Feedback and Suggestions
Our team will be happy to read these!
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This is coming from a survivor main, but I don't think survivors should be rewarded a pip if they die in the match, yes you can be tunneled or camped to death, but if you die, then at most you should gain a safety pip, even if you have say 30 thousand points. The reason being is the objective as the survivor is to survive, and the killers objective is to kill, so if you're dying in the match, it28 comments 851 views last activity
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I've sat through and endured so many horrible updates from this game, I've also experienced some really great updates. Frankly, when the devs do something great to this game, whether it's new content or good balance changes, it revives my love for this game. I've spent thousands of hours streaming, making content, and just generally playing the life out of this game. But this update. Oh my god5 comments 152 views last activity
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I haven't gotten a SINGLE event toolbox. How did this issue not get addressed since it started a few events ago? My understanding was that it's an oversight because Prestige trees have a tiny percentage of getting better items combined with the fact event items are technically grey 3,000 point items. However, this can't be all that is going on because how could you possibly not get an ITEM to0 comments 11 views last activity
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Hi all! On old UI, the struggle key display element was only animated when the struggle key was being pressed. Its a small thing but actually pretty useful. I moved the struggle key from space bar (too noisy) and, obviously, I don't tend to look at my keyboard much while playing. Long story short, I just died on second hook bc I was pressing the wrong key. Which would not have happened with the3 comments 21 views last activity
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It seems very useful as a survivor player cause I just hate the very zoomed in gameplay, I don't wanna take any risks for a fov increaser so I just wanna ask. here is the link to the video. https://www.youtube.com/watch?v=75DmwtmOhyM I'm not interested in wallhacks or any of that stuff just the fov increaser!3 comments 91 views last activity
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2 perks so op and clearly they both need nerf. When surv get save with borrowed time you need hit him twice for down. And surprise he saving himself with DS and chase starting again. Clearly devs need to nerf that. When you get save with BT, DS have to stay passive. DS have to work when you have not BT save. Clearly survs have advantage with that perks.32 comments 261 views last activity
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Having audible footsteps causes the Demogorgon to lose all pretense of stealth, despite having multiple abilities that mute his Terror Radius. It makes mind-games on most loops far more difficult when the Survivor is continually informed of exactly where the Demogorgon is at all times during the chase. This feels like a crippling weakness for an otherwise-powerful killer, as I often find that sur1 comments 42 views last activity
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I don't think this should be a thing because it allows players to slug without the punishment of less hooks. Nobody likes slugging and shouldn't be rewarded for it. How this beats out the desync problem is amazing.2 comments 32 views last activity
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Sometimes I get called away from my game or I will leave because of other in game/ out of game reasons. I of course get a time penalty because I left the game. The problem I see with this is that the timer will never reset it's cycles. 2 minutes, 15 minuets, 30 minuets, 1 hour, etc. Leaving the game is easy as a survivor because you can just hook suicide, but if the killer wants to leave,12 comments 1,831 views last activity
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New Dbd player here. Have a real hard time, not knowing the maps super well, communicating to a team WHERE on the map I am located. As a helpful suggestion, perhaps a N/S/W/E compass on the top right corner so a person can have a rough idea in which area of the map they’re at?0 comments 11 views last activity
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Power Changes Hatchets that do not hit a survivor are now lodged into the ground or wall in which they landed. They will remain for 30 seconds, and The Huntress can see their aura within 12 meters. The Huntress can recover lodged hatchets by approaching them and pressing space to perform a short action. For the most part, Huntress is fine at base, so just minor changes will suffice. The28 comments 1,101 views last activity
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Let me ask you one simple thing. Why killers run undying in the first place? Because totem RNG is busted on some open maps like cold wind farm where most totems are in the open. Killers are forced to run some kind of gen defense build in order to not get simply gen rushed by survivors and here the thing, competitive and decent survivors always spread out and work solo on gen, no matter how much g15 comments 131 views last activity
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Hi! I have this game since more than 2 years now and i played it a lot (around 2800 h). But since the beginning there is a huge problem that can be solved, that was reported multiple times but nothing is done and it seems that nothing will ever be done. It's the favct that we can't choose different buttons to heal, unhook, pick up object. I stop counting how many time my games was screwed7 comments 141 views last activity
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In my experience with Executioner, the worst thing about him has always been POTD. It is just so easy for the survivors to dodge and gain a ton of distance. I believe that slightly increasing the width of the attack and removing the pre-attack delay should make it more viable outside of animation locks.4 comments 31 views last activity
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Since the update, like 35% of deathslinger shots pass through survivors and do nothing; sometimes it will even do the hit effect and still do nothing. Also, sometimes you'll fire at them and they teleport like 10 feet in a random direction and it causes the chain to snap, also looking on their screen like they got shot through a wall. I think this is all related to whatever the ######### is goi12 comments 142 views last activity
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There are too many invisible walls just blocking you for no reason. The main building literally just has an invisible wall that blocks half of one of the main doors for crying out loud. How does this keep happening? I've never seen another game EVER that struggle with just making sure there are not incorrect collision boxes left where they shouldn't be.3 comments 31 views last activity
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In October Blood Pact received a nice buff but its still not enough to develop the perk's potential in soloQ. The problem is that when 2 survivors have received a speed buff and they are both healthy, it is very easy to lose each other so it would be a good idea to take the Jeff perk to not to lose sight of each other, but take 2 perks to keep track of other survivors or taking an additional per4 comments 51 views last activity
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Hey Devs! Just an idea (maybe even one you've heard before, but I'm just adding a vote for it) to implement an estimated queue time for each side that could encourage players to swap roles for a faster queue time. This should be a low priority because you've done a really good job keeping queue times reasonable already. I love your game!3 comments 21 views last activity
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My idea: Once unhooked, If you are the first person downed, when you are next picked up by the killer succeeding a skill check will stun the killer for 5 seconds. Protection hits do not trigger ds. Ds begins to deactivate after performing an action, deactivating takes 30/35/40 seconds. Current idea: After being unhooked or unhooking yourself, Decisive Strike will become active and usable fo17 comments 161 views last activity
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It has too many good reason to have it, just to name a few: help combat hackers, we can check if some players are legit help player check their mistakes analyze gameplay content creator can look at other player's gameplay in his match don't know why we don't have one4 comments 51 views last activity
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Original: Life has been difficult for you, so you'll make it difficult for others. When you damage a Generator, up to 3 other random Generators also begin regressing. If the affected Generators are being repaired, any Survivors repairing them receive a difficult Skill Check. Oppression has a cool-down of 120 / 100 / 80 seconds . "Damn them as they would damn us." — Charlotte Deshayes2 comments 101 views last activity
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I just played a killer match that lasted for almost 40 minutes and it was the worst experience ever. I am bad at chases and throwing hatchets while the survivors were bad at repairing gens so they just hide all the time. With this, more often than not games will last well over 20 minutes and it’s not fun for any ody at that point. Devs, can you implement new features to end the game faster? S0 comments 31 views last activity
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This feels like 2017 DBD. 2 window spawns guaranteed it looks like, sometimes theres a breakable wall, sometimes a doorway, sometimes nothing. If the window spawns next to basement theres no shortcut for killer, if it spawns along the opposite wall the door is far off to the side meaning without bamboozle theres no mindgame and the survivor gets 3 times around if they're paying attention to where2 comments 31 views last activity
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Dear GMs, I am taking the time to write on the forums after submitting countless tickets and in game reports because apparently your game can be hacked by kids using whatever programs that they do. They live stream their behavior on twitch and I've reported that and their steam account several times. Now their steam profile is linked to Umbra who is a popular twitch streamer. https://steamco0 comments 21 views last activity
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I'm at 10 killer games today and every game has been a really unpleasant gaming experience. From just obnoxious survivors to abusive tantrum post game chat, I'm a bit over this community today and am going to go play fall guys. Does reporting post game abuse have any real effect or not?1 comments 21 views last activity
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Your game is near unplayable for those with any kind of disability, between not being able to mix to music to hear important things, lack of subtitles for those that are hard of hearing, and the need to constantly have to MASH KEYS inorder to do base things. I really hope the staff will put as much care and love into making their game playable for everyone as they do making licensed killers feel0 comments 11 views last activity
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The time I finally decide to play survivor I get a killer with NOED 3 times in a row, if I'm a rank 1 killer can someone explain why I'm not at least a green rank survivor already? Is a good system too hard to implement?1 comments 41 views last activity
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Please please please make it so when a survivor is chased by Victor they are receiving points for the time they are being chased. It is so incredibly frustrating to be chased by Victor for multiple gens and get 0 points from it. I can't even be mad if my teammates DC or suicide on hook when they see it's the Twins because it sucks to waste so much time in a chase for nothing. With the Twins you e0 comments 31 views last activity
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Just destroyed a bunch of red ranks they complained that I was running berus toxin and because it Denys them of there exhaustion perks they said its getting nerfed again is this true or are they just being salty. Come on its a brown addon. Huntress is pretty hard as it is it defo does not need a nerf3 comments 61 views last activity
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I honestly wish you could see from the survivor's pov to make it more interesting. For example, when you're hiding in lockers you're able to see from your characters pov rather than staring at the outside of a locker.1 comments 31 views last activity
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The other day I started a match and found a totem in a corner close to where I spawned. I started to break it and another survivor dropped a pallet, jumped in and out of a locker and then body blocked me so I couldn't move until the killer came. Another match was in 'the game' map just before the rework. A survivor got sick of playing as a team member and, as I was getting chased by the killer,4 comments 41 views last activity
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Can you guys please get rid of the pop up window that asks us to connect to a behavior account every time we load up the game? We would connect to it if we want to the first couple times it pops up.0 comments 11 views last activity
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A prime reason for nerfing Mori's (rightfully so) was the Dev's not wanting an offering to be so powerful. So why are map offerings still in the game? Either side can bring one of these and immediately the game is so much harder for the other side. It just feels like Map offerings are some of the best things a person can bring that massively change how the game is played, where-as all the oth19 comments 141 views last activity
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No, I don't mean the whole sitting on it and landing the occasional skill check, I mean the idea of a bunch of generators laying around and having to be repaid to power up an exit gate, am I the only one that thinks it would be a lot cooler if there were like some corrupted altars you had to destroy/cleanse/deface in order to like clear the fog away from the exit gate for you to open or something1 comments 71 views last activity
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There are some issues with Pig that make her unfun to play and unfun to play against. Common complaints include her Jigsaw Box RNG, her stealth, and her ambush attack. My idea for her boxes would be a change where you get 4 RBTs and you know each one will come off in 1, 2, 3, or 4 attempts. Then you can choose which RBT to put on which survivor. I think this would reduce some of the toxicity sin1 comments 21 views last activity
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survivors are already faster and can run killers in circles forever. survivors can heal and infiite amount of times so taking the first hit isn't a huge deal. pallets slow game play. killers get stunned which stops their movements and survivors will stand and wait which stops their play. survivors already can vault faster through windows and have 3 other players to help them through a trial12 comments 111 views last activity
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Not sure if I’m the only one having this issue on the Switch but... Ever since the release of the Descend Beyond Chapter, several maps have become way darker than they used to be to the point where I can’t see anything: As survivor, I can’t see pallets or windows - As killer, I find myself consistently swinging at nothing or bumping into walls. (See picture below of me playing Wraith at Gideon3 comments 71 views last activity
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First and foremost, before I suggest anything, update the struggle phase space bar spam. Once you've fixed this or changed it out completely, please come back and read the suggestion part, thanks BHVR devs. Everyone writes such big walls these days, so I wrote big too. TL;DR make DS into self-BT, make mending and dying same resource / bar, & rework franks mixtape to support DS change. To f2 comments 41 views last activity
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I’ve tried to do the tips and tricks against a Leatherface that I’ve seen in these threads but it never seems to work or matter. I’ve hugged walls and obstacles, vaulted windows, etc and LF doesn’t seem fazed by them in the least. The chainsaw just go through everything and it seems that there isn’t much of a penalty for using the chainsaw for a long time, cause he can just reuse it again. I man6 comments 31 views last activity
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Good day. I just wanted to ask if theres anything changed for console players, so we can use mouse and keyboard? Im main Killer and its horrible to play in first person view with a controller! Tried to play Nurse and you cant even see your target fast enough after second blink, because controller movement is still slow and imo garbage compared to mouse precision. Many players on console18 comments 201 views last activity
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It amazes me the devs continue to balance this game when solo and swf is a bigger issue than ever. Survivor needs a rework. I am so tired of having 1000s of hours and being forced to play with team mates who have NO idea what they are doing. A game like this is not enjoyable with newbies. If you are good at this game, you are at the mercy of 4 other players as survivor. FOUR. I can be in a 3 man28 comments 331 views last activity
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Bonjour! Je sais que vous y travaillez déjà et que c’est plus difficile qu’il n’y parait, mais j’avais pensé à quelques idées de tueurs qui seraient peut-être amusante et originale ! Enfin je l’espère, d’autant plus que la plupart de ces tueurs sont déjà créés xD Bref, je pensais au héro dans Split, appelé Kevin Wendell Crumb qui dispose de 24 personnalité don’t une qui est appelée « La0 comments 1 views last activity
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everytime i play this game i have 100ms to 150ms ping. it's not even funny bhvr. desync even makes it worse. when i play killer the survivors nagging about the hitboxes and always say those hitboxes are so far. when i play survivor i get hit through windows and pallets which makes the game EVEN MORE FUN. focus on making the game more broken with every update and adding more issues. PRETTY GOOD JO2 comments 31 views last activity
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increase the reduction of grunts of pain to 100% so that you don't have to pair it with iron will and give it something that will make it worth the risk of being one shot like giving you a permanent 7% haste effect. what do you think of no mither and how would you change it to make it more fun to use?5 comments 42 views last activity
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surge is my favorite gen control perk, but i think it could be better with just 2 changes. reduce the cooldown of surge from 40 to 30 remove the "basic attack" requirement for surge to activate (it would be so fun to land a cross map hatchet and stop a generator from popping lol) what do you think of these suggestions and what would you do to give surge a little buff?8 comments 51 views last activity
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So after a frustrating match with a doctor my friends and I were wondering about hit box issues on survivors and the range on the doctors hit. We went into a custom match and decided to see as one of my friends has that killer. To be frank it was not pretty. I can provide a 38 minute video of our test play with the hit box and how buggy it is. Please message me if you would like me to provide it.0 comments 11 views last activity
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Previously I had written the DbD team about the imbalance of this game in survivors vs. killers, the sheer lack of unfair gameplay for survivors being extremely obvious. Struggle time being too long, re-use of hooks being a constant issue, and especially camping by killers, a problem that seems to almost always be present with killers, amongst many, many other ridiculous unbalanced advantages for1 comments 31 views last activity
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Currently, the hex perk No One Escapes Death is activated when the exits are powered. This activation condition works fine as an anti-gen-rush perk, as intended, but it also allows the perk to activate when the survivors did not gen-rush at all. Change the condition for the activation of this hex perk to be when the last generator is completed instead of when the exits are powered. This way,0 comments 21 views last activity
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Hex: The Third Seal Hitting a Survivor with a Basic Attack while this Hex Totem is Active applies the Blindness Status Effect. Putting an Afflicted Survivor into the Dying State causes the Following Effects: When a Survivor is put into the Dying State by a Basic Attack , the Survivor's Current Dying State Bled-Out Timer is reduced by 15% of its Total Amount. The Time to Bleed Out for a Sur1 comments 63 views last activity