NoGoodUsernamesLeft
NoGoodUsernamesLeft
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@Mandy said:
The change in the wiggle mechanic was in a beta phase previously - to have our players try it out, it's been in Beta for quite some time. There was never going to be a permanent option for a choice, it was always going to be one or the other when the final decision to the wiggle mechanic was made.
My point is, both options were available. Both options worked. When it was in beta "for quite some time" - I chose NOT to use it, because I dislike it. There is no valid reason to remove that option - it has no effect on anyone else's gameplay which wiggle mechanic I chose to use.
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KILLER PERK: SPITE:
Chests have a 50/75/100% chance of containing gruesome human remains. When a survivor opens a chest, they discover it contains human remains, causing them to scream and revel their location for 4/6/8 seconds to the killer.
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I agree the video looks very good indeed, but Imagine you purchased this game, and your PC could just about play it because it met the minimum spec requirements. Now, the devs remake it and the high res textures and higher quality meshes now demand a beefier PC. What happens to all the people that can no longer play because their PC isn't good enough? When you buy a game, you are given the minimum hardware to run it, if that changes, what happens? I doubt you could get a refund after so many years of happily playing. Suddenly a large chunk of the player base has gone. The influx of new players that can afford a beefier PC would likely be smaller than those that left due to not being able to play. This game is known for poor optimisation and dips in frame rates, especially on older hardware. The devs aren't best placed to handle making a game of that visual fidelity, let alone optimising it to work within the existing minimum hardware requirements. You are living a pipe dream.
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@LordXzavior said:
https://forum.deadbydaylight.com/en/discussion/comment/2513802#Comment_2513802
You would have to manually disarm the trap as it only resets if you get caught in it then escape.
Ah! I understand now, sorry!
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2513802#Comment_2513802
It's for stepped in traps only, not disabled traps.
My understanding is that traps can't be disabled? I thought that was a change a while ago - have they reverted the change so that survivors can now sabo traps? Apologies if I've missed it, I've never bothered saboing traps
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Regarding the new Tension Springs for trapper.. survivors can't currently sabotage traps, so when the trapper puts traps in front of the exit door levers - what is the counter play? Get trapped, escape, 2 seconds later get trapped again, over and over until the killer gets you?
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@TheClownIsKing said:
It says exactly what the tokens do.
STBFL - 1 token equals 5% decrease to cool downs on successful basic attacks. So 8 tokens equals a 40% decrease to cool downs on successful basic attacks.
No different to Dying Light. Each token equals 3%. The tokens are additive.
Hmm, ok I missed the end of the DYING LIGHT description! "Obsession get 2.5% penalty to repair, healing and sabotage for each token".
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It's incredibly sad though that to get these numbers they have to abandon their own concepts and rip characters from other games. The players are there for Resident Evil content, not for DBD. Now that the map has been disabled, those numbers will drop, sadly.
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DeadByDaylight 2021-02-22 19-24-40.zip@malatruse said:
That's a really weird bug. Do you happen to have a screenshot?
I have attached a video (mp4) but I had to put it in a zip file first because the forum doesn't allow mp4 extensions to be uploaded. It's about 19 seconds long.
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@Coriander said:
I would be satisfied if we could choose which order the perks appear in the diamond ~_~
The order of the perks in the HUD can be controlled (have tested on Survivor).
When you pick them in the loadout screen they are in a line, imagine them numbered 1 to 4 from left to right.
Now, when they are shown in the diamond layout in the main game, they appear as follows:
1 = bottom
2 = right
3 = left
4 = top
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/1959518#Comment_1959518
So you'd rather a Survivor have infinite wallhacks? Cool.
You seem to have come to a conclusion based on an assumption.
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Nope. Leave it alone. This isn't a re-work, you are effectively removing OOO from the game, and replacing it with something else entirely. Every 30 seconds makes it like a homing device attached to the survivor and means they have zero control over using it. Stealth is no longer an option with the proposed changes to this perk.
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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1929859#Comment_1929859
...it's literally taking up more space on the screen than before. Hence, cluttering our FOV.
It was minimal & compact in the old hud.
As bad as it is - you can scale it down in terms of size in the settings screen.