Hookstages consept change...

How about you dont die after you get hooked 3 times. Instead there are 8 hookstages for all survivors, once you get hooked one stack of hookstage gets depleted. When all stacks are depleted, every survivor that gets hooked dies.

Now since that would make killer harder there would need to be some gen slowdown implemented into that system. You could implement the following:

  1. No debuff until killer hooks 4 survivors.
  2. Next 4 hooks give survivors debuff to repairing gens. 10%/15%/20%/25% (Example)
    1. Alternatively inverted example: 25%/20%/15%/10% (Example)
    2. If killer chooses to tunnel same survivor. All survivor receive buff to repairing gens. Starting at 25%. Increases by 5% for each case of tunneling.

  • Once one survivor dies debuff is removed.
  • Things affected that i dont know what to do about:

    • Mori
    • AFK players
    • Camping and tunneling (I guess one hookstage could be used up after certain time.) ---
    • Everything that slows the game down in killers favor


    Comments

    • Flat out no.

    • @Kellie said:

      Flat out no.

      But why.

    • @Jejune said:

      How about you dont die after you get hooked 3 times. Instead there are 8 hookstages for all survivors, once you get hooked one stack of hookstage gets depleted. When all stacks are depleted, every survivor that gets hooked dies.

      Now since that would make killer harder there would need to be some gen slowdown implemented into that system. You could implement the following:

      1. No debuff until killer hooks 4 survivors.
      2. Next 4 hooks give survivors debuff to repairing gens. 10%/15%/20%/25% (Example)
        1. Alternatively inverted example: 25%/20%/15%/10% (Example)
      3. Once one survivor dies debuff is removed.

      Things affected that i dont know what to do about:

      • Mori
      • AFK players
      • Camping and tunneling (I guess one hookstage could be used up after certain time.)
      • Everything that slows the game down in killers favor

      So I find a tunnel the hell out of the weakest Survivor, then it's free 1 hook kills on everyone else?

      Just a thought, that seems like it would really upset some people.

    • @AsherFrost said:

      https://forum.deadbydaylight.com/en/discussion/233721/hookstages-consept-change

      So I find a tunnel the hell out of the weakest Survivor, then it's free 1 hook kills on everyone else?

      Just a thought, that seems like it would really upset some people.

      I said that idk how it would affect tunneling. But i guess if you want to go with extremes. If same survivor gets hooked instead of debuff people would get speed gen buffs.

    • I don't think it would be an extreme case. If you have a shared health pool, it makes tunneling the weakest link the most viable strategy to keep pressure on the team as a whole. It just doesn't make sense to chase anyone else until you can kill them.