Alternative DS change...

Instead of what was proposed how about we do the following:

  • While injured If you do any action, besides entering the locker and healing/mending. You become broken for 120 seconds. While broken if you use DS, killer still gets stunned for 5 seconds but your broken status goes back up to 120 seconds.
  • While injured (and not broken) when DS deactives you get healed one health state ignoring deep wound status. (If you are affected by deep wound you become healthy)

Comments

  • No, DS is a problem because you CAN do interactions with it such as gens and players already don't care to heal until whatever they are doing is done.

    Your idea allows this as well as it has no counter play since you cannot keep a survivor slugged for 120 seconds so imo the upcoming DS is way better, also this directly tells the killer who has DS so again no.

    Also if they never did an interaction how would that work? No DS? because this looks like a strict buff to me from what is suggested by the devs.

  • @AChaoticKiller said:

    No, DS is a problem because you CAN do interactions with it such as gens and players already don't care to heal until whatever they are doing is done.

    Your idea allows this as well as it has no counter play so imo the upcoming DS is way better, also this directly tells the killer who has DS so again no.

    No it doesnt tell killer who has it. Since you can disable it on purpose to use it later.

  • @Jejune said:

    https://forum.deadbydaylight.com/en/discussion/comment/2013450#Comment_2013450

    No it doesnt tell killer who has it. Since you can disable it on purpose to use it later.

    the broken status effect gives it away so yes it does tell who has it.

    Also that is the least of the problems.