Friendly117
Friendly117
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Comments
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@Shroompy said:
Playing both sides equally whilst having only about 50 hours in the game doesn't mean you have much experience
I unfortunately have 3,888.5 hours in this game.
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@ManyAchievables said:
Trickster is among the worst Killers in the game, often considered the worst by some. If you can't deal with Trickster, holy hell I cannot wait to see how poorly you do against Plague, Huntress and Deathslinger.
I'm actually really good against Plague, Deathslinger and Huntress. They are loop-able unlike Trickster where you must have either a riot shield on your back or just loop him where there's high raised objects between you and the Trickster. He can also just spam his blades unlike others.
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@GreyBigfoot said:
I don't know if this is bait or not, because tbh, I've seen plenty of people on both sides saying he's good or bad (nah after reading again this is bait lol)
But Nemesis definitely needs a buff, mainly changing the first infection hit giving survivors a speedboost despite not injuring them. It's crazy how much time a survivor can waste by getting 3 hits and 2 speedboosts. Be it looping or just holding the forward key and running.
Obviously you lack the knowledge and experience of this game. You are most likely rank 15 or something because none of what you said makes sense. Nemesis is extremely strong right now. Like... legit. C tier? more like ######### A tier. Hes literally broken asf. Hes like bubba when it comes to unhooking someone. Oh whats that? everyones down because bubba can literally chew through BT and then down others at the same time. Nice balance.
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@TheDarkTyrant said:
I don't know if you player him but old Leatherface was kinda of hard to play because his chainsaw sucked fat toe nails. The new one is good but isn't in need of any nerf. He's more of a challenge but in a good and skillful way.
Not really. Someone made a fantastic point about this and this is another reason why I extremely dislike this new Leatherface rework.
("Since his introduction he’s been the most broken killer for camping, and now so more than ever. We were told his face camping potential was going to be addressed, but it doesn’t take a rocket scientist to not rev the chainsaw at the hooked survivor, considering the charge time is about the same time it takes to unhook a survivor. Chainsaw eats through two health states and even BT.
Now they’ve made it so he can use his chainsaw in chase better, which requires very little skill compared to Billy. He is killer on training wheels.
To make him more skillful and fair, I think he should only do one health state damage per chainsaw, but in return reduce the sprint survivors get from damage by half. That way he can still get downs with multiple charges, but not just be brain dead staring at a hook as easily." - GoshJosh Posted March 27th).
I agree with this statement.
With old Leatherface, it wasn't as daunting to save someone off a hook, even when he continually revved his chainsaw. He wasn't able to eat through two health states and BT when someone would go for an unhook with BT.
New Leatherface is actually quite broken with how far he can go with just using his chainsaw. Yes, there is a way to loop it - Drop a pallet early or run around two medium sized objects as he comes after you (can work sometimes).
Old Leatherface was more skillful because you had to use your chainsaw in a appropriate time. You need to apply pressure and most of that playstyle would give you a 4k in result. But with this new one, you can pretty much not give a fat cock about the gen pressure and just down people in just a few seconds because of how easy it is - not to mention you can use perk builds to give you a advantage that can help you win the match easily. (Tinkerer, Pop, BBQ and whatever else). There is probably more then just those perks because basement bubba is extremely terrifying right about now. (Which isn't a thing as much now because people know how powerful Bubba is now).
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/208068/why-is-dcing-looked-down-upon
social contract you signed up to play a multiplayer game, ruining the experience for 4 other people because you aren't having a good experience is just negligent of others experiences, just play out the 10 minute or so game instead of ruining it for others
Nah, I don't think I will, if I'm not having fun, oh well, too bad right?
I think its quite illegal for these devs to add such forceful-ness to game where its unbalanced and is not balanceable.
In my books, dc'ing is good.
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@Axe said:
Cause you gonna ruin and hurt some internet stranger feelings
who cares tbh its just a 5 min penalty, if you dont wanna play the trial just leave. Dont play a game unless you enjoy it, in the end up of the day games are made for entertainment, and if you are not entertained then no one can force you to stay
Exactly, thank you.
The only people who are forcing to stay is the devs themselves because from what someone said, they added that you can't dc in the "terms of conditions agreement". Like... thats kind of a yikes to me.
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In my opinion, I think they should remove the DC penalty and refined it instead of putting a blanket and solving 1 issue which is just a DC when they don't know what causes it. The Devs aren't smart, I'll tell you that.
Now, last night, I had the worst day of dbd in my life. I had one game where I was left slugged on the ground for the entire match because the killer only came for me and when every time they came to pick me up, someone was around so I was left on the ground longer. I was so tempted to dc because I wasn't having fun, but I didn't... surprisingly.
The game isn't balanceable to tell the truth, unless they try something so smart, like, hm, oh I don't know, ban certain perks for killers? They did in Rainbow Six Siege. (For those that don't understand where I'm going with this, I'll explain)
Rainbow Six Siege: 5v5 competitive game. One team attacks one spot of the map where the other team defends. Some or more from the defending team used to use an MP5 or an MP7 with an ACOG scope which was basically a sniper scope. They would set their fire rate to one bullet and wait to see which side the attackers spawn. Once they knew, bam, headshot, spawn kill. Ubisoft had to ban it with certain characters that welded a MP7/MP5 with an ACOG by removing the sight completely from them.
This is why I believe dbd should do that to some killers. Its very simple and it adds balancing to the game. I can't describe how many games I've had where killers abuse the perk mechanics to their advantage and make the game super unfun.
But for now, until they do something with killers to stop being so toxic and unfun, I'm dc'ing when the game is going nowhere and just outright boringly unfun.
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@Negi said:
You know it's a multiplayer game and you knowingly ruin the game for everyone else. It's selfish, plain and simple.
I mean, not really. When you DC it makes that person feel better. Just stating facts here mate, but if you want to make it worse for others, be my guest.
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Kinda wished it was Pennywise but I'm fine that its Pyramid Head from the Silent Hill movies. Very pleased. I'm glad it isn't Candyman, Candyman is a bit overrated and no one really knows about him so yeah, he also is quite boring. Pyramid Head is hella interesting. Thanks BHVR for this!