Feedback and Suggestions
Our team will be happy to read these!
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In celebration for the lunar new years I would like to nominated the introduction of a killer and a new survivor for the developper. Killer: it would be a chinese hopping vampire/ jiang-shi survivor: apprentice taoist0 comments 11 views last activity
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Although I love Ash as a character as well as his perk concepts, I do have some ideas for buffs/changes to his perks: Mettle of Man: Taking 1 protection hit grants the user the "Endurance Effect" instead of taking damage, has a cool down of 120/100/80 seconds and taking protection hits grants 1 token up to 5 tokens for increased healing speed by all survivors to heal you including you. (You ge12 comments 92 views last activity
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At least for me. I just find them dull and not engaging in any way. They're just a distraction from playing the actual game. Sometimes you find them quickly and sometimes you don't. As killer you don't really have time to freely walk around and look for it. Most of the time you pick it up during the chase (and thanks to that surv makes some distance) or during patroling gens. Survivors have a sli0 comments 21 views last activity
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How about: The corrupt also lasts 120 seconds at the start of the trail, but does not block generators, but works for all generators. If survivors try to repair generator in first 120 seconds of match, generator will block for 90 seconds.2 comments 61 views last activity
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Simple suggestion, let us build quick perk profiles that we can select to reload our matches. For example, I like running 'inner strength, for the people, kindred, and fixated as a medic build. I want to beable to set these as a group so I can easily swap between builds when needed.1 comments 11 views last activity
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I have been playing Dead By Daylight for around 4 Months & it's not been a fun experience. This game is buggy, unfair, P2W & toxic. Reminds me of when my friend broke a Wasp's Nest with his ball & all the Wasps attacked me. If this game wants new players and wants to make the game enjoyable you need to fix and change these bugs and overall issues. To List A Few Bugs and Overall Is0 comments 21 views last activity
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Ace. We all know and love him for his outfits, smile, and laid-back nature and demeanor, but I'm being honest, his perks are only ok when compared to Bill, Meg, Laurie, or even arguably Dwight when considering solo queue, overall, while his perk Ace in the hole isn't bad, his other two perks do need more work. New Up The Ante: You've been a gambler your whole life, and you won't stop bett0 comments 21 views last activity
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So ive been thinking lately that if killers had a passive ability it could add more depth and more uniqe gameplay every game and things to look out for or similar. unsure what each killer would have but its interesting to think about. tbf trapper and oni already have a passive. spawn traps on the ground and make survivors drop blood orbs so unsure how it would work any ideas?13 comments 221 views last activity
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Was watching a tydetime stream where a review of the emblem system showed some glaring problems. Now with his opinions aside and simply going off of the facts of how the emblems are designed showed that an MMR system will not be able to categorize and properly match Killers with survivors of their level. I do believe that survivors will benefit from an MMR to be better matched with other survivo4 comments 91 views last activity
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Coup De Grâce: Each time a generator is completed, Coup De Grâce grows in power. Gain a token. Consume a token to increase the distance of your next lunge attack by 60%. Press the Active Ability button while performing a lunge attack to consume a token. Pop Goes The Weasel: A deep bond with The Entity unlocks great strength. Each time a survivor is hooked for the first time, gain a token10 comments 121 views last activity
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I’m a hard of hearing Huntress main, 460 hours, rank 3 atm. I also occasionally play survivor. At the moment I only have one hearing aid on since the other one broke. I have bilateral profound deafness on both ears. Are there any possible third program options out there to help with HOH? The game volume itself is so loud and I am never able to hear breathing, footsteps or gens being worked on (u7 comments 276 views last activity
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What would you guys think about a change for the prestige cosmetics? I have prestige 2 and maxed claudette but now I want the prestige head and I think wasting another 5 million bp to get the cosmetic and to max her out again is a big waste. I would suggest that you could buy the prestige cosmetic for maybe 1mil or 2mil bp and not waste so many bp for a cosmetic. What do you guys think?1 comments 21 views last activity
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MYC can arguably be more favorable at tier I for some killers. If they are certain in their ability to down the unhooking survivor within 40 seconds, they're able to use it 20 seconds sooner than tier III. So why not adjust this perk to be a 60 second duration on each tier, and the cooldown be 60/50/40 seconds? Otherwise, you can be screwed if you're forced to buy the higher tiers of the perk in0 comments 11 views last activity
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I was thinking of an idea for a Survivor perk based on the themes of hacking and glitches from the new chapter teasers. Bait and Switch Hiding your true intentions has allowed you to succeed. While working on a generator, its visual appearance and audio cues only reflect half of its actual progress. This effect lingers for 6/8/10 seconds after stopping repairing a generator. “Making t7 comments 142 views last activity
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Legion should get a special ability that allows him to "tag out" and 1 of the other 3 gang members jumps in. So what would happen is say frank tags out, Joey will randomly pop out of the nearest unoccupied locker and will be undetectable for a few seconds. This could ######### mess with survivors for a few seconds and get them confused. Also it fits better with his premiere trailer tha2 comments 51 views last activity
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In the old UI, when a killer picked up a survivor, that survivor's icon bar would glow and pulse red making it VERY obvious that the downed survivor was now being carried to a hook. The new UI doesn't make it clear enough that a survivor is being picked up and carried. The difference between a slugged survivor's bar and a survivor who is being picked up is not different enough to alert other s4 comments 31 views last activity
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Just by this title you know what this is. So considering the devs had to patch a bug (a useless cool cosmetic glitch) because people wanted to customize THEIR stuff they bought with THEIR money, why not just have people buy the sets but can customize the parts? I'd really like the devs to keep these bugs and turn them into features. I get they're a company so they want money, if they keep sets i0 comments 11 views last activity
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The thought I have for camping. Would be if the killer is face camping or still inside heartbeat radius the survivor hooked would not have their health continue to go down.16 comments 181 views last activity
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Anyone who's ever played survivor can probably agree having the killer sit there and stare at you until you die is exhausting. Fine. Camping is a valid play strategy. I'm not going to argue this fact because I'm aware it's considered a valid strategy. What I am going to bring up is how frustrating it is to be that player on that hook. What reason does a survivor have to let the killer camp them12 comments 61 views last activity
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I would like to say that I'm still not buying new DLCs because I'm not grinding this bloodweb again. Bloodweb grinding is boring, sucks on every design aspect, and is existing currently to make the living of people who have all perks on another characters a f-ing hell! Even I had 10M storage bloodpoints every patch, staying 30 minutes in the lobby clicking nodes isn't fun. Thank you for the mon3 comments 31 views last activity
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Bug on yamaoka where if you lunge into a certain rock in the far left corner of the map, you can go onto the rock and the Pallet.2 comments 21 views last activity
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If anything in this game feels punishing for making good play it's this perk (from killer perspective). There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator. For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they74 comments 2,012 views last activity
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as a survivor player i think the perks needs a total over haul28 comments 291 views last activity
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I'm pretty sure that Ive made a post about this already, but recently Ive been seeing a lot more medkits. Probably because of how absurdly good they are and how they pretty much destroys a killers split pressure. Having 2 or more medkits means that any chance of preventing a heal is gone and gens will go by faster due to the mass reduced healing time and increased chase times. Now that's their p44 comments 1,441 views last activity
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I've had 3 games where killers have taken the game hostage with the 2 killer glitch. They kill 2 and then hatch doesn't spawn even though there's 1 survivor left and just don't let you leave. I'd consider that a pretty ######### big problem.1 comments 21 views last activity
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I know you get your item + add-ons back, but why do survivors lose their offerings when a killer disconnects? The offering can be equally or more valuable to the survivor as their item. Can you please appropriately compensate us for having to already deal with a killer DC?3 comments 21 views last activity
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Came across a hacker AGAIN. Probably the same individual, they were playing Ghostface, and as expected they began mori'ing me and then froze the game AGAIN leaving me and my friends no other choice but to dc. Now I am locked out for nearly 6 hours because I've been writing ticket after ticket to report this guy and for whatever reason me and others like me are being penalized for wanting to play0 comments 15 views last activity
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TLDR: SWF vs. Solo -- Give survivors an Aura Reveal Button; Show survivors' perk loadouts when a match is loading Lack of Time for Killer -- Rework the BLOODLUST mechanic to reward good killers Tunneling/Camping -- Give survivors a new status effect -- DETERMINED I apologize for the long read, but I think it’s worth it as after playing the game for over 1,000 hours over the past three year4 comments 92 views last activity
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Hello! My husband's vision is fading and has gotten miserably worse over the past year. We play DBD together and I was wondering if a dev can make a slider option in the settings for the size of the skill check pop up appear bigger? He has been so discouraged since the update 2 times ago, but still attempt to play with me despite making generators "pop off" and reveal our locations. Just wond9 comments 111 views last activity
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The past 24 hours at the end of every chase, on every hit, survivors do an enormous spin on the spot every single time. This isn't about "skill" or anything like that, I use a mouse and with the rather generous auto-aim I seem to be hitting them for the most part. I just think it looks terrible. Like really really terrible. The best thing about 4.5.0 was chasing down a survivor how a killer doe3 comments 21 views last activity
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What if quick & quiet also stopped the sounds of you falling (like the little yell you make when you fall) in addition to fast actions? It doesn't seem like it would be too OP and would be a good little addition. It also would play into the name quick & 𝘲𝘶𝘪𝘦𝘵12 comments 121 views last activity
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So in a lot of red rank games, survivors seem to manage to rush gens in a few minutes regardless of killer/map/combination, resulting in games usually lasting 4-6 mins untill 5th gen pops My suggestion is a genslowdown determined by the survivor ranks. (6 secs pr red ranker, 3 secs pr purple ranker) added to all gentimes.. ie at yellow and below, gens go at a frosty 80 secs a pop.. at 4 re3 comments 31 views last activity
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What if you could choose between playing the game as it stands now where you choose either killer/survivor and and there are no coms between killers/survivors other than post game chat or between survivors in lobby chat OR... You could choose a casual mode where you're put into a lobby where everyone can see each others choice of survivor/killer and perks are still hidden but you have to choose4 comments 51 views last activity
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I think that Surge might be one of the less used perks when it comes to gen regression, and there are a couple of reasons: It activates only on Basic Attacks, making it less apealing for killer like Demo or Billy It has a cooldown of 40 seconds, which doesn't help if you're having fast chases It has a fixed radius, so it is not possible to make it synergize with perks like Distressing or Moni9 comments 81 views last activity
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Title says it all really. Pig is a strong character, perhaps too strong? Perhaps it's also just the whole bear trap mechanic making it feel more toxic. Pig sees you once, chances are, your fun time is done.7 comments 101 views last activity
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Tier 1. Upon performing the damage generator action, the next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check Failing the Skill Check results in an additional 5% loss of progress. Succeeding the Skill Check grants no progress, but prevents the Generator Explosion. Tier 2. Upon performing the damage generator action, the next Survivor inte9 comments 71 views last activity
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I’ve been pondering this idea for a while. Mic chat between killers and survivors (not survivors with other survivors). I think this could be fun if implemented correctly and can lead to a more social gaming experience and lower the frustration of playing killer and increase the fun and immersion of survivor. I realize there are several things that need to be taken into consideration for this wo19 comments 212 views last activity
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Bow's bow tie is purple on all of his default cosmetics, I assume this is a glitch because it's not consistent with the preview images on the customize screen. (pictured below) This change occurred when his model was revised following his buff. Also when if it's possible it'd be nice if the skin of his hands0 comments 21 views last activity
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It seems that the majority of killers I go againt these days just seem to camp and wait for NOED to activate. It's boring to play against and annoying for the person on the hook (if they don't just give up and die). I've resorted to running Detectives Hunch and just hope that my team does gens. I know this problem has been around for a long time, but it seems to be getting worse. Please do som1 comments 11 views last activity
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For both the killer side and the survivor side. I think it's meh for survivors and pretty good for killers. because honestly, the killer stuff is usually good for everything. The survivor side usually get some decent/meh perks and the perks we get usually aren't licensed dlc perks (we did just get decisive which was pretty good)9 comments 51 views last activity
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There was absolutely no reason to nerf Hillbilly besides 3 of his addons which could've easily been fixed by reworking them. There was no need for an overhaul. His overheat is annoying and discourages you from using your chainsaw during chases. Addons are terrible as well. Billy was the most balanced killer out of all of them before the nerf. Fire the dumbass who used his kill rate as an excuse t5 comments 151 views last activity
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I was just thinking why nurse can activate M1 based perks off of her out of power attacks. Considering the attack has special properties why does it activate perks like infectious or surge. When certain attacks like blights lethal rush( Nurses is a lethal blink) don’t activate perks then why should hers? In her current form I believe nurse is too strong and actively hinders the balance of killer73 comments 612 views last activity
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Can we please have a new version of "Bloody Party Streamers" that is inexhaustible and can always be played if nothing else is wanted? If I dont have any offerings left it pains me to play anything that alters the match, I rather get more BP! This would also make people more social maybe, because they would spam this instead of bad maps or Moris.0 comments 11 views last activity
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So, we see the same basic challenges here and there. I just had idea for variations of some of the common ones (had the idea after seeing the "Close the hatch" challenge that came up again today) Close the hatch within 10 meters of a survivor Kill a survivor by any means after closing the hatch or a mix of both Close the hatch in the survivor's face and then kill them Survivor version:3 comments 21 views last activity
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I may be a little late to this: The Bile Beldam outfit is a recolor of the Mud Medusa outfit. The Mud Medusa outfit is made up of 3 pieces (head, body, weapon). The Bile Beldam outfit only has 2 pieces (body, weapon). The “Dreaded Husks” head cosmetic is a recolor of the Mud Medusa head cosmetic “Crone Spurs” but does not belong to any outfit. Does the Dreaded Husks head cosmetic belong1 comments 42 views last activity
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These small changes to weak killers have been requested for a long time and would not break the game. They seem easy to implement but they seem to be glossed over for other unnecessary/unwanted changes. Clown: Reducing the reload time was a step in the right decision but it doesn't really change the core design of his game. His power just makes people pre-drop pallets or else they get hit. Since15 comments 111 views last activity
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I just want to say I like your guys idea to refresh the game BUT PLEASE! For the sake of anyone who’s played this game since your guys beginning just put the Players HUD in its original placement, I noticed in a update you moved it down but not back to its proper spot. Also other player hud is still all over the map (player status aren’t in the same spot as we’ll and is basically unnoticeable hon0 comments 11 views last activity
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When a killer sacrifices 2 survivors and catches the 3-rd one, he usually starts to slug the victim in order to find the last guy. The killer wastes 4 minutes of survivors and his own for this action. The process is boring and killer don't even try to bring whispers into the game, so it ends when the slugged survivor dies on the ground or on the hook. It shouldn't be a thing. The killer should b6 comments 81 views last activity
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I say this is an improvement compared to the 4.5.0 one They fixed the scattered icons and confined them to an acceptable level I'm still a fan of the old ui but since we can't go back apparently. can we just use the adpet icons since your gonna be makeing them anyway for the achievements. and you can make the colored icons for the achievements I'm ok with the placements now so over3 comments 31 views last activity
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Currently the new UI has 2 themes, the colorful realistic one (Survivor portraits) and the simplistic mostly white one (Basically everything else), I think these two themes mixed up look really ugly... I think the Survivor portraits should be changed to something similar to adept or tome Survivor portraits, that would look really nice in my honest opinion!6 comments 101 views last activity