Feedback and Suggestions

Our team will be happy to read these!
  • this is probably not the first time this has been suggested, and It is certainly not that difficult to spawn in a playerless survivor or killer. This feature can be added in like a day
    5 comments 281 views last activity
  • Permanent night shroud but he can no longer stalk. Jump scare ghostface without the aura reading of meyers. Maybe slap him down to a 4.4 speed if no terror radius at full speed is too much.
    4 comments 51 views last activity
  • as it stands this perk has no counterplay besides simply avoiding ALL lockers. solo head-on is not an issue. Coordinated SWF head-ons IS the issue that needs to be addressed. The survivor I chase baits me into a locker where their friend is at and then he ######### head-ons me and stuns me. ######### up my chase in the process. They can keep doing this over, and over while the other 2 do gens.
    24 comments 201 views last activity
  • So the two new images which were released by leaks by daylight, looked like a static version of the game logo and 5 security cameras. If this is a Fnaf chapter then the perks will be interesting. I do wonder though, the killer would be one of the animatronics but who would be the survivor, my guess is Mike Schmidt, also know as Michael Afton. Perk Ideas: I'll list a few "big" key words in th
    1 comments 101 views last activity
  • 0 comments 1 views last activity
  • This perk should award blood points for safe cage rescues as well. I get why other perks, ones that affect the actual game do not count and that is totally fine. I wish BBQ counted points at least as well however I get why it doesn't, given you know what you are giving up in return for being able to quickly cage and avoid certain things as Pyramid head. That all makes sense, sure no problem. It
    4 comments 71 views last activity
  • The movement feels much smoother now and the UI is also alot better. Most important thing, I can finally moonwalk with my survivors again. Didn't play enough games to evaluate the hitbox fix though. But so far, much better than before. Thx alot
    0 comments 31 views last activity
  • A handful of killers have little strange looking viewmodel's view pitch adjustments. What I mean is for killers such as the spirit for the best example, when you look up or down and the viewmodel changes it's angles in relation to that, it seems to move in reverse. It just feels really awkward how the hands currently move. It feels like spirit is about to cast some fabulous spell when I look up.
    0 comments 1 views last activity
  • So the whole point of new animations was to add transition between, well, the character animations, and in patch 4.5.2 they are gone, for example: no more smooth switching between crouching/standing animation, no more stop animation while walking/crouching, no more turning animation (i'm fine with this cuz it felt pretty clumsy), etc. So, this whole patch make you feel like there was no animatio
    1 comments 51 views last activity
  • About HUD, nobody wanted vertical status UI. Why do you guys maintain vertical UI? Even complicate RPG games like wow are also using horizontal one because human being is get used to reading info as horizontal. If some UI designer is still consist of vertical, he must be fired. Just follow user's feedback. It will be the best way. Just change it to horizontal. Nobody will complain it
    1 comments 31 views last activity
  • Ok, just proposing that, for every P3 character, the bloodied cosmetics become an equippable set. I'd imagine it wouldn't be hard to implement, and it would make the outfit feel a little more important.
    0 comments 21 views last activity
  • A simple bar for the luminosity never??
    0 comments 1 views last activity
  • Can the option to bind healing to a separate button be added for console? Having it as the same button as dropping pallets / actions can be a big issue.
    0 comments 1 views last activity
  • So I had a thought that sometimes there would be a lobby where you would prefer to be survivor or killer and if you're survivor one game and you want to get killer you would get autofilled and vise versa i guess I don't know makes the lobby quicker
    0 comments 11 views last activity
  • So I am playing clown for the first time since his update; and the only thing I feel uncomfortable with is changing tonics. I feel that other than reloading, when carrying a survivor, attacking/vaulting/breaking a pallet,etc you should be able to, and immediately after, swap your tonics. I don't think he should have a lock out delay after every little thing that prevents him from toggling bac
    0 comments 11 views last activity
  • This Is Not Happening - The perk will now increase the killers terror radius by 5/7/9 meters. When your in the killers terror radius, increase skill check trigger odds by 10%. (D tier to C or B) Up The Ante - Up the ante will be a fixed 7/8/10% and will also apply to you. it can not stack and will also increase "Trap escapes" by 3/4/5% and the 10% will work on chests. Up the ante does not i
    1 comments 31 views last activity
  • There are so many abysmally terrible Ultra Rare add ons and it’s incredible that nothing has been done about it. Deathslinger has arguably the worst UR add ons, just below Demogorgon. PH’s are terrible, Wraith’s “Spirit” is terrible, Billy’s are terrible, Legion’s Fuming Mixtape is terrible, etc. However, there are some that are too good, namely Iridescent Head, Cannibal’s URs, Myers’ URs, Freddy
    6 comments 61 views last activity
  • What if, generators start regressing automatically if they weren't been worked on for the last 30 seconds. Ruin now instead just increases the strength of any regression may it be Pop Goes The Weasel, Overcharge, Surge and the regular gen regression, etc.
    2 comments 21 views last activity
  • My friend just got +72 pips after a game, he is rank 1, but still. Kinda funny.
    0 comments 11 views last activity
  • At least for me I havent gotten to play it yet but I know its coming out today. How is it for those who are playing it? Also, how do you expect it to go for the game as a whole.
    20 comments 641 views last activity
  • Player names need to be slightly larger. Lifelines when hooked or in dying state need to be larger Point scores for actions need to be larger. Icons like the ping symbol and when DS is used in game need to be larger. I understand the UI is scalable but I have it at 100% and I do not sit right up close at my monitor and wear glasses. Aside from the ping symbol, these other elements are not
    2 comments 11 views last activity
  • I didn't see any mention of it in the patch notes. The thing where survivors hide under hook and can't be picked up. Was it fixed and not included in the notes, or do we still have to endure this annoyance?
    2 comments 21 views last activity
  • Does Clown get his speed buff when carrying a survivor? If so, why? I don't think allowing him to have a free agitation is fair to other killers or to the survivors. When he picks up a survivor it should block him from getting that haste effect or perhaps give the survivor a haste effect for their wiggle timer to counter the free agitation.
    1 comments 11 views last activity
  • Just played survivor with the most recent update, and I'm so glad now that I don't have to deal with extendo arm killers anymore. The new HUD is a lot better, although I wouldn't mind if it was lowered just a little bit more on the survivor side.
    5 comments 71 views last activity
  • https://clips.twitch.tv/ClearEncouragingStinkbugPupper-yzBxMceyBpgE7qAi
    3 comments 141 views last activity
  • I have been playing Dead By Daylight for a good few months now and I have noticed the game has a lot of issues that take all the fun out of playing the game. Now I am a higher ranked survivor and killer as I have only just started playing again after a month break so if you are lower ranked some of this may not apply to you. -Matchmaking- Matchmaking in Dead By Daylight has to be one of the mos
    8 comments 101 views last activity
  • So i have been looking over my list of perk rework ideas and came up with these effects for the following perks, do you think they are good? If you want to check out my whole list the link is here killer perks Coulrophobia : (added effect) Survivors within your Terror Radius have a 30/40/50 % penalty to the Healing progression speed. For each injured survivor your Terror Radius increases b
    0 comments 21 views last activity
  • Can we please have the option on where we want the Perk's to go? I'd rather have mine top center of the screen personally. Bet this would help streamers as well.....
    Mod
    4 comments 52 views last activity
  • Here are some Ghostie changes that I think would be nice. Night Shroud: Reduce cooldown from 30 seconds to 20 If you hit a survivor while in stealth you gain half of your power meter. If you down a survivor that is marked instantly gain night shroud back. Addon changes: Reduce the cooldown reduction addons by 2 seconds each. Ghostface Caught on Tape: If you mark a survivor the meter only
    6 comments 101 views last activity
  • I tend to look at the bottom left corner when I check information. It's a bit of jitter for me. The UI we designed was not displayed in the game, they looked a little monotonous. Instead, we wanted to use our own UI to make the game fun rather than a unified icon. The interesting thing is we can see the designed UI in the interface, but when inside the game it reverts back to its original form. I
    0 comments 31 views last activity
  • I am so sick of getting banned for nothing I did, but game issues. I get kicked off of a match because of this dead game bug and why I am being punished for it? Since patch 4.5.1 this issue persist, so please remove the bans till you fix this bug.
    0 comments 11 views last activity
  • Much better than before and doesn't strain my eyes as much as it did previously. Only issue I have is the scoring indicator being on top right. Maybe center it to the right? Otherwise the UI is decent
    10 comments 131 views last activity
  • I really loved the way survs crouch. It was so realistic and now it just looks like the surv freezes in movement.
    3 comments 71 views last activity
  • Trapper Allow for a two trap capacity base (and that trapper bag only spawns you with an extra trap). Without it, he's less Trapper and more Machete man who has a trap or two. Wraith Increase base cloak speed from 126% to 135%. This will make Windstorm less of a necessity on Wraith, while still being a useful family of add-ons. Shadow Dance - allow for the Wraith to maintain their bon
    1 comments 41 views last activity
  • This is the new update guys, love it... congrats on breaking more stuff and punishing people for YOUR mistakes. I am tired of it all! Stop punishing US for YOUR mistakes!
    0 comments 21 views last activity
  • Hi, I made this as a complete overhaul to Dead by Daylight's perks to shift the meta and spark more creativity in perk usage as well as shift towards a far more variety of perk usage Let me know what you think :) https://docs.google.com/document/d/1o7rao9oUxcK8jVMajC6HHsMnfoLFjf6dxDnJkPhCCFc/edit
    3 comments 81 views last activity
  • I knew there's something odd when I was playing because I used to be able to see a little wider before the 4.5 update. Aside from the fact that they made the movement slower, they also made the view of the survivors smaller. I hope they change it back. I don't really care about the HUD but making what a survivor can see is just so unfair. Before 4.5 Upda
    5 comments 152 views last activity
  • Injuring survivors isn't really enough to stop them from doing gens, there does need to be some kind of penalty to gen speed when injured. You can argue that there is the risk vs reward with being louder and one shot, but if you aren't in a chase and you know the killer is busy with someone else the risk is gone, and the perk iron will makes you completely silent unless the killer brings stridor
    10 comments 191 views last activity
  • Platform: Windows 10 Version: 4.5.1 Map: Clown / Father Campbells Chapel Steps to recreate: Go to the corner of the Chapel where there is a ledge about 2ft up off the ground, that goes all the way around the chapel. You can walk up on an invisible object, and then proceed to walk on the edge. It's only 2ft off the ground, so the killer can still attack/down you. However there is an invisible o
    1 comments 21 views last activity
  • I noticed that the killer spends more time on the breaking-up of the generator than the survivors. Survivors can to spend less than a second to stop the degradation of the generator, they quite literally even during the chase to touch the generator, and the killer will have to spend their time on the breaking-up of the generator. I think it would be right if you give survivors more time to fix th
    3 comments 31 views last activity
  • I've been playing blight for a while now on console and he's not very good but absolutely fun. He's easily my 2nd favourite killer to play just before deathslinger. The thing that kills his viability and the reason he's in the bottom 5 on console is that he has no lunge at all coming out of his ability. From where you're looking when you want to lunge you can only do about a 40-50 degree lunges
    4 comments 51 views last activity
  • Hello. I am fairly new to the game and I just want to make the people in charge aware that the killer disconnected and not me. Why am I getting a three minute lockdown because someone else DC? Please explain it; and I hope the Devs of this game amend this unfair policy.
    4 comments 31 views last activity
  • I hate new DBD patch. New animations, hitboxes everything is sucks. Please bring back old DBD. I couldnt play any game. New DBD is so boring. I love to play survivors but I dont want to play anymore beacuse of the new patch. New animations so slowly. We cant dodge axes, blinks etc. any hit. We cant loop anyway. We need to drop pallets early because killers have broken hitboxes. I mean new Autoha
    3 comments 51 views last activity
  • So now that DS and OoO is nerfed, some of us are going after Dead Hard. I made this thread for 2 reasons. One, I hope that this thread ends up above or below a thread complaining about DH so that I get a funny image to post. Second, I'd like to talk about DH and Coup de Grace regarding dashes. So here's the thing about Dead Hard, it's a perk that lets you dash forward. Here's a funny thing about
    5 comments 121 views last activity
  • Coup De Grâce When Chasing an Injured Survivor, the Distance of your next lunge Attack is increased by 50%. Missing or Successfully Putting the Injured Survivor to the Dying State with the Lunge Attack will cause Coup De Grâce to go into Cooldown for 80/70/60 Seconds.
    1 comments 61 views last activity
  • Hangman's Trick Gain a Notification when a Survivor begins Sabotaging a Hook. You see the Aura of the Survivor performing the Sabotage Action during the Sabotage Process. While Carrying a Survivor, the Auras of any other Survivors within 4/5/6-Meters of a Hook are revealed to you. The Aura of the Survivor remains to be revealed for 3 Seconds if the Survivor completes the Sabotage Action , th
    2 comments 51 views last activity
  • Don't get me wrong. I like red herring, cause in 9/10 Rounds, the killer falls for it. But I think it would be better if we could do that for vault spots. It only activates if the Killer destroys 4/3/2 Pallets. After you slow or fast vault over a window or pallet, this perk marks the Spot for you. if you then get into a closet, the killer gets a sound notification. One reason why this would be b
    5 comments 61 views last activity
  • All of these are open for discussion, obviously, but this is how I would like to see these killers played. What are your ideas? Jeepers Creepers - The Creeper can place scarecrows throughout the map, and post himself up as if he is one of the scarecrows, causing players to wonder if it's him or not until it really is. He has a huge lunge perk Away You Go that allows for him to dive forwar
    0 comments 7 views last activity
  • For one reason, and one reason only... They removed the Clown's ability to jiggle...(spam reload)...i'll give you a minute to let that sink in. Devs, I really hope this is a bug...why have you done this to us? Robbing us of something so magical...XD
    10 comments 211 views last activity
  • I'll remove this post if someone can simply answer this for me but the snare blood trap won't set. It worked for my first two games then the past 3 it literally does nothing. Can anyone explain?
    4 comments 31 views last activity
1 … 934 935 936 937 938 … 1367