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Ultraviolenze

Ultraviolenze

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Ultraviolenze
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  • @stargazer9 said:

    I don’t understand why they insist on keeping them vertical. They take up a lot of screen space. It would also help with that big empty space you see when you don’t have items. And I agree that the portraits need to be changed.

    McLean (dev) said in one of his streams recently that this HUD was stuff they could do to immediately address feedback, so further changes will be coming. Hopefully one of them is to put the portraits back to horizontal!

  • @chadbeastofprey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1967770#Comment_1967770

    Im aware. It was a small addition to help the gap between swf and solo and to not have it is just stupid and only makes me want to keep playing in sweat squads if they’re gonna do that.

    Not sure if you've seen but this issue has been fixed in the 4.6.0 PTB! So it'll be updated on live servers in the next update :)

  • @chadbeastofprey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1967295#Comment_1967295

    Guess I still won’t be playing then. How disappointing :/

    I mean, there was a time in the game when that didn't exist and people got along just fine, but if that's how you feel then fair enough :)

  • @chadbeastofprey said:

    I never bring an item unless I’m doing a challenge (extremely rare) so that’s ######### disappointing looking.

    One of my biggest problems as a solo player was the removal of the survivor’s red health bar flashing when they were being healed up by a teammate or picked up by the killer, did they add that back in?

    I haven't seen it, no. When I was being carried by the killer, that previously would have made my health bar flash, but it didn't now.

  • It's in the next chapter update

  • @bm33 said:

    Not only is it taking up a portion of the side of the screen but there's also that unnecessary gap between the side of the screen and the information making it look like it is sticking out into the FOV.

    They should move the portraits back to horizontal at bottom left. The only reason I've heard for them to have the portraits vertical is because of Gamertags but Gamertags are not important to gameplay. The information that is important (player status) shouldn't be placed in a way that is inefficient to read to accommodate unnecessary information (gamertag), instead unnecessary information should be adjusted to accommodate the necessary information.

    I'm hoping they take the feedback that was shared when they first posted the UI WIP is used to make further adjustments because that picture, while better than current UI, still needs quite a bit of work.

    They could arguably take away names/gamer tags, whatever you wanna call them, now that we have survivor portraits - I’d never/rarely say “oh, there’s mrstealyogirl42069, better go chase them”, I’d just say “there’s Meg”, and now that we have the portraits to help with that it could simplify the UI even further.

  • Yeah, because overhauling animations is just that easy... They obviously can't change the animations and have the update ready in the next couple of weeks, it's going to take longer than that. Animations are not game-breaking and therefore not a priority to release in a hotfix.

  • Further feedback: when getting hooked, the camera moves down instead of up - assuming this is a bug? If not, needs to be changed so that the camera moves up, don't want to be looking at survivor's feet :)

    This might just be my HUD scaling but both the font and the health bar look way too thin/small, it's quite hard to tell how close someone is to getting into stage 2 of the hook phase when looking at the health bar.

  • Why would you make Cruel Limits map wide when you can't patrol the entire map at once