New totem rework/idea
Totems are one of the most rng dependent elements of this game, which can be fun but is often infuriating. I had a unique idea to mix that up.
First: create survivor hex totems; to activate these new powerful survivor perks, survivors would have to destroy a dull or hex totem and rebuild it with their hex, indicated by a blue flame. Killers could kick it over, similar to a pallet to remove it from the game. This would give survivors a new objective.
Next: allow killers to pick totem spawn locations for maps, not specific hex locations just totems in general; would also need to increase number of potential spawns. This would reduce rng and make survivors have to try more to find hex totems. The killer would have to choose wisely cause if they pick really good spots then survivors can find them and place their hexes there. It would be a nice trade-off to give killers more control while providing survivors a counter.
Comments
I'm not a fan of attaching survivor perks to things killers can disable. Especially since the impact of killer hex perks far outweigh survivor perks. It would also make killers take longer during the start of the game to pick totem spawns which isn't a good idea for time management.
It would be an option for killers to pick prior to the game just like their perks, so no additional wasted time for the killer.
This is a bad idea for some reasons. If the killer will choose his dull totem placement and the survivor needs to destroy em so that he can put his perk, whenever the surv use his powerful perk that requires to destroy dull totem, the killer will just patrol the totems cause he know where they are and he can find it quite easily. Moreover there are some killer perks which lets to see if survivor are near to totem or try to destroy it. This perks are sometimes ignored by killer because of some reasons but in a game system where survivor earn their power by cleansing the killer will punish those that will try to do it. Overall the idea in unique but it has its flaws :/
I actually really like the idea of survivor totems. Maybe not have them attached to the same totems at killers, but something like you said where they have to go and build it up and it can be destroyed by the killer as well.
Its a good idea, just needs some refinement I feel like