Feedback and Suggestions

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  • It would be very fun if getting achievements in DBD would provide rewards. Gives an even greater incentive to go for achievements. Kind of how Team Fortress 2 does it. For example: ADEPT ACHIEVEMENTS Adept Dwight - Glasses Keychain + 300 Shards Adept Trapper - Bear Trap Keychain + 300 Shards Adept Bill - Beret Keychain + 300 Shards Adept Ghostface - Camera Keychain + 300 Shards
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  • I hate SWF bullying as much as the next guy and I do understand that SWFs are pretty impossible to balance around because by balancing around them and weakening them, the solo players would suffer. I would suggest perks having various power levels based on how many people are currently in a group. This could either be done manually by determining the value for each of the levels so that balancin
    0 comments 11 views last activity
  • It's so bizarre that over four years into this game with six pages of perks and there still isn't a search bar. The bare minimum in accessibility, BHVR. And if someone is about to comment "iTs AlPhAbEtIcAl" don't even bother. I have every single teachable and finding the things I want takes way too long.
    6 comments 41 views last activity
  • Whenever a selected challenge gets completed, and I click "Select Challenge", it would be better if I were brought directly to the location where my last completed challenge is. If I'm working through the various tomes on either long term challenges or one of those that might/might not occur and I keep them active for a long time, once I finally complete it, I have no clue on where the challenge
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  • Down below are some changes I would make to the gamemode which would improve the game in my opinion. Add a separate game mode that only focuses on competitive play. This would be the gamemode where you play to win the match and where a mmr ranking system would be implemented. - To unlock this mode, you must have unlocked a certain number of perks on the respective killer/survivor. - In t
    1 comments 21 views last activity
  • So Im trying to learn ghostface because I think it is pretty cool... I got a SWF all streaming and all with lantern and First Aid kit, they were all following me and when I turned on them they just stun me to oblivion... I don't have perks with ghostie yet and I just got Rank 8, I just don't know what to do... Is there anything that I can do to prevent this from happening? Is there any possibl
    2 comments 41 views last activity
  • I just completed the Any Means Necessary Quest (after quite a few tries), and I feel like the perk is worthless. 4 seconds means it can never actually be used in a chase. And resetting pallets that you happen to come across is a niche skill. Honestly, the time would be better spent working on a gen. The quest made me examine a perk I never really even considered, and I feel it is because it is
    2 comments 11 views last activity
  • I suggest forcing people to only play in swf of 2 instead of 4. because yes asking for complete removal is not going to happen but if we made it so swf can only have 2 players that means they do not have comm support with the other 2 players at least and vice versa. this game is not built around SWF and unless you want killers buffed up to match 4 player SWFs then I highly suggest either
    12 comments 91 views last activity
  • Serve no purpose anymore other than a gimmick, and a daily completion mission. They are just expensive blood web fodder now, and I’ll choose a brown basement reveal offering any day over a red Mori. So why keep them around? Just get rid of them. Clogging up the blood web.
    12 comments 81 views last activity
  • these railings are just annoying they should also add a little more leeway to getting onto the ramps from the front. this is a pretty short post compared to any others i have made but seriously these are just restricting our movement when it's not needed, maybe it would buff balanced landing but i would honestly be fine with that so i can get off and on these ramps easier. in case you don't kno
    0 comments 11 views last activity
  • I recently got back into DBD and have played a number of killer games where I kill 3 survivors and stop them from doing any gens but the last survivor just uses the hatch. I feel like this indirectly penalizes killers for killing survivors since he loses his earned advantage. Any chance they would bring back 2 generators completed requirement before hatch spawns opened?
    9 comments 341 views last activity
  • So, I was thinking about the Stranger Things add-on and I think it would be amazing if Robin Buckley and maybe Jim Hopper were added as survivors. Robin and Steve would have matching Scoops Ahoy outfits and I honestly think that it would be adorable. Continuing with my Stranger Things add-on suggestions, I was wondering if Starcourt Mall could also be a Stranger Things related map in the game, in
    0 comments 21 views last activity
  • Do you think the "camouflage" value of cosmetics should be considered in DBD, especially where it pertains to balance? For example, you can lose track of a prestige-bloodied Claudette on some maps, where she simply blends into the shadows like a darkened silhouette. She can melt away into the bushes and even in chase, unless you pay close attention, you might lose her and give precious distance
    15 comments 311 views last activity
  • Hello to anyone reading this, I've started to play DBD for about 2 months now. I have a massive love/hate relationship with this game. It's beyond obvious to anyone who has played this game for more than an hour that matchmaking is horrible. I won't be discussing that but I'd like to talk about a problem worse than that, ranking up to a higher level is way too easy. As stated earlier, I'm only tw
    11 comments 511 views last activity
  • Camping and tunneling need harsher punishments. It’s not fair to survivors.
    12 comments 141 views last activity
  • I am god damn sick of getting tunneled and camped the last 20 games i got tunneled and or camped and thanks to that my rank dropped from 12 to 16 because i cant do anything against that so i have some proposals that were easy to change and wouldnt change a big thing about it and WOULD EVEN encourage to play seriously. And that is either making that killers dont rank up from that or which i would
    0 comments 41 views last activity
  • Bring back old DS!!! It should be use as a anti tunneling tool yea fine but killer just abuse the hell out of the 60 sec time... if you run DS and the killer has noed. I get downed with 3 sec left. they dont wanna risk reviving me so they go to the exit gate and 1 camp there 1 of my teammates is on the hook and 1 is left running around. The killer just waits out my DS and hooks me making me hand
    55 comments 541 views last activity
  • Please! It shouldn’t be that hard to add an obsession by default. Just had 3 games in a row where there was no obsession and the killer took advantage of it. They know nobody has DS and will tunnel like crazy! This is what I get for not using DS? No wonder it’s a meta/crutch perk on survivors. It is basically a must perk to bring at this point. It’s pretty much a gg if playing solo and nobody h
    52 comments 831 views last activity
  • Hello everyone. How are all? I hope you're well. I have seen many against Dead Hard and some of their justifications are completely ok... now I don't think it needs a "nerf" as per se, but a condition to be activated. Why? Dead Hard is not used to get distance like any other exhaustion perk but it's used to negate a hit that otherwise should have put you down, and it doesn't have a side effect, I
    1 comments 21 views last activity
  • As a console player I desperately wish I could connect my mouse and keyboard up, now that crossplay is in I dont see a reason for them not do it? I'm not sure if its an issue with Sony and Microsoft but if not, why not just do it?
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  • Okay, after looking at perks for way too long I have decided to change 3, so my brain doesn't meltdown. I will not choose perks that are about to be changed in the near future. Sole Survivor Reason : Let's be real, a perk that depends on having teammates die isn't really good in all ranks. As soon as 1 survivor dies it already tips the scales super hard. Change : Every time you rescue
    3 comments 31 views last activity
  • The survivors have had enough! Trial after trial, death after death, suffering purely to benefit the Entity! They’ve had it! They’ve hatched a plan. They’re going to turn the tables and kill the killers! In this game mode, the killer has to fend off the 4 survivors or end up being sacrificed himself! I have no idea the details of how such a match would progress, but I think the concept w
    0 comments 11 views last activity
  • Alright, so we have a perk that lets survivors get addons, why not add one that lets killers get addons? Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles. Receive a Loud Noise notification for 4 seconds when Survivors interact with a Chest or when they pick up an Item within 32/48/64 metres of your location. The Trial begins with up to
    0 comments 11 views last activity
  • I think it would be nice to play custom games with your friends or whatever and mess around with the survivors and killers and to test the killers out before you buy them because rn theres no way of doing that other then YouTube which doesn't always help you see if you like the killer or survivor
    1 comments 531 views last activity
  • Good and beloved videogames tend you reward you for playing well and learning the game and predicting your opponent. In DBD you watch the survivor, you predict their next move, you call it, then make a mistake, you feel rewarded because you predicted them and now you get a hit....but oh no wait they just press E to undo. It's so bad. It just goes against everything that good games do. When you
    34 comments 531 views last activity
  • let's say you join a swf lobby, while you wait that they finist the game it would be nice to be able to spectate the survivors while in lobby
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  • There is no reason for someone to be in the dying state for so long. I really think it just wastes time, not just for survivors but even the killer at some points. Another solution would be to allow survivors to kill themselves. I genuinely think the down state is something that needs to be re-evaluated since “slugging” has become more of an issue for survivors. I’m a killer main who uses the tac
    7 comments 592 views last activity
  • Right now I noticed how nice it feels to run shadowborn 3 on literally any killer. I wish they would just add an fov slider and rework the perk since it feels like everything is so zoomed in while not using shadowborn. :(
    16 comments 211 views last activity
  • Spooky ancient Egyptian underworld realm theme with Anubis for the theme killer/ or werewolf would be cool to see maybe in the future! But I’m just expressing the idea lol
    5 comments 61 views last activity
  • this add-on basically says for as long as a survivor is speared you can see the auras of other survivors in your terror radius. so deathslinger already has a small terror radius and when someone is speared your camera is fixed so you can't really look around to get a good look. I say we remove all that and have it say "for as long as a survivor is speared you can pull them through a pallet to b
    1 comments 181 views last activity
  • I'm tired of the same old excuses that people use to excuse the Gen rushing issue in the game, like use corrupt or hex totems or pop. What about the killers who are just starting the game and don't have those perks unlocked? What about the people who don't have all the dlc packs? Are they just SOL and have to deal with swfs who Gen rush them? I've seen too many baby killers just completely overwh
    0 comments 31 views last activity
  • https://www.youtube.com/watch?v=Id_X5srNtR0&feature=youtu.be https://www.youtube.com/watch?v=hSjgShQJOZQ&feature=youtu.be Everything is just so wrong here...
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  • I'm pretty new to DBD, even though I've been watching the content for a while. I'm not "good", as it's taken me 2 months to go from 20 to 14. My issue is that I feel like my skill, as a survivor, is still rank 17. I will say that I went from 17 to 14 in one week but it makes no difference. It's kind of disheartening to reach a lower rank quickly only to sling shot backwards. I wish ranking progre
    8 comments 151 views last activity
  • Why was this addon nerfed? It now is the EXACT SAME as Rusty Head. Trash nerf. Trash. Don't even try and justify with Hemorrhage, that effect is so pointless. Pathetic.
    12 comments 141 views last activity
  • The next three killers who are getting changed are The Nightmare, Huntress and Demogorgon. Here are my thoughts? The Nightmare: Nerf : Freddy bloods snares are probably getting nerfed My opinion: Unnecessary, remove fake pallets is enough. Huntress: Nerf : Nerfing her hitboxes (I hope). Buff : More ways to get hatchets, maybe pick them up when you throw them. My opinion :
    14 comments 161 views last activity
  • Heyyy These last weeks I got (too much) key players, you know, 4SWF with the hatch and map offering and an iridescent key + map. I got robbed several adepts so it totally messed with me x) And so I thought about a way to rework or nerfing keys. And I came with an idea that could be cool, more of rework, that is : Keys can only open hatch when found during the game (only Iri and purple, keepin
    2 comments 21 views last activity
  • Sorry for the double, got trouble with the site.
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  • I don't know if it was accidental or not to have these removed but if it was I don't see the point of removing them, they didn't give players an advantage or disadvantage to have them. Another thing is people put time and effort to have make them I and probably many other people would love to see them return.
    1 comments 21 views last activity
  • The exposed status effect for Scream and Myers is far too long. The max should be like 20 seconds since they already have to be close up to the survivor to enable that ability. All 4 survivors can be easily downed within the time given, let alone one.
    14 comments 191 views last activity
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  • Lets start with the maps, they are abysmal. It is inexcusable how bad these maps are. Most of them now can be won as survivor by just holding W. You can waste so much time just holding W and dropping a safe pallet if the killer gets close. This isn't fun for survivor or killer as it negates the skill from either side. Not to mention that you don't have any logic to stop breakable walls being nea
    3 comments 61 views last activity
  • The Stay Pufft marshmallow man.
    1 comments 31 views last activity
  • 1) When Victor gets kicked you can't see where exactly he was when you turn to Charlotte. Give us something to know where Victor was smashed. There are many situations where you can get lost on a closed map like Lery or Hawkins or The Game. 2) Charlotte needs a built in Deerstalker or some sort. Maybe survivors that were downed by Victor will reveal their auras to Charlotte for 60 seconds, or un
    1 comments 21 views last activity
  • Downing multiple people at the same time is OVERPOWERED. He just camps the hook and once someone bravely goes for the rescue, he just downs them both. ALSO, the duration that he can continue to swing the chainsaw lasts for far too long in a chase.
    14 comments 91 views last activity
  • Literally just created an account on the forum for this no clue if this is new or old news but if you pick up a survivor as doctor sometimes a bug where the survivor can't wiggle shows up. Now this sucks cause you can't use any abilities or interact with anything(IE break pallets, Shut hatch) had a free 4k in front of me ended up with a 1k best part about is for some reason the guy on my shoulder
    0 comments 11 views last activity
  • I'd say in at least 25% of my solo queue games I'll have a teammate go down within 30 seconds of the trial. They'll then attempt to Kobe three times before letting go on hook, ruining the game before it's barely begun. Solo queue is an absolute dumpster fire at the best of times but getting rid of the struggle phase on hook would go some way in countering people who want to ruin the game for eve
    16 comments 191 views last activity
  • Tome 6 is already out, meaning a new rift. Now, I don't know about you, but to me it feels like this Rift has even less things on the free track than the previous ones (actually I am pretty confident that is how it is). I think that is an issue, every other game where I've seen a battlepass system they always fill up the Free track with just as much stuff as the paid track, or at least half of i
    20 comments 156 views last activity
  • It makes me so sad that i cant say "ggs" to PC players, i genuinely dont know why console hasnt got this yet. But i assume its going to be "technical limitations"
    24 comments 181 views last activity
  • I'd like to propose a small change to the "Injured" state; your heal progress slowly regresses over time like a gen does after it's been kicked. The only thing this does is prevent survivors from 99%ing a heal; as it is right now, a survivor with Dead Hard and Resilience has free access to both of those perks, which are normally "risk/reward" in that you are rewarded with extra action speed/a dod
    0 comments 41 views last activity
  • So I've played a lot more recently and tried spirit again since I last played her when she first released (and not even played her a ton) but the two games I got I 4ked and the second I got 3 iridescent emblems and a gold emblem. I used 2 of her green addons (i believe both were movement related). I played against green rank (so not the best but still not push overs). This is all to say that
    24 comments 351 views last activity
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