What if Insidious allowed you to move for 2 seconds before revealing your Terror Radius & Red Light

Title ^

Ever wanted to make a stealthy play with insidious but the moment you move... ALL OF CHINA KNOWS YOU'RE THERE?

If 2 seconds is too long, you can perhaps do something in 1 / 1.5 seconds...

Comments

  • Basement Bubba gonna give it to ya

  • @[Deleted User] said:

    I just feel Insidious is too much of an annoyance on killers that want to camp. I had an idea for an Insidious rework a while back: every time you hook a survivor, after making 16m of distance from the hooked survivor, you're granted 10 seconds of Undetectable. It would be neat on killers with high mobility and basement Bubba is no more.

    That actually sounds kinda neat

  • insidious would still be a meme perk and honestly it's an unhealthy one.

    I want them to make it so after you hook a survivor you become undetectable for like 10 or 15 seconds so your less easy to follow and predict, as high mobility killers it would also help you get the jump on someone.

  • @AChaoticKiller said:

    insidious would still be a meme perk and honestly it's an unhealthy one.

    I want them to make it so after you hook a survivor you become undetectable for like 10 or 15 seconds so your less easily to follow and predict, as high mobility killers it would also help you get the jump on someone.

    As cool as that'd be, it'd neuter half of Kindred and make solos weaker whilst affecting SWFs a whole lot less.

  • it would probaply still stay the camping perk it currently is.

    Insidious imo is one of the few things in this game that actually need a full on rework.

    for example, why not make it reduce the Terror Radius and give you Undetectable for X seconds any time a Survivor tries to reveal your aura?

  • I would be into the idea of a different perk having your terror radius fluctuate to throw survivors off where it can become massive and also be reduced to 0.