. That way you could not longer use it for free and being rewarded as a result for a long chase.
    42 comments 391 views last activity
  • Mettle of Man used to be broken. Just 3 hits and you get endurance, simply as that. Now I'm not saying revert it back to how it was, not at all. This is my idea of how they could change it. After taking 2 protection hits, you gain the endurance status effect. Any occasion that will put you in the dying state is ignored. Once you are healed to healthy after the endurance ends, your aura will be
    2 comments 41 views last activity
  • Here's why it encourage the killer to not camp. Simple. To get the most Blood points you have to focus on all survivors not one. And it'll give you an aura that is balanced and counter able. To find that survivor. I don't understand why some complain about a perk the discourages one of the games big complaints camping.
    Mod
    3 comments 61 views last activity
  • Change the name of this add on not all players are adults
    13 comments 1,281 views last activity
  • When you get sent to the cage of atonement, everything seems quiet. Quite unusual when you're sent to a place of torment and punishment created by the forces of Silent Hill. With that being said, one of many influential soundtracks of SH2 was Betrayal. Symbolized guilt and punishment, and I believe it would be great if we could hear it in the cage of atonement. If Konami allows it, that is.
    1 comments 71 views last activity
  • Desperately need a region select option. In ANZ servers am tired of constantly versing the same killers over and over again with 1000's of hours in the game (most of them being twitch streamers) even though i only have 200 hours in the game . Unfortunately am still red rank though and the ANZ player base is too tiny to do proper matchmaking. MMR wont solve this issue since the player base wo
    Mod
    5 comments 81 views last activity
  • I'd love to see an option to disable DLC daily rituals. Currently, getting a daily ritual for a killer you don't want to play feels like a bit of a punishment for buying the DLC. Obviously this isn't a HUGE deal, but just feels bad
    1 comments 21 views last activity
  • Title because I know people like it straight to the point but I'll elaborate below.. I'm seeing a lot of people upset at the mori nerf because keys are now ridiculous against nerfed moris and this is all true. I play Killer and Survivor, I've never liked how oppressive and unfun the old mori was and I also don't like how keys can end a match so prematurely (I still love the aura reading capa
    11 comments 121 views last activity
  • " Oh no! I'm being chased by the killer! Quick, I'd better run toward the hooked survivor! That way I can loop the killer around the hook and call them a camper if they don't let me go free / unhook the survivor for free... " - Solo Survivor(s) 2016-2021 As the killer with Hex: Devour Hope, I have two choices: Commit to the chase and not gain a stack of Hex: Devour Hope if they are unhooked
    Mod
    6 comments 111 views last activity
1 … 926 927 928 929 930 … 1367