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Pulvoriser

Pulvoriser

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Pulvoriser
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  • As an Ash main i can confirm this is an actual problem, it throws both the survivor and killer off.

  • Escape % for keys are around 1%


    Stop crying about it, it's honestly not a problem. No more then gen rushing 4 tool boxes with new parts

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1976554#Comment_1976554

    Or... to work cooperatively, differences need to be put aside.

    The attitude should be “I know, and it doesn’t matter. We have a goal to work towards.”

    Like this reply, yours didn't actually add anything to the conversation besides literally repeating what the one poster said but wording it differently to go with your agenda rofl.


    It's a horror game, you don't got time to be thinking about who your next hookup is, it's run or die time baby!

  • See.... that attitude just makes you a try hard or sweaty gamer. If you need those kinda add ons to kill everyone. Sure, the survivors died because they didn't "git gud" but you're also not really that good either if you're relying on such broken add ons. Nice try though.

  • It's real bad now. I can barely keep up instead of the old easy to understand organization it's all over the place and hard to see.


    I appreciate the devs efforts but it might be the worst thing to ever happen to this game so far. I hope they fix it.

  • @Speshul_Kitten said:

    These are in the shop now, now anyone can own them. Sorry for everyone who grinded out against the clock to tier 70 for these.

    https://us.v-cdn.net/6030815/uploads/95J8C8YL9DRN/f1c5a572-b8c6-46db-9ffc-275cf34e120a.jpeg

    Cry me a river?


    I've grinded out the last 3 rifts now and I think this is a fantastic idea. It's not going against anyone, two of those outfits are 50k shards which isn't exactly easy to just get. It's exclusively going to anger those who think they're entitled to exclusively having it.


    Great update to those who missed it and have the shards needed to buy it.

  • As a PlayStation user I can confirm survivor waits are faster.

    Went from an average 7 to 9 minute wait to 4 which is amazing

  • "Okay Karen..."

    That's most people's mindset lol

  • @RizeAki said:

    Next time someone tries to farm report them it is a bannable offense

    Show me where it's bannable?

  • Consider they were all on the train and you were the odd one out, spoiling the fun and the points from 4 other people. Selfish if you ask me.

    Also FYI, Most archives are mainly done though farming I might add.

  • I want this! Slinderman is also on my list

  • Then take out adrenalin because I've seen bad survivors get up who normally wouldn't. Noed is the counter to that with a chance to deactivate it even.

  • Hell yeah I'm ready

  • Guess no more money from me. I'll finish getting the actual good mix and match skins and just avoid paying for anything else.

  • @Gonourakuto said:

    After all the reasons that people have given as too why it was an awful and stupid idea that does nothing to truly help killers and only kill the suvivors fun , i am chocked that this update hasnt been reverted yet or that at leats some more updates have been implemented to make it more fair for survivors to get addons or that buffs to items and survivors addons have been made to make it understandable as too why you would loose them

    also white ward still don't work as intented

    stop catering to killers thx , for 2 years now all you have done is catering to them , they are no longer victims of anything outside of themselves being bad at the game

    Bro this game is very survival sided, if you haven't figured it out yet maybe you're playing weong...


    Go play killer and go up against a whole set of red ranks and you'll see real quick how outplayed a killer can be.

  • A B list character like Candyman is a bad move for this kinda hype. I'm pretty convinced it's going to be more meaningful, that would mean pennywise or Jason.

    However! I pick Slinderman, I want to believe its him

  • Adding a random B list character like Candyman into the game would be a great disappointment. I'm convinced it's going to be Pennywise or Jason, but Slinderman is my wishlist and I honestly think he might have a shot.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286134#Comment_1286134

    Its all good my dude my fault for being vague i had so many things popping up from comments but yeah basically the idea is the person dc's but they go into the "death animation" basically putting the death timer on the hatch allowing more fairness on the killer side seeing as on live there's next to nothing the killer can do im glad we had this discussion and im glad you understand what i mean now <3

    No problem, glad we could could finally see the same picture.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286107#Comment_1286107

    What disadvantage are you talking about the survivor still has to wait the normal time as they would if someone died on hook which is 5-7 seconds the only way they would lose is if the killer knew where hatch was but even then they can just camp a door im very lost on why you believe they need something extra because removing a work around to the death animation?

    I had a lag issue so I missed your last post, basically if they dc that still adds the death animation, I get you now but your earlier posts wasn't actually clear on that, but I understand your idea better now and I dont actually disagree with it much now. I don't know if I was the only one missing what you actually meant to say though.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286085#Comment_1286085

    You are missing what im saying so i will paint it for you i downed the nea the last gen popped i saw the jake went after jake well nea found hatch i downed jake he dced nothing i could do she got hatch for free because she was ontop of it when he dced what im saying is in that same situation jake would have got a timer and the nea would not have been rewarded with the jake's dc because with my idea it would have been a death timer meaning i would have had time to reach her since i saw her on the ground while chasing jake.

    Alright I get wht the situation is, but even then if you add such a timer to the game, you'll still need to balance it out with something that makes it so you dont hold every card, because remember when it's a 1on1 chase, it's all or nothing and without that hatch you really don't got alot going on for you as a survivor. Once you've been downed that's game unless you wiggle out

    So in a game where you legit put that guy on the hook and he didnt dc but the timer does activate, that last survivor holds the biggest disadvantage. So what would you place to maybe balance it out. Remember this game is supposed to be about balance.

    I know generally survivors have the advantage, but that's with a team so I'm souly going on a 1v1 match here.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286071#Comment_1286071

    What lmao if the survivor is on the ground that means the killer downed them if a survivor didn't disconnect that survivor still would have to wait the death animation correct so why should this give them any advantage when it is the same exact time as the death animation there literally is no difference like none.

    I don't follow, if you downed someone while putting someone else on the hook you already dont need to worry about the hatch so that makes no sense to me, that's what I said you should do in the first place. What im saying is this.

    My team mate gets on the hook, I find the hatch (last man standing) and I wait for the following 6sec wait time on death while you rush over to me, I then have to wait an additional 5sec to open the hatch of which if it works like any other progress action you'll then immediately grab me, my other option is I run around but then you'll body block me and close the hatch. My options are now the gate. But if this was an actual thing with the timer and the game played out as stated above, what's the advantage for me? Because you already hold all advantages now. Will I have an increase wiggle bar progress, or an increase in gate opening. Or do I not deserve either?

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1286048#Comment_1286048

    You do realize the survivor dying on hook is the same amount of time i suggest the delay be correct? so what would be the difference oh let me guess they wouldn't be able to abuse it anymore being a killer or survivor main means nothing its about being a good sport and trying to add things to promote a better experience for both sides why should the survivor be given a free escape because someone decided to dc so they skip the whole death animation which was put into the game for a reason.

    And they get punished, that 3sec wait cost them everything, but alright we can agree that we both like a good honest fair game. So now that say we made it to where the game adds another 5 to 7 sec of wait time on top of the already wait time for the person dying. How do we make it slightly more fair for the last person who either finds that hatch and Hope's you dont rush over there which will happen, or open that last door. Do we maybe add an extra 50% gate opening progress speed? Maybe a 50% increase wiggle? How do we make it so we have a fair game for both parties, I want your honest answer because honestly I'd say add the wiggle progress but that's because i like the idea of getting a free down on someone :p

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285993#Comment_1285993

    Yes youtube is a punishment lmao

    Again it's against the rules to abuse exploits so actually yes it is.

    Entitled LMFAO you my dude are the donkey of the year.

    Okay i don't fully understand the youtube part of that, and the exploit statement you've ran into the ground like 100 times. Again, we all know lol

    So does the survivor stay in the game so you can kill him and feel good because hes being a good sport and you somehow deserve that kill because whatever reasons?

    Disconnect loses pip, loses points, loses bloodpoints that game, its actually like they didnt even play and lost rank.

    Also say they for some ungodly reason listened to your selfentitlement rant and placed a 5sec timer for everyone else to make it harder to escape, well how would you balance it out so the survivor can have a fair chance at escaping? Do you have anything is your whole topic one sided only?

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285960#Comment_1285960

    lmao bro you are trying to bait and its just not going to work my issue is not with keys my issue is not with hatch my issue is tactical dc's being allowed when in the rules it clearly says abusing mechanics is not allowed and it also says dcing is not either.

    I'm not baiting, I'm asking you legit questions that you dodge. Dont. Mistake me for an entitled survivor, I'm a killer main. However! I don't see how your complaint about the dc is fair to actual people who play the game.

    Yeah, dc is against the rules, we all know that, and we've all pointed out in multiple posts the downfall of dcing, I'll do it again


    No points earned!

    Depip

    Time out!!!!


    Those are your 3 major disadvantages to being a quitter, be it tactical or not, because I'm gonna tell you right now, there isn't anything tactically rewording by being the last survivor because someone else had to lose it all. That's escaping a Slaughter and there isn't any satisfaction in it. If a killer takes down 3 people that's a win.

    So my question is

    A: do you understand the person dcing is being punished

    B: was the 4th kill that game changing to you?

    I'll make fun if entitled survivors all day, but there are definitely entitled killers too. Don't be that killer

  • If a random disconnects that's on them, do you honestly expect the last guy to walk up to you and stand there so you can have your 4k because someone they dont even know killed themselves? Are you that conceited?

    If you have a chance to escape you do it, if you have a chance to kill that person you do it. If you cant you move on.

    I'm guessing you'd probably have alot to say about people who all escape with keys too? Because that's annoying as hell but it's an option lol

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285906#Comment_1285906

    Why punish the killer for someones action also people dont care about rank people dont care thats the issue here.

    It's not punishing you. You left yourself open, again, slug and chase the last person, down and hook, close hatch, end game.

    You literally left yourself open for that and that's on you, not the game.

  • @MonsterInMyMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285876#Comment_1285876

    If you can't understand how it's abusing a mechanic then we have nothing more to discuss.

    Why punish someone else for the actions of someone who is willingly losing everything anyways. You do realize they get no points and lose rank if they DC right?

    Also if it takes 5sec for a hatch open then maybe dev's need to add a 50% wiggle progress for the last survivor since we both know as killer mains you basically are taking one of their only escape options away. No ones gonna get that gate open if you're a good killer

  • If they dc they have to wait and get nothing for that game so who's the biggest loser here? You or 1 person who manages to escape because someone decides to literally lose it all?

    Sorry but the hatch is fine as it is, as a killer I generally find the hatch before they do anyway, if you dislike someone escaping, slug them, chase and down the other then go close the hatch. That's your strategy as a killer to keep someone from escaping

  • @xEzekanarioX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1284481#Comment_1284481

    Nah not a friend, just a random person in the game. And what do you mean by being good at avoiding you? Go play hide or die then lol! If i see this survivor again i facecamp with bubba.

    This game is literally hide and seek with some death tag thrown in. If you cant find him adjust your perks.

  • @Hail2dakingbaby83 said:

    People whining about Freddy n we still waiting on him on Switch

    You probably won't get him, license ran out or something.

  • I hope so!!


    The gameplay could be good. Maybe have a perk where the trees spy on you, maybe if someone looks at you it allows for teleport within so many ft, idk

  • I've seen the same thing happen to me at least 3 times this week.

  • @Suxya said:

    https://forum.deadbydaylight.com/en/discussion/comment/1260637#Comment_1260637

    I never thought of that. He would tall as hell though

    Consider using slinderman, and one of his powers being the ability to use trees to spy on you, I'd imagine him being stealthy, maybe a teleport power for those who look directly at him? The possibility for gameplay design is honestly endless

  • Just because killer AFK doesn't mean you cant play the game, you can still fix the gens break totams and search chests, even basement time, do all that, have the gates almost open and go find the killer and get some more points or take the free win.

  • @myersismydaddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239794#Comment_1239794

    https://forum.deadbydaylight.com/en/discussion/comment/1239796#Comment_1239796

    Yes, please ban me. I literally won't mind it. @Peanits please!

    You two, check the other threads. It is insane how everyone who posts here and defends the devs has no clue what we're complaining about. Again, for the last time - NOBODY IS COMPLAINING ABOUT MAP CHANGES. If you want to learn more, I suggest you read other threads too. Unless you educate yourselves on what the issues are, I won't respond to you both anymore either. Waste of time.

    So you made a complaint thread to steer everyone up about avoiding the game, and will call us paid actors if we ask why while completely ignoring or refusing to give us the slightest answer as to why this said boycott is needed and instead refers us to more educated threads?

    So in short your saying this thread is literally a waste of our time and we could/would learn more actual facts by reading any other thread? Because that's what I'm getting from this.

  • @myersismydaddy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1239757#Comment_1239757

    And what do you know, another guy who doesn't have a ######### clue what we're all complaining about. Nice going with the paid actors, BHVR. :)

    So if anyone gives an educated opposing opinion to your rushed frantic post that has no real feed back or depth other then "I'm angry we all needa boycott because baaaaa!!" Then it means I'm a paid actor who benefits from debunking a post that literally anyone can point out has no real constructive impact whatsoever?

    Please, educate me on why the update is so bad. I believe I gave a reasonable answer as to why i believe its needed.

  • @myersismydaddy said:

    The new patch is a sh*tshow, there is no denying that. Devs are largely ignoring us, as usual, so it is now on us as a community to do something about it.

    First of all - stop spending money on this game. Vote with your wallet. You do not need to buy the new rift that comes out tomorrow. You do not need that trash recolored outfit from the store. Spend those 10 bucks on yourself or your family. Treat your dog/cat to a new toy.

    Secondly, we all need to coordinate and stop playing for a set amount of time. Let them feel the drop in playerbase.

    Thirdly, there are a few key figures in Behaviour Interactive that you can find with a quick search on google. I will not post names or whatever, because I don't want to get banned for that, so search it on your own. Send messages to the President of the company. Let him know just how bad things are for you, as a consumer. The more of us that do this - the better.

    It is time to take action, otherwise they will continually give us crap, and force us to eat it.

    Take a chill pill Entitled survivor. The god loops were breaking the game, and generally many maps were too big, playing both surviver and Killer I can honestly say I hated getting maps where both sides would be at a stand off once the game got tense, it's a much needed fix.

    Also, news flash! Most of the killer base already left! Wake up!!

    Since they took away ruine you lost at least 60% killer base and are stuck waiting 10mins+ a game survival vs instant games as killer, because no one wants to play as a killer when you get gen rushed and god looped, this is a much needed fix to restore balance to the game.

  • @SurviveByDaylight said:

    https://forum.deadbydaylight.com/en/discussion/146993/welcome-to-the-temple-of-purgation-30-second-gen

    Welcome to DBD home of the infamous tunneling and camping strategies where killers complain about gen speed but don’t want to leave hooks 😂

    I noticed you're very pro survival based, which is fine, but like I see alot of posts from you where you'll go out of your way to mock anything that relates to killer issues. you'll always demonize it or underplay it as a way to support pro survival propaganda and always use the spoiled survival argument of "killers tunnel and camp" with no real argument to add. Just my observation.

  • I personally dislike Trapper, but it's funny how much hate I see on Clown because he's second best Killer, I average 3k to 4k games with him. I'm just now playing as The Plague and so far I'm greatly enjoying her throw up perk, it's just so funny to puke on people and water gun it around left to right, or go around turning them Gens green. My second and highest level killer is Freddy, I maxed him out long before he ever got his rework, I loved his old design, I do appreciate the rework though, them blood snares are solid! Cant speak for the rest on this list as I've not yet played them

    I do feel Spirit should be on this list though, she's incredibly basic and extremely boring to play. I've never lost a round against her and I've never completely won a round using her.

  • It's literally the killers job to kill, hints the name "killer" placing people on hooks gives the most bloodpoints, this is literally on the load out screen. To say a killers job isn't to just kill is kinda a oxymoron statement because anything a killer does is with the derect intention of gaining a kill, be it chase gen smash or breaking obstacles.

    Y'all realize at least 60% of the killer base stopped playing because of toxic players and unbalanced nurfs to the game which makes playing as killer all but enjoyable. 10min+ wait times for survivor games vs immediate killer games.

  • I like how half the comments are entitled survivors preaching about what killers are fair and unfair to play, while they run around with overpowered perks and flashlights most of the time.

    I'm a rank 10 surf and I know the game is already biased towards the survivors, its fine to have opinions, but when you say its toxic to play a certain way while most of you probably tea bag and blind every second, yeah, hypocrites ....

  • I play ps4 and it's awful. 10min wait times for survivor but almost instantly for killers. Rank 16 to 17 killer and I normally end up with four rank 5s and lower, It's pretty bad because you almost can't fight against them, and if you do manage to kill one you get accused of camping (even if you dont) and told off generally, all while they teabag and light you, but with how they play and the disadvantages you sometimes do have to camp. I've taken to playing leatherface and chainsawing anyone near me just to prove a point with some of these people.


    I'm a level 11 survivor so I know the struggle, I understand why killers have to play dirty, I've never taken to trolling a killer, and I've never had a killer give me mean messages. This game is very survival based.