Feedback and Suggestions
Our team will be happy to read these!
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Star Struck should be changed so that it does not reveal the exposed until you get hit, like Devour or NoED. The duration is too short for it to be useful if the survivors are aware that it has happened, and the cooldown makes it even more difficult to utilize. It really feels like it is meant to be a 'gotcha' perk, like the first time you get someone with Spirit Fury, NoED, or Decisive, where th3 comments 41 views last activity
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As we have all seen the new killer, The Trickster. I am sure a vast majority of us feel like this new addition to DBD is what we might call, uninspired. I do have some ideas i would love to share and see what you all think. I Would love to see a more zombified version of the trickster. Maybe some torn flesh on majority of the body. a missing section of the mouth area with a continues smile.3 comments 131 views last activity
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So I'll start off with what I like/ liked during and past 4.5.0 update. as well as what I now dislike after 4.5.0 animation transitions. The transitions from idle to walking, running and crunching where all really good and immersive! sure they needed a bit of polish but they were good....now after 4.5.2 "ALL" transitions have been removed to make the movement "feel" exactly how it was before2 comments 101 views last activity
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So I was thinking for a new killer it should be Jack the ripper. Who dresses up in a bloody 2 piece suit with a ridiculous sized top hat a monocle and curled mustache. Who has the abilities of seeing female survivors and every slashed female character gets a power boost to his ability. And since Jack the ripper was a real killer licensing should be less of a struggle to add him.17 comments 261 views last activity
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I'm sure this topic has come up a lot. In a game of DBD, there's really almost nothing to do except do gens and get chased. You either escape or get hooked. While sometimes this can lead to secondary objectives (like "save that guy from the hook") I think the game would benefit from different types of objectives - and not just team ones. What if each survivor has a randomly-determined speci1 comments 91 views last activity
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Seriously I feel like the design team on this game really sucks at creating horror atmospheres. Dead Dawg could look 100x better at night time with street lights. They did a great job with Midwich...it's a shame that can't be replicated across every other map. Don't even g0 comments 11 views last activity
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I'm not sure why the chat filter is not optional but it seriously needs to be optional. I'm an adult and I don't need to be sheltered from swears on a M rated game, there is no reason for me to have a censored chat. If this is for console I understand but it should be optional for steam users3 comments 31 views last activity
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Hey devs, I think the latest patch on console has broken your bug. Have you considered removing the game from it to see if you can get it to work right? I've just convinced my partner to play this bug for the first time. We get in and I spend the whole match running the killer. He obviously got annoyed as he rage quit after I had run him for all 5 gens. We go back to the lobby and I notice it sa0 comments 21 views last activity
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Alright, so Slippery Meat is dumb and terrible because: Deliverance is already the ultimate kobe perk. No RNG involved, very well balanced, and due to inconsistency isn't really in danger of being overpowered. Even if you run an extremely gimmicky setup to maximise the chances of Slippery Meat freeing you (4 people stacking Up the Ante and Salty Lip offerings) you're still dealing with somethi1 comments 12 views last activity
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Still in a 4 man survive with friends, to understand it's full potential First hook If your on the hook, 3 other survivors will gain 3 tokens each, (9%) If teammate 1 on the hook, 3 other survivors will gain 3 tokens each (18%) If teammate 2 on the hook, 3 other survivors will gain 3 tokens each (27%) If teammate 3 on the hook, 3 other survivors will gain 3 tokens each (36%) Second hook3 comments 181 views last activity
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What to survivorS want with DS Anti-Tunnel What to killers want with ds Anti-Momentum NEW DS 4.6.0 Deactivates when you Repair a gen Heal yourself or another survivor Unhook a survivor Cleanse a totem Sabotage a hook. NEW: If another survivor heals you, ds doesn't deactivate. What needs Improving The perk is definitely a nerf, realistically it isn't an impactful one. The perk is6 comments 81 views last activity
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First a link to Trickster changes that really should be a thing with his addons: https://forum.deadbydaylight.com/en/discussion/232242/the-trickster-is-interesting-but-lets-make-his-addons-and-base-ability-actually-more-interesting#latest So what do I mean by addon design changes? By that I mean that the current addon system is quite creatively bankrupt (boring). Most addons are number ch0 comments 11 views last activity
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I am proposing that the survivors tapping a gen will not stop regression and they would be required to repair the gen for a few (5 - 10?) seconds non-stop before they can stop the gen regression. If they let go sooner, the regression keeps going. Kicking the gen itself wastes time, where the actual kick gains nothing for the killer as it causes no regression by itself. That can give survivors ne12 comments 91 views last activity
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It's really annoying how I miss extra BP because a survivor wants to be a dick and DC on me. Sure I get a 600 whatever quitter bonus but that's not the same as getting 10-20k+ from BBQ It's just not fair I'm penalized for their DC3 comments 21 views last activity
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It's not too late to create a new map in the same vein as the one in the PTB chapter lobby. Maybe someday once they are done with all the reworks.1 comments 11 views last activity
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Hey, i play both killer and survivor (surv 70/30 killer) and i get more and more the feeling, that those ultra rare addons are too common. As a prestige 1 huntress, i got 25 iri hatches within 55 bloodweb level and 27 from the purple addon for 2 extra hatches. This is way too much, if you can even get the white ward / black ward to protect them. Also i think, that purple addons for survivo8 comments 101 views last activity
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Camera: Flash The camera would have to be hold for 3 4 seconds and then released to stun the killer for a second half a second. If the killer is preforming an action, the action is interrupted if the flash hits you. The camera would have much more seconds than a flashlight, about 15 12 seconds by default. Each flash will consume 3 5 4 seconds worth of camera. The add-ons woul14 comments 121 views last activity
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Why not make trickster a 115% killer, when he uses his daggers, he's a 110% killer. When in his frenzy, he's 115% but obviously he'll attack much faster, he now does not have infinite daggers anymore. When he in his frenzy, the dagger number he will receive is 20 but it doesn't have a timer anymore, it will end when he uses all 20 daggers. This seems fine I think, do you agree?0 comments 11 views last activity
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Recorder You start off with 3 recorders at the beginning of the trial, more can be added with add-ons. One will be in your hand and two you can see around the map. A recorder is a small device which survivors set, just like with hag. They can be placed at any loop, the killer can destroy them. It will take the killer 5 seconds to destroy a recorder. USES: When a killer passes by one, you se0 comments 1 views last activity
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I love the new killer but I feel like his name doesn't fit well and I worry it'll take the spot over an actual trickster type killer. I think something better would be The Showstopper or The Star or something. I've seen a bunch of suggestions regarding this around but I couldn't find a thread here. I know it's extremely unlikely since it's this far in production but it's worth a shot. Just ki1 comments 32 views last activity
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So this is my first concept i ever made i want to see what u guys think of it2 comments 21 views last activity
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The entity draws a dark presence, saving the last bit of light can be effective against the evil. When your flashlight has been consumed, Last battery activates. Last battery slightly decreases flashlight light brightness, accuracy and consumption rate. Last battery restocks 100% of your flashlight over 7/5/3 seconds. This can happen once per trial.2 comments 21 views last activity
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There's a decent amount of complaints about Freddy/ The Nightmare (mainly hitboxes, but other things too). Beyond hitboxes, I've gathered that players dislike how slow Freddy games are. this is due to his addons that can slow gen speed, his large amount of map pressure, and the synergy between his Power and multiple high tier perks. While I agree with Freddy being reworked from his original for1 comments 21 views last activity
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Yesterday I watched the discussion between Otz and Tru3 (very interesting) and I was interested in their thoughts about gen regressing. Tru3 wants the gen regression to be as strong as from Ruin because you still need to kick it and Otzs idea was to make the generator kick take away some of the progress (like Pop lite). -------------------------------------------------------------- I was th2 comments 71 views last activity
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So, I'm a fan of the updated HUD, but I still have a couple of issues with it. My main issue with it is that if a survivor has no item, there's dead space under the objectives and it doesn't look great... It's not terrible on a smaller HUD scale, but still, it just doesn't sit right... I rarely bring items to trials and it's disappointing to think my HUD will look like this most matches:18 comments 261 views last activity
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PLEASE give us the oppurtunity to manually rebind individual actions, I do not want "vault window" and "jump into locker" on the same key. Keep them the same as default, and allow us to overlap them like always, but just also give us the option to manually change them.0 comments 11 views last activity
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I was wondering what others thought about the idea of adding multiple hot-swappable loadouts for both killers and survivors similar to how Team Fortress 2 has this. Basically, you'd have loadouts A/B/C/D and you can switch between during the lobby and the pre-game lobby so you wouldn't have to mess up a loadout you already have setup.1 comments 41 views last activity
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So I've seen a consensus and personally feel that the hemorrhage effect dosint do that munch and even makes blood trails darker being harder to spot in some rare instances. I think I'd be interesting to see it reworked into a bleed out effect that slowly drains the survivors health progress when not in a heal action. Almost like a deep wound for the heal progress bar that Dose Not down you. Maby0 comments 21 views last activity
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Rewrite it to instead activate 5 seconds of endurance at beginning of the pallet vault. The perk name would make more sense. Would also avoid bad hit registration muckery. Edit: dunno about cool down balance, but could start with 1/2/3 tokens0 comments 61 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Personally I think the laceration meter is unnecessary when there are mechanics in the game that can already provide a similar mechanic. I think using deep wounds would help make things more consistent for newer players and give this killer the buff I feel he needs. I would recommend requiring 2-4 knives to trigger deep wounds. The remaining knives could reduce deep wound timer.0 comments 21 views last activity
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His yellow eyes are cool, but it would be even color if they change color when changing skins!3 comments 91 views last activity
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I don't think I've ever seen so much salt for one new chapter since I started playing this game. This new chapter is very refreshing. The feel of the killer, his power, perks etc. are great. I suggest playing PTB before all the salty bois and girls jump in and hate on the post. People saying that the killer doesn't fit the aesthetic of DbD, yet killers like Deathslinger, Pig, Legion, Ghostface,0 comments 21 views last activity
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So, I dont know what the killer should be like, but I have an idea for a new killer weapon - a whip! ------------------------- How does it work? You can of course M1 normally like any other killer. Your M2 weapon, the whip, is a short range attack that hits a little area like maybe 2 meters away from you. It doesnt hit if the survivor is too close and it doesent hit if he is too far away. The5 comments 61 views last activity
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This is mostly towards people who are playing on wifi/console. I am pretty tired of having my team mates get DC'd mid match because they're trying to play on wifi. On top of that, I am tired of getting incredibly unfair hits against killers(mostly console Killers) using wifi. Unless someone can think of a better solution, I genuinely believe if your ping goes higher than a certain threshold, you10 comments 1,031 views last activity
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Before I begin, I have made this post before on General Discussions and am posting again under Feedback and Suggestions in hopes of getting the attention of our developers of Dead by Daylight. This is not to say my proposed idea should be made, but rather to spark interest in making a change for the perk being discussed. Thank you for your time, and I hope you enjoy the following.6 comments 171 views last activity
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-be me, rank 1 killer and survivor -getting bored of the game recently -devs claim their new mmr system helps people learn new killers they are bad with -decide to finally start learning nurse, the hardest killer and a killer I've NEVER used before -prepared for a rough start -go up against a strong team, expected. -lose terribly. It's fine, just keep practicing -still going up agains20 comments 281 views last activity
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I'll start off with this. When this map rework came in the ptb I was blown away, it was the absolute best looking map in dbd to date! from lighting to textures it was all done fantastically...…But now in the live build it looks far worse. The lighting is far brighter and much lower quality, they also changed the lighting and "tints" in the bathroom and tv room, The TV room went from havin3 comments 41 views last activity
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'Cruel Limits' is a killer perk belonging to The Demogorgon. Each time a Generator is repaired, all Windows and Vault Locations within a radius of 24 meters from the completed Generator are blocked for all Survivors for the next 20/25/30 seconds. If you feel a sense of deja vu reading this post, it is because I have made one before regarding Cruel Limits4 comments 81 views last activity
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Hi y’all! I’m here to share with you guys a concept/idea of mine for a future dead by daylight female survivor. We all know and I personally love that Behavior is very inclusive with gender, nationalities and race among the characters (which is very important) but look at all the survivors I’m I the only one that feels that we’re missing a TRENDY IT GIRL survivor, you know? THE DAPHNE BLAKE ARC5 comments 141 views last activity
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SWF groups greater than 2 needs to be shown to killer in the lobby. The killer needs to get a 10% speed buff if 3 or 4 in the group are SWF The killer needs 25% boost to recovery speed The killer need 25% more BPs for playing a match against SWF. This way, the same can still be balanced around low rank players and solo queue. But the SWF bully groups will have a harder time. (Even give the90 comments 1,661 views last activity
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I seem to have a large abundance of add ons for items i dont have anymore The bloodweb feels like add ons for items that lead to the perks that you actually want I feel like there should be a scrap system that allows you to scrap unwanted item add ons to then "forge" new ones I have so many toolbox sabo items its getting silly3 comments 71 views last activity
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Since the game was released, lot of players experience the annoying situation where you enter a locker beside dropping a pallet or vaulting. Same for repairing a gen beside of healing someone next to it. It also happened that i picked up an object right under a hooked survivor (franklin demise hit to a mate who tried to unhook before me) beside of unhooking him, and then i had no time to unhook0 comments 11 views last activity
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Dying Light seems like an outdated perk even though it got updated. Honestly, I would rather it ONLY have 2% speed penalty if that mean't it didn't give the MASSIVE Obsession healing unhooking bonus. Even though I don't think 3% would be a big deal. I would even be willing to have it impact healing less. Considering you need the obsession alive for the perk to work. It hardly seems like a good20 comments 251 views last activity
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Just had this thought and I can't seem to find big downsides So pretty much a killer who just camps a hook in order to fast tunnel down the first survivor he catches - which in all sane eyes of both sides should not be a very fun and interactive strategy - can be easily punished for this if the rest of the team has more time to do objectives. This should let camping as a valid strategy die out2 comments 41 views last activity
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Blight's new POV looks great, no longer has that Hunchback POV where I couldn't see a survivor over a loop. Now with a better POV as well as the bounces now being consistent, Blight might actually manage to slip back into my top five favorite killers to play. Is Blight now S Tier!?3 comments 421 views last activity
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I think either killers need to be at the same pace or just slightly faster than the survivor, not 20% faster. Or if you won't change the killer's speed then you should take away bloodlust. Good killers don't need bloodlust or don't even make it to bloodlust when they catch the survivor. I'm sure this can't be implemented into the core game but the killer should not be able to see survivor items23 comments 101 views last activity
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I am currently a rank 1 killer and I've been maining blight on console for about 2 months now. I feel that blight needs his turn rate when lunging increased slightly or make his lunge similar to oni's lunge when is his demon dash.This is because blight can easily be dodged and juked while he is in a rush. A lot of the time I predict the survivors movement and still end up missing because I just c6 comments 121 views last activity
