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Eyhnal

Eyhnal

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Eyhnal
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  • @Linkdouken said:

    She'll be fine. We don't know anything until we've experienced it

    We don't know if she will be fine or not, I base this off of the footage we saw that is in "development" and the rain sounded very loud.

  • @100PercentBPMain said:

    didn't even think of that, oof. She still hasn't recovered from gaining chase music imo

    I did and honestly spirit relies on sound SO much. I hope she doesn't suffer too much…

  • @AcesSpeedo said:

    devs are tone deaf if they think myers is in a good spot. same with ghoul.

    5 vote downs with 0 counter arguments these people are clowns

  • Spirit doesn't need a nerf there are a other killers who are even worse than her if they know how to play them.

  • @[Deleted User] said:

    Can confirm.

    I wish more people would vote this post up but everybody seems to ignore it :(

  • @T0xicTyler said:

    Can BHVR please acknowledge this issue? It's absolutely ridiculous that every single queue is ending with an "unexpected situation." How unexpected is it if it happens every damn time you ready up?

    They’re “working on it” we know what that means.

  • @LastShoe said:

    When i doubt ask yourself this question:

    Does it give you an adventage over a person that is not using it?

    If the answer is yes, it is bannable.

    I guess that's true ty for answering

  • @then4321 said:

    To be honest, I'm just worried that after the nerf there will be A LOT of matches where no one is running DS, the killers will see no obsession, and tunnel everyone to death.

    All I'm asking for is to make one survivor the obsession every match, regardless of what perks are being used.

    ...and maybe bump up the stun from 5 sec. to 6 sec., because, lets be real, 5 sec. x 4 m/s = 20 m

    A nurse can eat the DS and blink that distance no problem. Is it too much to ask to give the survivors 4 more meters?

    Discuss

    The DS change is gonna be even more horrible, you can just decide to heal 99% just incase to save DS when you need it. You can avoid doing gens and other objectives so that the perk doesn’t disable, this is gonna be more time consuming for survivors. DS right now can be good when getting tunneled again after being healed from injured to full. So imagine this after the new DS update. You got unhooked and escaped the killer so that you can heal yourself, okay self heal done you are now fully healed and the DS perk has disabled. After a few seconds the killer finds you again and downs you, right now you don’t have decisive strike ready cause of the nerf. I feel like the best change they could’ve added for DS is to make it only available after your second hook state not your first hook, this is much better and makes more sense and is much more fair for both the killer and survivor unlike this bad change.

  • @Lx_malice said:

    Yea I agree on some maps it makes it nearly impossible to see what's going on. Also your name really is something LOL.

    Yeah exactly and let’s not talk about it🌚

  • @Superyoshiegg said:

    That's the idea. The lower your bleed out bar gets, the darker your screen gets (to symbolise loss of consciousness, I'd imagine).

    Mend before you get too low to avoid this.

    well at some points when I am getting chased and I want to avoid running to confuse the killer and hidd, the timer goes down so it can be situational and harder to mend when getting tunneled or looked for.

  • @SkeletalElite said:

    Use the locker tactic against pyramid head.

    He can't send you to the cage while you're in a locker.

    He can decide not to open the locker and leave you there

  • @ChantyBoi said:

    I... You do realize that's the point yeah?

    so then I just die and get tunneled the entire time without having an anti tunnel mechanic? great!

  • Salty? If anyone is salty here It’s you based off by your attitude. So slugging is a viable strategy okay well is it fair for the survivors to just be on the ground 24/7? Do you hear me crying or whining about being slugged? No I gave my opinion on why ds is not that viable as it should be.

    Thank you for agreeing with me that killers know how to play against DS that’s all I needed :)

    you can now shut up and stop answering on this forum I don’t need your unlogical cheap arguments 💋

  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1636716#Comment_1636716

    Just as ignorant as saying DS needs to be buffed so the killer has zero way to avoid it or run the timer out and just let the Survivor using it run free for 60 seconds. DS has its uses - and if you think the killer is going to slug you (because not all of them slug you right off the bat; many do if you are playing overly zealous against them like you want them to hit and pick you up) then that is just a moment that sucks for you.

    Yes, you counter DS by either letting the Survivor go - or you slug them and leave them on the ground where the other Survivors can go aid them; they can raise themselves with unbreakable if they run it; or they bleed out if they're the last Survivor. DS does not need to be buffed to where it is a 100% guaranteed use against a killer. That is just ridiculous.

    And you're insane if you think DS doesn't need to be brought in line so it quits being an absolute crutch for Survivor players so much so that the very thought of not running it is laughable.

    And for the record - 'slugging you' is not tunneling you. It gives you ample time to crawl somewhere else or recover if you're left on the ground. If you're having that much of an issue being slugged - ditch one of your other perks and run Unbreakable with it. Otherwise, no - killers should be able to let the timer run out and the Survivor should only be able to run the hell away from the chase/hook but not get free 60 seconds of worry-free progress on gens and patching themselves up because "oh I'll just DS them if they down me again".

    That is exactly what I’m saying. A killer shouldn’t be able to avoid ds when you’re downed. Let the timer pause when you’re downed and when you get healed to the injured state let the timer start again. This would be an anti tunneling mechanic as it really is situational right now. Oh and for the record slugging me for a good minute and then hooking me is still tunneling.

    And you saying that DS needs to be nerfed cause It’s a crutch perk? Oh my lord you literally just said It’s an anti tunneling mechanic and now It’s too much for a killer to handle?

    I still think you’re ignorant but you do you.

  • @arcnkd said:

    I assume (hope) this is just troll bait; but regardless...

    Decisive Strike does not need a buff or any sort. It already has a ridiculous duration; already is an extreme crutch-perk that Survivors overly rely on; and changing it to where the duration does not drain while you are slugged is just silly -- that effectively removes killers only viable option besides letting that Survivor do whatever they want the entire duration.

    If anything, the perk needs nerfed. It is supposed to be an anti-tunnel, mechanic; not a get-out-of-down free card that it is today. It's duration should either be shorter; or it should automatically remove itself upon healing a health state, or taking part in the completion of a generator.

    I absolutely disagree you’re just saying that DS is way too op when It’s really not? You just want DS to get nerfed so hard that survivors will stop using it well honey it doesn’t work like that.

    Killers these days know how to counter DS by just slugging you until they know that the 60 second cool down is over. That’s when you get hooked again and DS is totally useless.

    You’re trying to nerf DS by making it absolutely useless. I have never seen such an ignorant idea in the forums.

    It is indeed a anti tunnel mechanic well how is it anti tunnel when the killer won’t pick you up until the cooldown is over? It isn’t anti tunnel then now is it?

  • i mean literally players disconnecting because they wanna ruin other peoples gameplays or when they are tilted by a certain killer. This is annoying, the devs did mention that they can see if the player actually left the game or if they left by some sort of bug or glitch.