How I'd change every killer

Trapper

  • Allow for a two trap capacity base (and that trapper bag only spawns you with an extra trap). Without it, he's less Trapper and more Machete man who has a trap or two.

Wraith

  • Increase base cloak speed from 126% to 135%. This will make Windstorm less of a necessity on Wraith, while still being a useful family of add-ons.
  • Shadow Dance - allow for the Wraith to maintain their bonuses for 3 seconds after uncloaking

Hillbilly

  • Tuned Carberator - Remove 4.4 base speed penalty. Instead, increase heat accumulation while revving from 8c/s to 12c/s
  • Black Grease - Increase cooling rate by 3c/s and 5c/s while a flashlight is shining on you. This will serve as a compromise between making the add-on stand on its own, while also maintaining its inspiration from Lightborn that the developers want.

Nurse

  • Allow the Nurse to cancel her first blink but still cause her to go through the 2-second fatigue. This will help prevent the awkward situation where you attempt to blink in place, only to go down into the basement. At the same time, it doesn't allow the Nurse to cancel without punishment.
  • Nurse will no longer go through the fatigue animation if stunned by a pallet. As the stun can happen just before fatigue triggers, what occurs is the camera swings for a second despite Nurse keeping her movement speed and even being able to charge another blink. It's more of a quality of life adjustment than a buff, as well as standardization as The Legion does not share this issue.

The Shape

  • Increase T1 Myers' movement speed to 110%. This allows a Myers to potentially remain in T1 without being crippled as severely, making T1 more of a potential resource than a major hindrance.
  • Tombstone Piece - Decrease movement speed by 7%. This add-on allows Myers to remove a player from the game very early with little to no penalty. Now it is more a high-risk high-reward add-on, similar to Judith's Tombstone.
  • Vanity Mirror - Removal of the movement speed penalty. Instead, slightly increase EW2's TR from 16m to 24m.

Hag

  • Traps within 8m of hooks will now be destroyed when occupied by a survivor

Doctor

He's in a pretty good state, ngl. It's hard to find anything to change about him.

Huntress

She is receiving changes soon, so I will withhold judgment.

Cannibal

  • Award-Winning Chilli - Reduce the extra duration of dashes from 0.5 to 0.35. Previously, this was almost indisputably his best add-on, and especially when combined with the green Chilli, it was almost impossible to escape a Bubba.
  • Beast Marks and Knife Scratches - Increase movement speed bonuses to 8% and 5%. The previous values (3% and 2%) were too minor of an increase despite their steep price of adding charge time, especially when compared to the Chillis.

Nightmare

Similar to Huntress, he is receiving changes soon. Until then, I shall reserve judgment.

Pig

  • Rework the Pig's RBT's to operate on a more fixed RNG system. 1 trap will be removed on the 3rd attempt, 1 on the 1st, and so on.
  • Additional jigsaw boxes now increase the minimum amount of boxes needed to search.

These changes hope to make the jigsaw boxes and RBTs more predictable for survivors, while also being more reliable for Pig players.

  • Tampered Timer - Reworked to automatically activate the RBT.

Clown

  • Allow bottles to become automatically refilled upon hooking a survivor. It's minor, but it's a nice QoL change without changing Clown from being... Clown.

Spirit

  • Allow the Spirit's breathing to be heard while she is phasing (similar to the bug some patches back)
  • The Spirit now moves grass while phasing

These changes hope to make the Spirit more transparent to survivors without making her a weaker killer. This will also decrease the effectiveness of the "standstill mind game" that causes much frustration.

  • MRD - Decrease the movement speed increase from 40% to 30%. This aims to decrease its synergy with the amulet while still keeping it a powerful add-on.

Legion

  • Decrease Fatigue from 4 secs to 3 secs
  • Filthy Blade - revert the additional 2.5 secs to 3.5 secs. This is mere standardization, as Deathslinger has a similar add-on that gives 3.5 additional secs.
  • Frank's Mixtape - Reworked to now decrease the DW Timer by 5 sec for every consecutive chained Feral Frenzy attack (20, 15, 10, 5, and then 0). As this requires the 5th slash to become lethal, this gives the survivors plenty of warning of the add-on existence, couraging them to hold off mending before The Legion's frenzy ends.
  • Stab Wounds Study - Survivors mending within 16m will have their aura revealed.
  • Increase Frenzy Speed from 130% to 135%

Plague

  • The Plague will no longer lose her Corrupt Purge upon being stunned

Ghost Face

  • Decrease base recovery time from 30 seconds to 20.
  • Nerfed the recovery add-ons. Lowering recovery by -4, -6, and -8 to -6, -4, and -2.

Demogoron

The Puppy is also getting changes, so again, I'll keep my mouth shut... except this. Please make Rat Liver basekit! Pretty please?

Oni

  • Changed Yamaoka Family Crest's condition from missed attacks to successful attacks. The aura reveal will now last 6 seconds (same as infectious Fright)
  • Scalped Topknot - Increase the number of charges received when attacking a healthy survivor from 40% to 60%.
  • Decrease Demon Dash charge time from 2 seconds to 1.5 secs.

This hopes to serve as a compromise. Reworking Topknot as it was almost indisputably his best add-on but making the base charge better in compensation.

Deathslinger

  • Increase Terror Radius from 24m to 28m. While this makes Slinger an exception to the 4.4m and 24m TR rule, I believe it appropriate given his status as a range killer.
  • Increase ADS from 0.15 secs to 0.75 secs. This keeps his ADS fast without making it unreactable to a survivor paying attention
  • Canceling ADS will now incur a 1-sec cooldown where he continues moving at his previous ADS speed.
  • Slightly decreased reload time from 2.75 sec to 2.5 sec.

Executioner

  • Crimson Ceremony Book - Now applies Mangled when tormented
  • Rust-Coloured Egg - Now allows PotD to inflict Torment on survivors
  • Obsidian Goblet - Allows Undetectable to linger for 5 seconds after leaving a trail and to proc when using Rites of Judgement. Leaving a lingering effect hopefully allows PH to move strategically from trail to trail to maintain the element of surprise and potentially conceal his red stain at a loop.
  • Torment - Is now removed upon being placed on a hook. This does NOT remove Torment placed upon the unhooker. With the upcoming change to DS, this change hopes to lower the amount of tunnelling that a PH can do with impunity unless he can inflict torment on the survivor once again.

Blight

  • Make tophat basekit.
  • A guy can wish, can't I?
  • Console only - Adjust the sensitivity of his lunge. This hopes to decrease the disparity between the flicks possible on PC and consoles.

Twins

.... You know, I thought long and hard. I really did. These two? They're beyond me. I'm sorry. I cannot think of anything without making them a completely different killer, which is far above my non-existent paygrade.

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