A way to fix hypergenspeed at higher ranks?
So in a lot of red rank games, survivors seem to manage to rush gens in a few minutes regardless of killer/map/combination, resulting in games usually lasting 4-6 mins untill 5th gen pops
My suggestion is a genslowdown determined by the survivor ranks. (6 secs pr red ranker, 3 secs pr purple ranker)
added to all gentimes.. ie at yellow and below, gens go at a frosty 80 secs a pop..
at 4 redranks gens would then be 104 sec ... 2 red 2 purple would be 98 secs and 4 purple at 92 secs
maybe an additive bonus of +10/15/20 for 2/3/4 man "teams".. i guess 98+% of all survivors that play together are on comms which is not how the game is meant to be played giving teams a MASSIVE bonus..
this would help slow down games at high rank and let potatoes, potate at lower ranks
Comments
Thing is : by nerfing swf even duos you heavily nerf solo survivors who have to play with them.
Also in red ranks, survivors knows that splitting is the best solution to get objectives done, while in purple and above survivors tend to stay together and give you more pressure.
This is why a big majority of killers uses Undying/Ruin, you don't have to lose your time to kick, and you got a decent regression.
Or you're super fast in your chases and apply a huge pressure, or one time you'll have to defend your hook surv. When you see generators are flying, you lose pressure. So you have to...
Survivors don't like these plays, but sometimes you don't have any other choices, this is strategy. If you see Tournaments, killers do that very often, or else they loose pretty bad (even top tier killers like Nurse or Spirit). Don't be ashamed of playing smartly.
Just make everyone who brings a brand new part have their shoelaces tied together for the first few gens, they can only hop around and if they try to vault they fall over.