Killers I Really Want to Play As

All of these are open for discussion, obviously, but this is how I would like to see these killers played. What are your ideas?


Jeepers Creepers -

The Creeper can place scarecrows throughout the map, and post himself up as if he is one of the scarecrows, causing players to wonder if it's him or not until it really is. He has a huge lunge perk Away You Go that allows for him to dive forward with his wings spread and attack a survivor. If he catches them, the Creeper takes ONLY one of their perks for himself to increase his killing advantage against the others. His other perk would be the I See You perk that automatically targets the survivor with the most powerful perk and cancels it out for a few seconds as he preys on them. His other perk is I Smell You, and this allows the Creeper to see the aura of one of the survivors that were near his scarecrow. The Scarecrow Ability instills so much intense fear that as soon as a survivor looks at it, it causes debilitating fear that causes them to want to run for their lives and it reveals their position for a few seconds until they're far enough away from the scarecrow.

(An Original Killer) The Who -

Can cancel out detection for 30 seconds by looking and staring at any single survivor for 6 seconds. The Who then takes on their appearance and can approach another survivor without being detected unless The Who's Chameleon Ability wears off. When The Who attacks a survivor while disguised it delays other survivor's aura abilities by [?] amount of seconds. While the Chameleon Ability is active The Who can sabotage generators to disable them for 5 seconds, buying him time to get a new guise of a survivor, however when sabotaging a generator, the generator will not explode for The Who. This can be a creepy element when you consider the divide and conquer element that it would introduce to players who now might not trust each other. Or to be working on a generator and wondering if the survivor next to you is the real one. And if players want to travel in pairs or in a group, that will slow down the split and up and activate multiple generators simultaneously strategy. The Who can conceal his weapon when using the Chameleon ability. While not using his ability, The Who has a perk that allows him to spread his terror aura out over a large radius to cause survivors to scatter thinking that he is nearby. This offers an opportunity to get the group to split up. The Who can use the pretend predator perk in which he impales himself pretending to be another survivor whose visage he stole. He even replaces the HUD icon of the survivor he's pretending to be. This mechanic will cause players to not want to come to each other's aid, further pushing the divide and conquer strategy. As soon as a survivor is foolish enough to come to his rescue, he reverses positions with them impaling them instead. His last perk is poison. When a player needs to be healed, The Who in disguise runs up to seemingly heal the player but is actually poisoning them to impede their ability to run. The survivor becomes nauseous moaning and groaning and has their movement speed decreased.

Nemesis-

The Nemesis is literally unstoppable and uses the Unstoppable Ability and walks with so much of a stomp that it causes survivors that he's chasing to stumble and fall down for 2 seconds like they were in the dying state, and the Nemesis can walk right through obstacles that survivors would normally use to slow down a killer. The Nemesis uses a perk called T-Virus that causes any survivor that goes near the contaminated survivor to be contaminated and undergo a countdown to a transformation that skips one stage of being hooked making it easier for the hooked survivor to be taken by the Entity.


I think these killers and abilities would really make them scary to go up against.

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