Boogiekingmyers
Boogiekingmyers
About
- Username
- Boogiekingmyers
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Comments
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Solo Q there at least is a mess, had 20 matches and only I got to escape by hatch one out of those 20 matches. The gens are far too close to be considered balanced, some loops can't be considered one when they're unsafe and the windows upstairs are a death sentence because of how tall the houses are. Vault only loops are generally and always will be weaker than vaults with a pallet loop which the new Haddonfield doesn't have.
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Move this to feedback and bhvr might actually listen and give nurse a deserved nerf
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@kaskader said:
How the ######### you managed to make this map even worst? GOD WINDOWS EVERY CORNER the whole map feels like a one big house of pain. What the hell is that?
With 3 generators close to each other with nothing between them, along with other generators being also close to each other, dead zone in the middle low coverage easy to be spotted, windows so tall that it nulifies any value from them, windows so part way and pallets almost all unsafe.
You must be trolling
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@Mandy said:
There is no "i frames" for survivors at pallets. What's happening is that the server is recognising who did what action first - so whether the survivor had actually dropped the pallet or whether the killer had got the hit.
It automatically shows the killer that they got the hit, purely for the reasoning that the game is designed to give instant feedback - not wait after every action to see whether the hit was an actual hit. This is the issue that most people are having with this, there's nothing to say that the hit then got rejected after the initial feedback.
No, you guys simply screwed the muscle memory for killers that put time and effort into this game, and made it easier for noobs to get easier escapes.
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Fix: make the pallet as big as the hitbox.
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Captain Obvious did it again!
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@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/2016202#Comment_2016202
60%? its not even anywhere near that. the person who is on the hook isnt working on a gen. the person who is saving isn't working on a gen. If the person doesnt have Kindred multiple people could be going for the save. where is this fake number coming from?
Also, you can injure the saviour. you can also just not be near the hook. Even if they're "unhooking right in front of you" why did you let them walk up? where is your pressure? its a free hit, do something, anything.
Do the math, 3 survivors on a gen which takes 80 seconds, 2 survivors with Prove Thyself will guarantee popping a generator.
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@swager21 said:
bt is an anti tunneling perk so stop farming survivors off the hook.
By farming you mean survivors unhooking right in front on me?
@[Deleted User] said:
I can see what you mean and how BT can sometimes be annoying. But then again, it's only 15 seconds, not a full minute. Its abuse to become an unfair advantage is pretty rare imo.
15 seconds is equivalent of 60% of generator process, it's a lot.
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Death squads? Every single SWF at red ranks? I really don't understand your point here, what are you trying to achieve?
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- Her dash should be increased, she's literally useless in medium loops. 2. She shouldn't be slowed down for crouching,she cannot attack. 3. Removing traps shouldn't be that rng, make it work like Trappers bear trap, where the more u fail getting off your reverse fear trap, the higher the chances.
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@Weeb_H_Toast said:
Here's what I think OP ment:
-Not Borrowed Time-
For 10/12/15 seconds after unhooking a Survivor within the Killer's Terror Radius, you gain the Endurance Status Effect.
Any Protection Hit's taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself, triggeing this affect makes you the obsession.
Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.
This perk is disabled after the last generator is powerd, or if you are the obsession.
Decreases the odds of being the Obsession.
The Killer can only be obsessed with one Survivor at a time.
This
@senki527 said:
hey folks,
I have a really nice idea to add as a new survivor perk for the next patch. The inverted borrow time. When you unhook a survivor in the killer's terror radius and if you get hit, you gain a protection hit. It's like borrow time, but the savior gets the protection hit. So if you take both perks along, you can actually counter stupid face camping killers and both survivors are being protected from hits. And if you take only one of the perks with you, the killer has to decide wether to attack the savior or the unhooked guy. More mindgame then.
please add this, it's really needed
and this will completely break the game, as if BT wasn't obnoxious already where the hooked gains god mode for 15 seconds. Or survivors swarming the hook the moment you blink, nope nope nope. If the killer is facecamping, do gens and escape, he will depip and gain less points.
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Colossal Titan
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Yup, that and they disable the option to switch killers in a lobby.
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Freddy is like Clown, forces survivors to drop pallets early but once he catches the Survivor guess how many gens have been done? Almost all, his anti loop is trash. His teleport abillity? Takes way too long to load, his slow down addons? It's a measly 14% ish slowdown penalty, basically nothing. He's trash, he doesn't take skill which caps him alot.
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First off, dogde lobbies if you suspect a 4 man swf, second you can do is: Facecamp one of them, oh wait you cannot unless you're a Bubba.
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Play Basement Bubba, since they're robbing you of your fun you might as well do the same.
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I wish I could get as lucky, I like facing trash M1 killer like Freddy.
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@wasteofpaste said:
Honestly is there an inside joke or something with people calling deathslinger the gunslinger? His name isn't that hard to remember, but so many people just call him the gunslinger or some variation close to that.
It's because survivors mains IQ are astronomically low.
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You should start maining Clown, he suits you.
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"I hate blight, his lunge is disgusting" - Entitled survivor main on a SWF with 4 man BNP.
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Get good, I've faced SWFs who can nullify his abillity whenever they feel like it. He's a mid tier killer, the end.
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Or you know, start patroling the gens like the game is supposed to be played and stop camping like your feet has been stuck up your ass.
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Well that's your problem for being such a toxic mori killer.
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Insidious is one of the most ######### perks, encourages camping.
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Legion
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/600240#Comment_600240
Legion concept is great though, I would rather suggest these changes:
-revert his feral frenzy speed and vault speed to what it was, chases in feral frenzy sucks.
-keep the 115 movement speed as normal, or make it 110 if needed to balance.
-his power gauge is filled faster and no longer decreased by normal attacks (keep if still needed)
-his power should last long enough to be able to run most of the map distance. It sucks at the moment when I feral frenzy and don't even reach half the map.
-stun is 3 seconds again, 4 seconds is too long to give survivors distance, discouraging me to much to continue chasing.
-can see blood again in feral frenzy, it is too easy to lose survivors after stabbing now, especially P3 Claudettes.
-break action and locker check is faster in feral frenzy, since you are still about to during the power and you are in a frenzy, why not?
-(special) hitting all remaining survivors with power awards ability to down the mend time like before (still suffer misses attack consequences, so this is a skill based effort, gives pressure and multi stabbing I want!)
-mending has skill checks, if Doctor can, then why not mending?
Now that might be a good balance, but that doesn't change he's still a boring ass m1 killer.
DC
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Oh hell no, remove that pest instead.
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Maybe a forced struggle when a survivor is nearby and trying to help you.
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That would be interesting, if the killers also received a nerf for example they walk at 102% the speed.
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I feel like it rather needs a buff like 65% Healing speed or completly be removed since I can't stand teammates doing nothing than healing themselves wasting time.
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I agree it desperitaly needs a major buff.
Most killer are extremly bad killers who tunnel, this would punish them for that.
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Unless devs don't do anything about camping and tunneling legion I completly disagree, looping is a viable strategy for those types of killers.
Many pallets have already been removed making it impossible to escape or hide well.
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I'd would rather prefer Legion removed outta this game with a compensation of points back for another killer or survivor.
