Dr_Smith_
Dr_Smith_
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- Username
- Dr_Smith_
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Comments
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The bug exists.
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According to PTB path notes devs don't care about it.
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@landromat said:
i remember old days when you could just delete video from game file but i don't think it's possible now
Devs made it impossible after the last update.
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It looks like somebody is getting high skill opponents and can't defend properly.
MMR system will solve your problem.
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@IIISINKYIII said:
Thought it was a bug at first, but now thinking it may be to protect us from killers who are... prejudice. They either respect or hate the bloody's
It's a local bug. Killers and teammates can see the real skins.
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@GrimReaperJr1232 said:
I think 150% regression rate would be better. It's lower than Ruin, but still pretty good.
Actually, Ruin 2 has exactly the same rate.
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@Ghoste said:
I miss the old red skill checks. There's really no skill involved in skill checks anymore.
Skill checks are based on the frame rate mainly. They are not very smooth, so even players with thoursands of hours can't hit great skill checks all the time.
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I have the same issue.
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I face Nurse and Huntress mainly after the update. Obviously, people don't abuse the new terrible hit boxes🤡.
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Is it fixed?
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@Mooks said:
What exactly do you mean with infinite totems?
they reworked Hex:Undying: a cleansed Hex totem doesn’t reactivate on a dull totem but only on the Undying totem. Undying gets deactivated then. So this can only get done once per match. But Hex totems wont lose any stacks in the progress.
I'm talking about the totems which can't be cleansed and which are reported on a daily basis.
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@Mandy said:
Without the killers point of view it's pretty impossible to say whether it's blocking all aura's
And the perk is supposed to be lit as soon as it gains one token so I am not sure exactly what the issue is here.
The perk is supposed to glow when it blocks auras. The effect is similar to Object of Obsession.
At least the perk worked this way before it was broken several month ago.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/952633#Comment_952633
Em... wait you're right using the same window three times in a row to waste at least a minute of the killers time without any counterplay or skill included is no infinite.
Have you ever heard about Bamboozle? I'm not talking about Cruel Limits, PWYF, etc.
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@senki527 said:
sometimes the exit gates spawn so near each other, you have no chance as a survivor in the end game collapse anymore. they should spawn everytime on the other side of the map to 1. give the survivors a little chance and 2. make it more a fun mind game like this.
pls change this system now, thx
You are right. It's almost impossible to escape during EGC as survivor.
Nevertheless, I don't think the change of gate spawns will fix the issue.
I see here 2 main problems which prevent the escape of a survivor.
The first one is a hatch spawn location. Usually a hatch spawns close to one of the gates, so survivor can't use the 'camping gate' tactics.
The second one is the fact that any killer can bring Whispers to the game and camp the gate while Whispers is active. Probably the killer will find the last survivor even before EGC.
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@Yamaoka said:
Most people aren't good at chases so they'll do anything it takes to get their health state back. That's probably why loads of red rank killers have been running Sloppy Butcher + Nurse's Calling recently.
This is not quiet true.
The players are fine with chases, but dedicated servers with high ping don't let survivors to escape a killer.
The game is not designed to play with 100+ ms ping, but mojority of players have to deal with it because of dedicated servers.
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@arslaN said:
Ranks don't mean anything these days.
I've seen a rank 3 survivor self care against noed
Do you know that injured survivors scream kinda loud?
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@premiumRICE said:
The japanese version is likely to have most of the perks translated using katakana for what I know. Ex: Dead Hard->デッドハード->Deddo Haado
though I dont think this applies for all of them.
there are some japanese streamers on YT so I might check on them later on
Is there any converter Japanese -> katakana?
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Yes, it will show up again.
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Spirit. The killer is stronger than the Nurse.
It's impossible to counter her.
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Some killer mains forget, when they played as survivors last time, so they don't have a clue that survivors 90% of the time do a very funny "sit and do the gens" game.
It's not survivor's fault that you can't handle the gens.
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I don't think that the current count of the totems should be shown by the perks. The survivors should be able to see this informatiom by default becase SWF teams have it for free.
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You can use Rainbow map with the range addons and detective's hunch.
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@Kebek said:
Just wake up and during that time plan your escape route. Also learning how to use pallets to break the chase insted of looping every single one help a lot too.
You can't wake up, if the killer is chasing you.
So, how can you know, which pallet is real?
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You can't activate it, if you are the first facecamped survivor.
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@RoKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/554664#Comment_554664
@DarkGGhost I disagree with that part. Face camp and mori spam are also fair and countereable (the rest of the sirvivors should do generators)
What is the counterplay for the hooked survivor then? He'll lose the pip and time. Also he'll not get many points.
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Are there pictures of the outfits "before and after the nerf"?
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@TatsuiChiyo said:
In other news, more Survivors crying because they no longer get a free escape.
So you think that the killer should have the 4-th kill/sacrifice for free and the last survivor deserves death just because his teammates screwed up?
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Her being able to phase all the way to me and grab me off a generator when I have no clue she's coming feels a bit unfair.
She's not a competitive killer since the all tactics of avoiding her are based on luck.
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The Nurse is easy mode.
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>I can understand Enduring won't reduce Head On stun duration but stop affecting DS stun in the new Enduring nerfing update is just...
They told that they'll change the duration of all stans according to the new change of the Enduring.
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You should try to rescue a guy on the hook and you'll see the reason.
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@liquidlight said:
I've already stated why its highly unlikely survivors will reach the hatch before killers. I haven't been in a game as a survivor or killer where this has happened aside from once on coldwind. I also haven't seen a game on a stream where a survivor without a key got the hatch first. And if my other post shows then you can ignore this one but it said it had to be approved first for some reason so... here's this post instead.
I had 2 games where I could find hatch faster then a killer and more then 20, where a killer closed the hatch. More then In many games it was inpossible to open the gate even if I camped the gate.
Onece the Trapper closed the hatch and trapepd the switch, so I tried to open the gate and was cought in the trap.
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Yesterday I played as Doctor. I was coming to the gen with not full progress, when I saw how pebble fly from the gen.
It was funny. The survivor was spotted immediately.
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@RepliCant said:
The Doctor's screams, The coughs from the Clown's tonic bottle, as well as hits from attacks.
Does NOT work on Plague's sickness, but indeed on her one perk.
What about notification about Bloodpoints? Does the Doctor receive it, when he shocks someone with Calm Spirit?
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You can use it several times in the match.
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I had a game against the Nurse.
I've found the hatch when my friend was on the hook. I started to sit on him. When my teammate was sacrificed, the Nurse teleported right in front of me. The hatch was not opened because of sacrifice animation. Then she hit me and I became injured. The hatch opened. I clicked M1 to jump, but the Nurse prevented the jump animation by closing the hatch.
Basically even without grab ability, the killer can prevent the survivor from jumping through the hatch.
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I don't feel that hook sabotaging is quite balanced.
Do you realise that the sabo is dead? Nobody will do it except for the daily event.
The hooks spawn so close to each other, so it's not even worth to try sabo at all.
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Sometimes your teammates make a terrible mistakes and you get cought. So you don't want to play longer with them. Sometimes the killer is campibg you, but you teammates are trying to farm you.
Some survivors don't want to play against specific killer. Also survivors hate 3 men game.
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I have the same expirience. I used the perk several times, but then I change it. I play DBD every day, but I don't see that my teammates use it too.
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@Akuma said:
not queen, peanits, mclean, mc cote theyre all streaming^^ and from some other devs you know it from the dev streams
They are not the game designers. They don't develop the game.
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Okay so once again im back to rant about a problem I think should be changed and if you agree please share and lets make this happen!
I think the equipment of the survivors (addons, perks) should be shown to their teammates because SWF players have this information for free, but solo players can't get access to it.
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@KillermainBTWm8 said:
Don't you dare even think about touching nurse her add-ons need reworks but otherwise she is fine.
The problem with Nurse is not her addons definitly since almost every single Nurse doesn't need it to have 4k 5 or 4 gens game.
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Nowdays the stealth is broken. Every single killer has aura reading perks or abilities. The survivors have only Destortion, which is completely useless after the beginning of the match.
You can't hide the whole match from these perks, because you have to do the objectives.
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I find lobby instantly.
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@PhantomMask20763 said:
Well this is sad to hear. They're trying something new which is alright, but I think they just should've stuck to it. Matchmaking has been fine for me so I can't relate to the problems you're having but many other people here are having the same thing happening to them. Unfortunately all I'm getting is DC after DC after DC. Every survivor game I've played today has had 1 DC. 3/4 of every killer game I've played today has had 1 DC. I'm sad to hear you are leaving but it is what it is I guess. Good luck and maybe one day you can come back when the devs decide on which matchmaking they want to use
New matchmaking was terrible. I couldn't play more then 2 matches per hour because I got infinite loading screens, killers dc from lobbies, long queues.
Now I can find a killer like instantly without any issues.
Devs should test new stuff on the test servers, they shouldn't use real players who paid the money as genie pigs since this is realised game, not beta.
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@EqMonkVeeshan said:
if they enforced the punishment, there would be no one left to play. they need to fix what is making these people dc. Legion comes to mind its really pushed DCing into the mainstream. no one wants to play against Legion, masses DC against him and will continue to do so getting Banned only hurts the game as it puts less people in the player pools. that is why they wont do a casual mode/ranked mode they do not want to diminish/split the player pool. they just need to fix the real problems that are causing the DCs. this will get even worse when dedicated servers come out. mostly due to lots of survivors using MLGA and MLGA will not work with dedicated servers.
Is MLGA still a thing?
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I like these maps, I take the offering for going there very often.


