ChantyBoi
ChantyBoi
About
- Username
- ChantyBoi
- Joined
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Comments
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He’s not trash tier
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Yes. Without a doubt in my mind. If you remove one of the main other strats killers have they’re gonna double down on the ones they have left.
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I just don’t see the point. Basekit unbreakable is a COLOSSAL buff that completely removes one of the main strats killers have which by the way will increase the amount of camping and tunneling even more. Even in scenarios where a killer is bleeding someone out it won’t matter because if you pick back up you’ll just get smacked down again immediately.
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Chain Hints are SUPPOSED to be devastating. The whole idea is you never let them start in the first place. Also the chains come in waves. Wait for a wave to pass and you’ll always be able to solve between them.
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Well what is the one thing that was in all those 28 games that definitely happened.
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Yes and no. It's on the survivors to punish them for it. If the survivor does they are but a lot of the time survivors will just play along then get mad when taking the worst course of action ends poorly.
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I just don't agree with the ds thing. DS is in a good spot right now. They've solidified it as an anti tunnel perk. Fact of the matter is if you have time to heal, you aren't being tunneled.
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Queue times are 30x longer and matches are around 15x less enjoyable
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Wow that thing everyone said would happen is happening? Nobody could have seen this coming.
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There's definitely some extreme jank with the reverted hits where it just thinks being stunned reverts hits even if they happened. You can see here that blood orbs literally drop. Fortunately she was in a deadzone but consider how important that first hit for oni is. Imagine if I had gotten cheated out of that first hit because of this garbage.
https://imgur.com/a/EmbC5HR -
I usually just do it because the scream annoys me and it cuts the scream off lol
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Yes
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@Junylar said:
BHVR never care about the lore, it's a DbD killer now so he lives by the laws of the Entity. I'd like to remind you it is possible to blind Demogorgon who has no eyes.
And Nurse and Pyramid Head who respectively have a pillow case and a p y r a m i d covering their eyes.
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I can't speak for midwich because I don't find that map confusing but I can tell you RPD. RPD is confusing and maze like because it was yanked directly from a completely different game and unceremoniously slapped down in to this one. In RE2/RE3 RPD is SUPPOSED to be this big maze because it's meant for a multiple hour play time not a 10 minute match of dead by daylight. It's from an entirely different game and wasn't edited at all to fit this one.
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@WeenieDog said:
It really is a double standard when people talk about survivors DCing because they don't like the killer, but axing the match because they don't like the map offering is A-OK.
the thing is if a killer dc's before a game starts all that happens is survivors have to find another match. If a SURVIVOR DC's it suddenly means that the remaining 3 survivors have all been screwed over and placed into a massive disadvantage because of the DC.
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The only thing I can think of other than just removing or completely reworking the perk is making it so that survivors are hindered while dodging. That way not only is the free distance cut from the dash removed but an opportunity for free distance just from being invulnerable isn't either. This would force it to be used with timing as a high risk high reward perk. You know. The playstyle that is the literal description for david kings perks. High risk high reward. Not braindead get out of jail free.
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Ah yes those three killers were all in a row. Blight and Twins don't exist folks you heard it here first.
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Blight's attack is a cone roughly 180ish degrees in front of him. It acts like this so he can't be completely neutered by a survivor slightly turning one direction.
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Bubba. Not really a question. Ash has 2 meme perks and one so bad it can't even be a meme. Bubba has literally the single most used killer perk in the game in BBQ and Chili. Knock out isn't TERRIBLE but isn't amazing. It's more of a synergy perk than anything, Franklins is a very good way to deny survivors resources and is also currently the only real way to counter keys other than some extreme tunneling. Bubba himself as a killer is surprisingly good. He's obviously not near top tier but he can really catch some survivors off guard especially with something like endfury or bamboozle. Also you know, if a survivor really gets on your nerves nobody is better at making sure someone dies than bubba.
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The fact that it's more reskins than actual skins shows a certain laziness that I'm not willing to endorse with money tbh
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simply make j myers memorial and hair bow basekit. It is insane how high these two addons can carry him. They take him from a low tier to a credible threat to an organized team. Obviously then rework the addons. But I genuinely think that's all he needs.
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Something I haven't seen people mention yet is you should never ever EVER try to camp a pallet against a wraith, that's both camping a dropped one and camping one you plan to drop on him. Do not do it, ever. Keep looping. His uncloak attack is fast, faster than you, if you try camping a pallet in any way you WILL get hit quickly. Keep moving, don't give him a chance to swing at you.
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I haven't seen a billy in like 9 months. Please come back billy's.
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After playing the update. Not only have bot matches not been updated in any way shape or form, but they did not fix the glitch that causes all cosmetics and perks to be unequipped from trapper when entering the match
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As someone already sort of went over killers "Powers" never get changed by cosmetics.
Trappers traps, Wraiths bell, billy's chainsaw, Hags traps, Doctors lightning, Huntress' hatchets, Bubba's chainsaw, Freddy's snares, Pigs reverse bear traps, Clowns bottles, Plagues bottles, Oni's kanabo, Pyramid Heads trails and punishment, tricksters blades and nemesis' tentacle, so why would twins be any different.
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/2376550#Comment_2376550
https://forum.deadbydaylight.com/en/discussion/comment/2377650#Comment_2377650
I'm amazed how confindently people people defend this position when the Devs have said this about 3-gen Doc:
https://us.v-cdn.net/6030815/uploads/JKKQV57O8ZKQ/screenshot-20210406-005902.png
If it is not how okay for a Doc to stall the game for a long time I don't see how someone stalling for an hour would be okay.
And about the gen finishing thing: It is hard to judge if the survivors could have played better in this scenario without a video but that shouldn't matter, if the Survs are bad you can kill them easily and in the oppositional situation, where two Survs are hiding you also wouldn't blame the Killer for not finding them even if a more experienced killer or a killer with better perks might have been able to.
Also ChantyBoi, the Mods have said multiple times that it counts as holding the game hostage if the killer blocks one or more Survs in the corner, even if other Survs are still able to finish the gens.
https://forum.deadbydaylight.com/en/discussion/comment/2153185#Comment_2153185
No it's not the same thing lol. If a doctor is doing that they are going out of their way and INTENTIONALLY giving up hits to put the survivors in a state where they can not progress gens. If a doctor specifically follows someone around and keeps them in tier 3 without ever attempting a down yes that is holding a game hostage because the game can not end. Funny thing is, that's not what happened to the guy who made this post. The survivors still had the physical ability to do gens and therefore progress the game.
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@throughshot said:
https://forum.deadbydaylight.com/en/discussion/comment/2377650#Comment_2377650
The match was held more than A HOUR.
If that's not holding hostage, I don't know what it is.
As long as the match still has a way of ending the game is not being held hostage. You could have committed to a gen and died and therefore the match still could have ended. Unfortunate for you as it may be the game still had a way of ending.
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@throughshot said:
https://forum.deadbydaylight.com/en/discussion/comment/2376661#Comment_2376661
Yes that's exactly what I meant.
The killer just don't want to finish the match until we DC.
It's not though because the game can still end. If he's being hyper defensive about gens that is not holding the game hostage. There is literally only ONE scenario on killer end that can be considered holding the game hostage and that is bodyblocking all remaining players into a corner/room. That is literally the ONLY point at which a game is held hostage by a killer. Anyone claiming anything else is just being a bit of a salty lad.
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The problem is that it would massively favor survivors. As it stands there's not really any killer sided maps except like maybe midwich with a blight or something. On the flipside there are quite a few survivor sided maps, The Game, Haddonfield, Cowshed, list goes on. Honestly if I only ever played on Coal Tower/Dead Dawg/Wreckers Yard I would be so happy. The small sized outdoor maps are infinitely more fun than anything else
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There's actually already a mechanic in place! Just go do gens and leave!
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HYPERSPEED Wraith. Combine Brutal strength, iron maiden, bamboozle, and fire up with double shadow dance addons. It is SO much fun especially on a pallet heavy map like the game or a wall heavy map like dead dawg.
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My only issue is that the 5 second stun seems a BIT much for blast mine. 5 second blind is fine but completely disabling the killer for that long is kinda nuts. Maybe 5 second blind and a 2 second stun?
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Highly recommend blight. He definitely has a learning curve that's needed but he is super strong and SUPER fun.
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@STARS_truck said:
https://forum.deadbydaylight.com/en/discussion/comment/2324100#Comment_2324100
It wouldn't be balanced at all. You aren't meant to be 5 gening survivors. It would also be horrendous for new players and make Bubba absolutely ridiculously OP at lower levels.
ah I see you joined ten days ago. Aight someone else take this one I do not have the energy for it.
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@STARS_truck said:
https://forum.deadbydaylight.com/en/discussion/comment/2324044#Comment_2324044
Yeah and my point being if survivors always spawned next to each other it'd be broken.
N...No... It would be BALANCED. What's broken is survivors spawning split on 3 even 4 gens meaning that no matter what you do by the time you get your first down the game can be more than half over even if you have a perfect chase. THAT is what's broken lol.
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@STARS_truck said:
Spawning together is a massive disadvantage for survivors.
I... yes... that's the point...
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I do think PTS can be REALLY stupid at times. Like yesterday I was playing Myers with lethal pursuer. 4 of them spawn near 1 gen. No toolboxes in the lobby. And EVEN THOUGH I IMMEDIATELY walked DIRECTLY to the gen. My tinkerer popped and I assume they were at AROUND 85-90 percent by the time I got there to interrupt. I find that kinda dumb.
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No I just think it's an issue with the game design. It's the most effective thing to do but is INCREDIBLY boring for the other side. It's like the survivor equivalent of camping/tunneling. Most effective thing, there's nothing wrong with it, it breaks no rules, but holy ######### is it boring.
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I had a first match on console and a first match on PC. I only played console like once or twice though so I consider my PC one my ACTUAL first. Ghostface on the game. 4ked because I found hatch and camped it out
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Ah yes, because survivors never wait at exit gates to bag, that just doesn't happen. Never has and never will.
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Wait until you hear about dead hard. That doesn't just reward for nothing, it rewards for actively screwing up!
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Make it so whenever a killer kicks a gen it instantly regresses 5% adjust pop to 20 so it's still 25. Tapping could easily lose you a ton of progress and this would also make there be an actual reason to kick gens if you don't have a specific gen kicking perk.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/253187/keys
They can't disable them the keys are tied to achievements and trophys on the consoles, can't interfere with those easily.
Partly why changing keys takes time, and why changing the killer adepts takes time also.
Patience is needed.
Removing moris like the devs implied literally makes the achievement for burning an ultra rare offering unobtainable so clearly that isn't a concern.
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The issue with trapper in my opinion is that it just takes WAY too long. By the time he's properly prepared the game can already be over. An idea I had to this was to make it so he starts with all his traps. Well kind of. Basically when the game begins he starts with all his traps but he can't pick back up more than 2 at a time. Let's put it this way. Let's say he starts with 10 traps, he spawns in and has all 10 in his inventory to place down where he wants. He places down 9 traps but now he's placed 9 he can only pick 1 back up. Or let's say he places 4 of the 10 traps but wants to move one, he can't move it until he places 5 other traps because he doesn't have a free slot to pick it back up. Once he's set down traps he can never pick up more than 2 at a time. This would be a huge help to trapper non-existing early game but also prevent the scenario of just placing all traps in every chase that otzdarva seems concerned about because the trapper could only ever do that once and even if he DID do it it would be a waste of time because now he'd have to setup traps only being able to pick up 2 at a time and losing a ton of map pressure just for a single potential down.
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uh, do gens and leave? I fail to see the problem here.
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Here's what to do against doctor. SPEED UP. Doctor THRIVES off of survivors taking too long. Slow stealthy gameplay WILL NOT WORK. Sneaking around will NOT work. This speed up mentality applies to chases as well. Don't be greedy on tiles and try to last forever or you will get shocked and you WILL get hit. Speed is so important against doctor. Passive play will get you killed. But even if he knows where you all are he can't chase 4 people at once if they're all doing something.
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What happened is that a lot of survivors seemed to want to have the effect of DS without bringing the perk. If people are really that annoyed with tunneling they can bring DS but they just, don't.
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@LazyPayday said:
Like think about it, only a month after his release we get teased at who's the next killing's going to be, and a month after that the full reveal will be made on stream. This is the first time we've ever seen this happen, and it's with a major horror game franchise. Trickster's power is unoriginal and very weak, it's almost like the devs set aside a small group to make a killer for this chapter so that they could put most of their resources into making a Resident Evil chapter for 6 months instead of the usual 3.
Most of his add-ons are just plain average, his power is weak and just an inferior version to other killers, and he's just the repeat of "insane artist" trope. His name has nothing to with his power (Similar to Legion), etc. Does this just sound crazy?
At least with legion it makes SOME amount of sense because there's 4 of them. Even if that has nothing to do with his power. But Trickster I absolutely agree. It's a shame because now the name of a potentially really cool killer has been wasted on a worse version of huntress.
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The base regression mechanics in the game are severely outdated and need updates. Firstly I believe that kicking a gen should instantly regress ~4%. This does a number of things. As it stands unless you have dragons grip, surveillance, overcharge, or pop, there is very little reason to kick a gen. The precious amount of time you use up kicking it can instantly be undone by a survivor tapping it mid chase in under a second. Not only would this instant regression provide incentive to kick gens, it would also discourage gen tapping, as repeatedly tapping a gen and allowing a killer to kick it over and over could lose you a TON of progress. Another thing is just increasing the rate gens regress. I would say increase base regression to the Tier II Ruin speed of 150% of CURRENT base regression then rescale ruin accordingly. Another even more crazy idea I've heard is making T3 Ruin base speed and just removing the faster regression from ruin and making it so the perk just automatically regresses generators. I actually quite like idea but it's not likely to happen. All in all I actually think the issue is less how fast you can finish the gens and more how little the killer can slow them down.