Feedback and Suggestions
Our team will be happy to read these!
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I had a friend who is playing for the first time, and he thought Exposed meant the killer can see him. It was so funny watching him run around randomly because he was in the killer's terror radius. Which got me thinking it's probably a good idea to change it to something that fits the instant down description better.1 comments 31 views last activity
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Instead of only protecting the unhooked survivor, it protects you as well. Let's be honest, the perk is really bad and we need to buff it.8 comments 101 views last activity
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Every generator is out in the open besides maybe one, the map is so small that killer can cover all the generators quickly and go get ice cream before one can be popped. Not great places to lose the killer or loop either as well. So once you’re found they got you. As for the Killer side I hate it as well only because it’s so freaking dark. Like come on it’s tough to see anything at all. At least32 comments 882 views last activity
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I actually do think new Clown is pretty strong, and his new buffs have really solidified his identity as a killer who is all about chasing and routing survivors. He is now clearly stronger than Freddy in a chase, as you can't just abandon the loops as easily like you do against Freddy's snares. The only thing I dislike is how clunky it feels to swap between bottles. I have had many times where I0 comments 11 views last activity
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Hey everyone, i've been thinking about making a discussion for some time now and give a feedback. Breakable walls (BW) were introduced with release of the Dead Dawg Saloon map. From my understanding the idea behind breakable walls was to make temporary strong loops until broken and potential short-cuts in some cases. In saloon this works well, it shuts down the killer shack, makes main building9 comments 61 views last activity
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Can we have a killer called shape shifter his power would be to turn into a surviver and it takes 7 seconds for him to turn back into a killer that would be fair so they don't instantly don't get out of the from and get the person they are trying to get.5 comments 11 views last activity
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Seriously devs take away the bloodlust. The killers don't need it when they fly all over the map and use speed hacks anyway. Had a match where the killer killed everyone before 1generator was even done he was speeding every where do they don't need the blood lust.35 comments 412 views last activity
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If I disconnect against an Object of obsession as Freddy? I know you're going to say it's to discourage disconnects yaddda yaddda yadda but this is absolute garbage lmao there's literally nothing you can do. No mindgame, nothing. It breaks the entire game and they can see you 24/7. In any other game this would be an exploit, in dead by daylight it's just sloppy design left in and called it a da2 comments 21 views last activity
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Devs don't seem to really look onto camping problem in this game. They once said it was a legit strategy. But in my opinion, you can be very unlucky and get downed after 30 seconds of the trial. Waiting in a lobby for 10 minutes to find a game after 7p.m. and being camped all the game is very frustrating. Wait 10 minutes, then get camped to be sent back toa lobby and wait another 10 minutes....3 comments 31 views last activity
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Is there a way you can add a customisation option for brightness on dbd. I'm asking because on console, most maps are just unplayable. I'm usually okay with just playing, but it makes it had to find; let alone keep track of a survivor in this darkness. I'm not trying to complain because that's the one thing I don't do in this game surprisingly, but this is a serious problem. At the moment I'm am1 comments 11 views last activity
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Match making is SO BAD REALLY BAD. I am rank 3 and I am getting rank 10-15 players and getting rank 3 killer against that. All of my games today was nightmare really. I really tried my best but all of them died in a minute. At least game should give rank 10-12 killers not rank 30 comments 11 views last activity
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As a solo, I don't know why killers constantly complain about gen speeds, 80 seconds is along time. I forgot, killers don't like efficiency. 80 seconds is a balanced time, why not simply reduce the efficiency, let me explain. When there are 2 survivors on a gen it goes quicker, why not simply reduce that. Make it so where it goes 7% quicker per survivor. if 4 people are on a gen, the gen takes 571 comments 21 views last activity
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I was excited for this character. I thought, "Finally. A guy with ranged attacks." It made sense to me to make it where pinpoint accuracy was a must or else the character would be OP. The problem???? THE RANGE. What kind of a ranged weapon has no range? I shouldn't have to rely on add-ons to make this character decent. His attack doesn't necessarily damage survivors. Give him range. In my op26 comments 391 views last activity
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Killers should have the same separated per Survivor hook UI widget as Survivors, The dev's comment of " the concern we have is this would encourage tunneling a bit too much " is completely illogical considering if a killer is going to tunnel they'll still do exactly what they do now and go back to the hook as soon as the survivor is unhooked and only chase them with no need for the counter.18 comments 341 views last activity
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Recently, I’ve found that survivors are just getting better and better at countering him. Because of this, how terrible POTD still is, and how easy trails are to avoid or crawl through, you just wind up as an M1 killer with no power in most matches.23 comments 141 views last activity
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The Spirit in my eyes os the only killer in the game that needs a heavy nerf. Her phase walking is definitely one of the worst things to go against as a survivor. The real problem likes on that there’s almost literally no way to tell where she is going or coming from, and as a survivor, it’s your task to figure out a way to get away from the killer but how can you do that when you can’t even se85 comments 1,421 views last activity
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Blight just slides off almost every object on Ormond right now, it's barely playable with him right now. I just played 2 games on that map and it was so frustrating I almost just disconnected both times; literally every single object in that world you slide off for some reason.4 comments 21 views last activity
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It makes no sense why a vital communication tool is only accessible on one platform. It devalues crossplay as a whole. Cross-progression can be complicated, but I see no reason as to why multi-platform chats are not in the game. I feel as though the lack of a pre and post-game chat contributes to the rift between PC and console DbD players. That's for another discussion, but we don't understand4 comments 41 views last activity
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So I know that we probably won't see something like this but it seemed like a good idea. One of the most frustrating things in Dead Hard is hitting the skill and ending up on the ground exhausted. The problem as I understand it is general latency. The killer connected on your screen, but you hit dead hard perfectly timed with their animation. What if it was changed to have a latency free metho22 comments 151 views last activity
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I have been playing Hillbilly recently and I thought about how I could change some of his addons to improve them so I did some research and here are the results: Death Engravings: Slightly increases Chainsaw Sprint Movement speed. (Increases speed from 9.2 m/s to 10.2 m/s. Extra charge time removed but movement speed buff slightly nerfed) Doom Engravings: Moderately increases Chainsaw Sprin11 comments 191 views last activity
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Look at this useless trash, seriously bhvr? How about rework this addons or some others to a movement speed while charging chainsaw ? Or return the carburettor tuning guide and thomson mix ? I understand that bhvr had a task to nerf billy, okay, added overheat, but why make useless addons like these?34 comments 491 views last activity
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I'm sure every survivor has been in a situation a couple times where either your team mates never save you or the killer facecamps you and you depip for something that is essentially entirely out of your control. After rank reset I get teamed with a lot of survivors that will either be too scared to save and just let me die on first hook or will try and save but do it so badly they just get gra6 comments 41 views last activity
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Dear people of the Fog, first and formost, I like the way Autoheaven looks. But the maps are very dark in some areas which makes it difficult to see certain Killers (f.e. Ghostface, Pig, Deathslinger, Hag) or Survivors with dark clothing at all. Look at this: Imagine trying to find someone here who's not wearing neon colors, not to mention all the Surv5 comments 61 views last activity
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So some background I've played this game for almost 3 years. Aside from the first month or two where I really struggled I've generally done ok. Especially the past 2 years or so. Hung out at red ranks and faced many rank 1 teams. I've seen all the "genrush" complaints and while I sympathized, not all games were like that for me. However I've had a break since October and I come back a few weeks1 comments 31 views last activity
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Considering it's just a health state for health state trade-off, with negative consequences to the user, I think this perk would be much more viable if it granted the user the endurance status effect for a short time; basically, the inverse of Borrowed Time. There's already the condition that you have to be at full health to use the perk, and then the lengthy broken status after use. Thoughts? I11 comments 131 views last activity
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I play killer mostly and sometimes survivor and I'm having an hard time playing the game bcs of the broken balanced matchmaking (if there even is any). I have had too many games where I was an rank 12 against 4 rank 1's. If i try to play killer and rankup, I will go against rank 1,2 and 3. Doesnt matter what rank I an If I try to play survivor and rankup, I will go against an rank 8 killer with0 comments 21 views last activity
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Buckle up: If there is a survivor in a dying state, you gain the Haste status effect of 5%. The recovery progress of dying Survivors can be determined by the intensity of their Auras at a distance of 128 meters. The Killer's Aura is revealed to you if they are in 8/12/16 meter range of a dying survivor.12 comments 71 views last activity
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A nice little QoL feature would be to make each character's base cosmetics and their bloodstained cosmetics into Outfits so you can quickly equip all 3 pieces simultaneously.1 comments 11 views last activity
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Let's talk about a character like"The Plague". In particular, her killing abilities. Recently, I decided to take another look at the developer statistics on the killers. Looking at it again, I noticed that the "Plague" was in one of the last places. But why does a maniac with completely interesting abilities occupy such a modest place? Think of the "recent" improvement in the plague situation2 comments 51 views last activity
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It's up to the developer of the game to enable M+KB on console, as the compatibility is already there (except switch, but... switch is switch). Console MMOs for example, have it enabled. People will argue it only matters for killers, but some people are better/prefer a M+KB for games like DBD. Make it an even playing field and give everyone the option to use whatever tool they're best with.8 comments 6,901 views last activity
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Would it be possible on loading in to have a perspective that shows you what the map looks like from up high, and then draws down to your character? I think this would be enormously helpful to both killers and survivors. It would not show gen locations or opponent locations, just terrain and buildings. I realize that on indoor maps this would be much more complicated because you would have to0 comments 1 views last activity
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1. Everyone knows that it is much more difficult to play against the SWF. Communication and all that. Perhaps a balance option with them is the introduction of penalties for the speed of repair, treatment, etc. For example, 2 people in a party – 20 % longer for all 4 survs, 3 people – 30% for all, 4 people - 40 %. Or a fixed percentage of speed reduction only for people in the party. However, ho6 comments 71 views last activity
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This is one of the main demonstrations of toxicity and I cant handle no more7 comments 281 views last activity
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New interface is bad, dev again destroyed normal gameplay. vertical portraits surv - is bad idea. Madness idea. Natural and logical - horizontal in left-down corner. This portraits - bad idea, distract attention. Marks of up hook - not needed. Surv in exit slide, not run and not hair! - bad idea.0 comments 21 views last activity
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So i like the new UI that i managed to see in the one game i was able to play. So good job. But if the update we got is the finished version of the 4.5.2 patch then xbox is in big trouble. Game is unplayable. Almost completely. I defend the Devs on most occasions. I poke fun here and there, but i know they do actually care about the game. But this is bad. Im hoping that this patch is suppose13 comments 231 views last activity
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First, bring Red rank players down to rank20 and play with newbie players is a wrong step. Brown rank should be the rank for newbie, once player cross to Yellow, they never go back to Brown rank. Brown rank should also be matched with Yellow rank at max (so newbie match wait time not getting so long) Newbie Killer will not enjoy the days facing 4 Brown survivors who supposed to be Red. Second,5 comments 251 views last activity
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Please do something about these challenges to Unhook x amount of people heal x amount of people. These challenges require far too many randomized varialbles YOu have to be on a team with people who aren't on the same challenge or you will just fight with eachother over it You have to have people on your team who want to be healed/unhooked and don't just instantly sacrfice themselves or8 comments 71 views last activity
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It can't be that hard to just match skill levels correctly. Let us choose servers, which ones we want to connect to and this will also reduce toxicity if we can opt out of certain regions, less annoying players. There's a lot of great examples of games that have good implementations for these. I don't care if waiting time jumps from 30 minutes to 40, at least I'll know it will be a fair game AT L6 comments 42 views last activity
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23 comments 131 views last activity
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Just had a match where a player spun in circles the entire game and did nothing else until the end game. I opened the exit gates and the killer got me and hooked me. This player came to unhook me, stood there for about 30 seconds... and then acted as they were to unhook me, but kept on stopping the process. So the unhooking process was started but stopped over and over and over. I finally just l1 comments 21 views last activity
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I really want more pallets so I can use my perk that will let me throw down one when I am being held by the killer that would be a very helpful offer.1 comments 21 views last activity
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This community is like on civil war right now! I personaly dont care about the in-depth backstories of any killer/survivor but I am very ok that people do care and enjoi it. What I fear now is if the new chapter has not a LGBTQ character this will explode in one way but if the new chapter will have an LGBTQ character that is WAAAAAY to oppressive with this one character trait (like an usual Netf53 comments 411 views last activity
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All of these are open for discussion, obviously, but this is how I would like to see these killers played. What are your ideas? Jeepers Creepers - The Creeper can place scarecrows throughout the map, and post himself up as if he is one of the scarecrows, causing players to wonder if it's him or not until it really is. He has a huge lunge perk Away You Go that allows for him to dive forwar10 comments 41 views last activity
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Prologue I noticed ever since the first iteration of the emblem system — both sides have a vague win conditions. The side I'm going to work on revamping is the killer's portion of the emblem system because I see it has the most flaws compared to the survivor's portion. General Community Consensus Most of the community believes a win for the killer is based on the amount of sacrifices you re0 comments 41 views last activity
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Prologue Are you tired of having a collection of perks that you'll never use because they are either super situational or bad at what they do? Or generally, just awful? Well, fear no more because your perks are about to be remodeled! Monstrous Shrine When picking up a survivor, a random hook within carrying range will be highlighted in a white aura. Hooking a survivor on that hook wi1 comments 21 views last activity
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Please! PLEASE! Can we get a hold down button for both? Why do we need to mash the keyboard reducing its life time and also being extremly loud in the progress making it impossible to play at the night time or when a baby is sleeping! Guys! There is no rational reason you can tell me that would explain that mashing it like a maniac is better then just holding a button! Devs! Realy! Just do it!3 comments 11 views last activity
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These aren't linked to any specific Killer/Survivor ideas, even though they kind of ended up along specific themes. Just fun things to read if you like hypothetical Perk concepts. Killer Perks Stay of Execution : If a Survivor is unhooked, and within 10 seconds afterwards would be put into the Dying State, Stay of Execution activates, causing them to instead be put into the Injured state and r1 comments 31 views last activity
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Alien franchise - Survivor: Ripley. Killer: Xenomorph (if fortnite did it then DBD can) Supernatural franchise - Survivors: Sam and Dean (I’m not aware of any videogame collaborations but these two were made for this) The Walking Dead franchise - Survivors: Rick (if Tekken 7 did it then DBD can) Resident Evil franchise - Survivors: Leon and Claire. Killer: Mr X or Nemesis (if the divi1 comments 31 views last activity
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Hear me out. He could use a rope to carry and hook survivors. His power could be that he transfers his soul to a survivor's character, BUT it takes a long time and survivors can kick him away.0 comments 1 views last activity