Keys = Let’s void the match

Why is this still a thing?

Comments

  • They’re changing them soon we just have to be patient

  • sigh.. do i really have to go into depth about why keys are broken?

    some scenarios- 3 survivors are left and they can just open hatch without finishing all 5 gens

    -you are chasing a survivor , about to down them then they find the hatch and open it

    -some addons let you see where the killer is

    seems balanced right? if you want more proof why keys are unfair, go watch one of otz's videos about keys. i forgot which one it was but he literally had to camp where someone died because there was a pink key there and the survivors could just take it and all escape. (which they did)

  • Although they are broken when used properly, you gotta have a fairly competent team or you gotta be pretty bad to have more than 2 people escape with key. Yeah it can be annoying to lose that last kill but its not that bad

  • @EvanRaven said:

    sigh.. do i really have to go into depth about why keys are broken?

    some scenarios- 3 survivors are left and they can just open hatch without finishing all 5 gens

    -you are chasing a survivor , about to down them then they find the hatch and open it

    -some addons let you see where the killer is

    seems balanced right? if you want more proof why keys are unfair, go watch one of otz's videos about keys. i forgot which one it was but he literally had to camp where someone died because there was a pink key there and the survivors could just take it and all escape. (which they did)

    I--I don't think you have to say anything? I'm not entirely sure what the OP's point is, to be honest...

    Still, I don't hate keys--If someone escapes with a key, I just consider it a loss on their end.

    After all, if they're looking to leave with just a key, then the gates were never opened, which means my primary goal is presumably completed to a "good enough" level.

    Maybe I'm wrong, I donno, It's up to how you feel, I guess?

  • Keys = lobby dodge because right now they're unbalanced. They nerfed moris into the ground, and because survivors know they'll be nerfing keys soon, us killers see keys so much more regularly now. Until the keys are nerfed too, its not really fair to use them (should have been nerfed with moris), so don't complain about people dodging keys

  • I had a match where the last survivor was literally pointing at me trying to sell me out to the killer with 1 gen left to repair, but the remaining ones were all too close together. I happened to find a key in the basement, and got the hell out of there. Personally, I find that a proper use. I recognize that's a very specific and uncommon exception though. The fact there is a trophy/achievement for all survivors escaping in a public match through the hatch doesn't help. I can support removing them from the blood web, and replacing the Broken Key with another aura reading item that makes more sense, and making keys only spawn in game, and maybe only if the hatch is already visible.

  • Lobby dodging is not really effective for the survivors who stack plunderers and coins to guarantee they get hatch even when you find I and close first

  • @Phasmamain said:

    They’re changing them soon we just have to be patient

    1) This wasn't confirmed. They simply stated they'll look over keys in the future.

    2) This is BHVR. 'Soon' means months, if not years.

  • Priorities. They've got other stuff on their plate like DLC lol.

    At least we're getting DS changes (and hopefully Object too).

  • Sigh. Here we go again with the whining about keys. Couldn’t you have at least revived one of the bazillion older threads?

  • Why void a match because one side brings an item which is popular to complain about. The whole point is both sides can bring unfair stuff so I don’t like the idea of canceling a match because right now killers can’t handle keys.

  • @Rivyn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2009361#Comment_2009361

    1) This wasn't confirmed. They simply stated they'll look over keys in the future.

    2) This is BHVR. 'Soon' means months, if not years.

    They did confirm that they are currently looking at them and have even play tested ideas

  • @th3 said:

    Why void a match because one side brings an item which is popular to complain about. The whole point is both sides can bring unfair stuff so I don’t like the idea of canceling a match because right now killers can’t handle keys.

    Killers can't handle keys because they usually give a free-escape to what would've been a 4K. It's frustrating to deal with.

    Moris aren't comparable with keys anymore ever since the nerf, and a lot of instadown/exhaustion addons have either been taken away or are getting reworked. I don't see much unfairness that killers can bring.

  • It's not even that keys are that strong. It's just that a match with a key will never be satisfying.

    You either stomp the survivors and the key never mattered. But you just played a boring stompfest

    Or the survivor stomp you so hard the key never mattered. But then you were the one getting stompfested so that wasen't satisfying either

    Or you are equally skilled and the key skips the part where the scales of the match just start tipping towards killer.

    It's never a good match with a key. So why bother playing a game with one

  • There aren't that many keys out there, so you can dodge all the lobbies with keys.

    The only problem is when they equip the key in the lasts seconds, you have 3 options: pay atenttion and dodge inmediatedly, disconnect from the game and watch some youtube or twitter 5 minutes or just accept the result and prepare to be t-bagged.

  • @VonCrow said:

    There aren't that many keys out there, so you can dodge all the lobbies with keys.

    The only problem is when they equip the key in the lasts seconds, you have 3 options: pay atenttion and dodge inmediatedly, disconnect from the game and watch some youtube or twitter 5 minutes or just accept the result and prepare to be t-bagged.

    If you quit from the loading screen you don't get a penalty.

    The devs have it all in place to give you a penalty but they aren't turning it on now. Most likely because of this exact issue

  • @th3 said:

    Why void a match because one side brings an item which is popular to complain about. The whole point is both sides can bring unfair stuff so I don’t like the idea of canceling a match because right now killers can’t handle keys.

    Except there is nothing killers can bring to void the match that can’t be countered unlike survivors,

  • @VonCrow said:

    There aren't that many keys out there, so you can dodge all the lobbies with keys.

    The only problem is when they equip the key in the lasts seconds, you have 3 options: pay atenttion and dodge inmediatedly, disconnect from the game and watch some youtube or twitter 5 minutes or just accept the result and prepare to be t-bagged.

    Lobby dodging is not really effective for the survivors who stack plunderers and coins to guarantee they get hatch even when you find I and close first. The chance of getting one of two keys to open hatch is quite likely.

  • If keys just took time to open hatch and fairly alerted the killer they would be fine.

    One issue with key's is that they simply have no counters against smart survivors as smart survivors usually last second switch to keys and drop them in an easy to find place. Tunneling also doesn't get rid of the key as other survivors can still use it nor does franklins since you can drop the key to avoid it being affected by franklins.

    Because of the above I hope that when they do rework key's they also lock survivors loadouts at like 30s left on the timer so if a key is brought the killer can at least try to destroy it with franklins.

  • @megaweenieman said:

    Why is this still a thing?

    Why do all of you whine? From perks and add-ons that allow insta-down, a higher walking speed, perks like Ruin and the fact that the only keys that can open it are purple and pink tier. You act like killers are supposed to win every game. Stop crying or find a new game to try and ruin. Just because your life revolves around a video game and nothing else doesn't mean u try to ruin it for people who play for fun. Keys don't need to be balanced or changed to help your ego

  • @Exerath1992 said:

    Keys = lobby dodge because right now they're unbalanced. They nerfed moris into the ground, and because survivors know they'll be nerfing keys soon, us killers see keys so much more regularly now. Until the keys are nerfed too, its not really fair to use them (should have been nerfed with moris), so don't complain about people dodging keys

    Exactly win condition not being met = lobby dodge

  • @TinyRick7128 said:

    https://forum.deadbydaylight.com/en/discussion/233728/keys-let-s-void-the-match

    Why do all of you whine? From perks and add-ons that allow insta-down, a higher walking speed, perks like Ruin and the fact that the only keys that can open it are purple and pink tier. You act like killers are supposed to win every game. Stop crying or find a new game to try and ruin. Just because your life revolves around a video game and nothing else doesn't mean u try to ruin it for people who play for fun. Keys don't need to be balanced or changed to help your ego

    With this rant it sounds more like your life revolves around a video game

  • @AChaoticKiller said:

    If keys just took time to open hatch and fairly alerted the killer they would be fine.

    One issue with key's is that they simply have no counters against smart survivors as smart survivors usually last second switch to keys and drop them in an easy to find place. Tunneling also doesn't get rid of the key as other survivors can still use it nor does franklins since you can drop the key to avoid it being affected by franklins.

    Because of the above I hope that when they do rework key's they also lock survivors loadouts at like 30s left on the timer so if a key is brought the killer can at least try to destroy it with franklins.

    Why should the killer get an alert if they are opening the hatch? Having it take time to open would make sense. An alert wouldn't.

  • Easiest thing to do is just avoid people who bring keys. Its not like killers nor survivors have crazy long ques, I'd rather not deal with them and just switch lobbies.

  • @EvanRaven said:

    sigh.. do i really have to go into depth about why keys are broken?

    some scenarios- 3 survivors are left and they can just open hatch without finishing all 5 gens

    -you are chasing a survivor , about to down them then they find the hatch and open it

    -some addons let you see where the killer is

    seems balanced right? if you want more proof why keys are unfair, go watch one of otz's videos about keys. i forgot which one it was but he literally had to camp where someone died because there was a pink key there and the survivors could just take it and all escape. (which they did)

    Sigh...do I really need to go into depth about why your post is silly?

    -Killers have Ebony Mori

    -Survivor is about to run to hatch, but killer closes it

    -some killer add-ons let you see the auras of survivors.

    See what I did there? Stop acting like killers don't have their own advantages to them.

  • @Deadman316 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2009565#Comment_2009565

    Sigh...do I really need to go into depth about why your post is silly?

    -Killers have Ebony Mori

    -Survivor is about to run to hatch, but killer closes it

    -some killer add-ons let you see the auras of survivors.

    See what I did there? Stop acting like killers don't have their own advantages to them.

    Sigh...do I really need to go into depth about why your post is silly?

    -Mori's have been nerfed.

    -But they have a key so they can open it immediately after a killer shuts it.

    -Not all killers have that ability which you admit.

    See what I did there? Stop acting as if keys are balanced.

  • Escape % for keys are around 1%


    Stop crying about it, it's honestly not a problem. No more then gen rushing 4 tool boxes with new parts

  • I mean imagine if killers could find an old mori sounds pretty fair to me. Right?

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2010312#Comment_2010312

    Why should the killer get an alert if they are opening the hatch? Having it take time to open would make sense. An alert wouldn't.

    Why shouldn't they? Im not saying they should get something like a notification when hatch starts being opened with keys but in some form if the killer is near they should know, read my idea and tell me is this unfair?

    @AChaoticKiller said:

    The problem with the current way keys open the hatch

    The reason hatch is so unfair when it does get opened are the following;

    1. It is instant, the second you get to hatch with a key especially if you're not injured you won.
    2. There is no interaction with the killer that allows you to stop survivors from opening the hatch
    3. Once hatch is found by survivors as a solo you have trouble getting your team to follow you and as a swf you just get there and all escape.

    How to fix this?

    What hatch needs is a way for all players to find hatch and it needs interaction time to open. This will allow the killer to stop the hatch from being opened and the killer can go after the key holder to at least temporarily stop survivors from escaping this way assuming only one key is brought into the trial.

    The basics on how opening the hatch will now work

    Before reading ahead know that numbers are subject to change if a value doesn't set right with you it can be changed.

    • Hatch will now take at base 12 seconds to open
    • Progress on opening the hatch does not save
    • The killer can grab you in this interaction
    • You no longer immediately jump into the hatch
    • If no one has escaped the trial when it is opened with a key the EGC timer doesn't start.

    This allows the killer to stop the hatch without the time being too short or too long for either side, hatch should not be something you can open in a chase or in just a few seconds near the killer. To make this a little more fair and something that can be changed is survivors not immediately escaping this allows them to help other survivors however this also runs the risk of the killer simply closing the hatch and to make this fair EGC will NOT start if no one escaped as that is basically survivors skipping having to do gens as the killer had to close the hatch. So how do we fairly alert the killer?

    Idea 1: directonal audio

    The first one and the one that out of the two idea's I will suggest is probably the better one and more realistic is directional audio. Depending of if the second idea to alert the killer is implemented the values will be as follows:

    • All players can hear the directional audio of hatch being opened at 20 meters
    • The audio is almost constant during the whole 12 second interaction
    • If the second idea is not implemented the audio should instead have a range of 40 meters.

    idea 2: the seal

    This idea is pretty basic basically the hatch will have a seal of some sort this can be in the form of bars, magic, the entity whatever the point is you can't open the hatch until this is broken. once it is broken by an interaction it will alert all players by a noise bubble much like a hex totem being cleansed.

    • interaction time to break the seal 6 seconds
    • once broken all players are alerted to it's location
    • If the seal is not broken and only one survivor is left in the trial the seal will "dissolve" and hatch will still open. This does NOT alert the players of the hatches location.

    What does this all do?

    This provides a way for all players to find hatch mainly the killer and with hatch taking time to open and telling players a survivor is opening it allows survivors to try to help and the killer can try to stop it. I think that both of these idea's should be implemented but if one of the two would be implemented it should be the directional audio. This would make keys fair with how hatch currently spawns as well as how and when you open hatch and provides more interesting gameplay.


  • Yup, that and they disable the option to switch killers in a lobby.

  • @Exerath1992 said:

    Keys = lobby dodge because right now they're unbalanced. They nerfed moris into the ground, and because survivors know they'll be nerfing keys soon, us killers see keys so much more regularly now. Until the keys are nerfed too, its not really fair to use them (should have been nerfed with moris), so don't complain about people dodging keys

    Well, killers knew moris were to be changed, and used them up, too. I at least did. For months, i used a mori every time i played killer.

    Well, also keys do have a disadvantage. Its very likly you are to be tunneled and camped if you bring one. On the other hand, as a solo player, it keeps you going if you have someone dc or suicide on first hook because they dont like the killer/map/chars their teammates play.

    A lot will depend on how keys are changed. If they become useless, i think the game will become very boring, because if someone suicides or dcs, if there is no realistic reason to keep playing, you can just run to the killer and suicide yourself, or you only play swf, and stomp the killers.

    Or, the new matchmaking works like the past games i had, where the killers tend to get 2 kills, because 2 players were way below the killers skill level, and the other two were way above (so in several games, we managed to do 2 or 3 gens in a 2v1 scenario). If the matchmaking works like that, it still will be boring.