Some healthy perk suggestions
Bitter Resistance
Survivor Perk: When hooked, for the next 20/25/30 seconds, if the killer is within 24 meters of the hook, your entity progression is reduced by 50/70/90%. The killer can see this effect as a debuff on their UI.
Rationale: Basically, an inverted Camaraderie. If the killer camps the hook, they will need to wait longer for the survivor to be sacrificed, giving the other survivors more time to do gens. Also, just like Camaraderie, if a survivor is being stupid and looping the killer around the hook, then the hooked survivor gets more time on the hook and thus more chance of getting saved in the long run. So, it defends against camping killers and stupid survivors. It works a bit better than Camaraderie does, hence the slightly less significant effect of 50/70/90% reduction instead of being a static pause for 34 seconds.
Counter: The killer leaves the hook to deny the effect, so doesn’t camp. Good gameplay ensues.
Weakened Resolve
Killer Perk: When a survivor is saved or escapes from the hook, they are cursed for 40/50/60 seconds, slightly/moderately/greatly (10/20/30% maybe?) reducing their generator progress. Only one survivor can be cursed at a time, when another survivor is saved or escapes from the hook, they become the cursed survivor.
Rationale: Gen defence and anti-tunnel perk. The killer wants the saved survivor to get away, as they will be less efficient than their teammates, and instead can go after the non-cursed survivors to push them away from gen progression.
Counter: As this debuff counts as a curse, any perks that interact with curses also apply here, such as Soul Guard, increasing the anti-tunnel value. Also, the cursed survivor can take the time to save other survivors from the hook, or do totems, other objectives, etc. knowing that other teammates will be more effective on gens than they are.
Corrosive Shadow
Killer Perk: Generators not being repaired automatically regress at 50/75/100% of normal regression rate. Does not stack with other regression effects. All generator regression is paused when you are within 32/28/24 meters of a hooked survivor.
Rationale: This is a minor Ruin-like effect, that is disabled when the killer is camping. Like Ruin, it encourages the killer to leave the hook and pressure gens to get the full effect. The regression is only half of Ruin so that it’s not overpowered, as it is not being a Hex and thus uncleansable, and it doesn't stack with Ruin either so you can't take both for a 300% regression, although you could take Ruin as well for it's 200% regression, but that would be paused as well if you were close to the hook because it pauses ALL regression.
Counter: Lead or engage the killer close to the hook to pause the regression. This of course means one more survivor isn’t doing gens so less overall gen progress is made anyway, balancing it out. However if coordinating, the remaining two survivors could be rushing gens to make up for it.
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