Feedback and Suggestions
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I thought about it in the movie'Mist'. It's a collaboration with other movies. When the game starts, thick fog spreads all over the map. All survivors can't see anything but a 4-10m radius. As a penalty for a killer, the screen view doesn't look like a normal killer, but plays with sonic detection. It s0 comments 1 views last activity
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Ok, so keys are a problem, everyone wants them changed. Keys are linked to hatch, also issues there. Here is the solution I see. There is one key hidden in a chest somewhere in the map. There are a minimum of 10 chests on each map, equaling a maximum of 200 seconds search time. The hatch remains closed when generators are powered. In order to open the hatch, you must find the key. The kill0 comments 21 views last activity
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Many people say it isn't fair as it rewards bad gameplay. I, myself, never had isssues with it, but I thought a bit on what could be done so it is based on how good you are, not how good your enemies are. So here are the changes I would make: •Hex: No One Escapes Death is no longer a hex (name should be changed of course) •For every hooked survivor before the last generator is complete or the11 comments 111 views last activity
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Dead hard it's the most used exhaustion perk, and it's pretty strong too, it can help you recover from your mistakes just pressing the "E" key and it could give you an huge advantage depending on the situation, I would like to adjust this perk like respawn did with wraith's tactical (like they said it shouldn't be an escape jail free card).... So when you press E, you start an extra animation of9 comments 151 views last activity
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Please remain civil and read the post before posting a comment. I am going to talk about how proximity chat probably would help balance SWF and buff solo queue while talking about the obvious problems with it. After thinking about it for a while, I realized just how unfair SWF on comms using discord or some other voice chat system can be. I mean, this is a 1v4 game (asymmetrical) where two s42 comments 1,891 views last activity
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When a Survivor rescues another Survivor from a Hook that is at least 32 metres away from you, Make Your Choice triggers and applies the Exposed Status Effect on the rescuer for 40 / 50 / 60 seconds . Make Your Choice has a cool-down of 40/50/60 seconds. "You'd be surprised what tools can save a life." — Amanda Young WHY DOES ITS COOLDOWN INCREASE WITH EACH LEVEL OF TH19 comments 701 views last activity
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For the past few matches, i've seen many killers using Infectious Fright to slug survivors, making the matches very short and unfun for survivors Normal, i wouldn't suggest a killer perk nerf, but this one really irritates me, which is why i suggest it should have a cooldown of at least two minutes34 comments 611 views last activity
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Devs, you are way too slow at balancing broken things in this game. Huntress is coming up on her fourth year anniversary , and this overpowered add-on is still a thing! We're going to keep posting over and over until an appropriate nerf is made. As others have suggested, the most appropriate nerf is a range requirement similar to Deathslinger's Iridescent Coin. I don't like the suggestion of1 comments 11 views last activity
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Hi, First of all, english is not my first language, sorry in advance for the grammar and spelling errors, if something is unclear, don't hesitate to tell me. Apparently the devs comes here. So I have a suggestion to make, but everyone is welcome to add something if it feel needed. I mainly play survivor, and after 4 years of playing, there is something who still bug me off : each surv11 comments 161 views last activity
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No Mither trades something huge(a health state) for no blood trails and the ability to recover from the dying state alone. No Mither should completely 100% silence your groans of pain because regardless you will always be one hit and be picked up to a hook. In this instance even with that 100% silence you will still not have in comparison value to that of a health state.7 comments 82 views last activity
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I'm thrilled that options to help those with colorblindness are coming, but we also need more key functionality options. I've had to stop playing the game because playing the game literally ended up giving me tendonitis in my arm and elbow. Having to press and hold buttons for multiple actions (repairing gens, healing, crouching, sprinting, using a medkit/toolkit, etc), or having to rapidly spam2 comments 31 views last activity
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I had this idea that some part during a game the survivors can have a chance to bring back another survivor. Like they have to go around to pick up Spiritual items and once those are gathered they can somehow bring back other players. Im still thinking of the details and such but I think it would be a good idea to add to the game.3 comments 41 views last activity
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I'd love a system or a search bar in the perk section where you could look up a perk and find out what characters you have said perk on. This would save a lot of time when I gotta use "Any Means Necessary" or another perk I don't use often, especially since I may have some characters who have it at different levels. Being able to just see who I have the perk the best on, clicking them and jumping1 comments 11 views last activity
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When there isn't anything "happening" no event/chapter release i would maybe make it you can choose the music you wanna hear. Let's say there is the lunar event, can't change perma lunar music, the moment the event ends you can choose every menu music you want (something like StarCraft 2 where you can choose main menu background but when there's something happening you can't change the background0 comments 11 views last activity
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I was thinking that it could be interesting to have a survivor perk tied to the killers red stain, but specifically it notifies you when you are within striking range of the killer in a chase (such as the stain changes to yellow) but only on your own screen. I imagine it would also have a cooldown. Thoughts?1 comments 21 views last activity
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There should be a perk where when survivors vault a pallet it breaks. I'd love that to break pallets quickly.8 comments 101 views last activity
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Just trying to do my Breakout challenge for the archives; it would be great to be able to choose a perk (or item, or addon) and then be shown only survivors with that specific thing unlocked.0 comments 11 views last activity
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This is still a little rough around the edges, and just a first draft kinda thing, but it stems from the idea of an Alien killer. Obviously a Xenomorph is a widely sought after licensed killer that we're likely never going to get, but it got me thinking of something that could fit better within DBD's format and aesthetic. This guy wouldn't look at all out of place on Coldwind Farm for example. I1 comments 41 views last activity
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So there's a lot of controversy recently about gen speeds, and I wanted to share my thoughts with the community. I definitely agree that gens go by too fast and give killers little time, so I would make the default gen speed go from 80 seconds to 100 seconds. Secondly I would make the gens have less resources around them, that way a gen can't be next to something like funbus. Also, if a gen is no16 comments 251 views last activity
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The only thing that causes stagger right now is falling from a great height. There should be some killer perks that cause a stagger effect on survivors. Maybe like a reversed Balanced Landing. "After dropping from an elevated position, survivors within a 16m radius will be staggered." Anyone else have an opinion on the stagger effect?6 comments 41 views last activity
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A good chunk of my games today as survivor had the killer DC as soon as their totem was done or gens started to pop. It robs the survivor group of pips and eats up our offerings. The same can be said of survivors who DC or kill themselves on the first hook. It hurts the killer's chance of pipping and screws the survivor teammates over. Not sure what a solution would be, but maybe it1 comments 21 views last activity
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Here me out before writing a comment. I know this sounds hard but ruin should be a Standard mechanism in the game. Not 200% like ruin but 50%-100%. It's just so stupid that you have to go to the gen, kick it for 4 seconds and then you can start a chase. Or even better when there is a blendette who only have to touch the gen for 0.1 second to make the whole thing gone. Gen kicking is no fun and15 comments 241 views last activity
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Like a title, i think that would be fair for all player, i hate when i have to 99% and keep running circle like an idiot just to keep my Sprint Burst. Otherwise, Sprint Burst can't be use when you are injured (or exhausted) so i can use Dead hard. it's mean i can use 2 this perk in one game. If it too strong for Sur, you can change from 3s to 2s. That totally ok. What do you guys think?12 comments 151 views last activity
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Quick and easy way (I assume) to encourage players to grow their experience in the game. At end of a trial, give solo Survivors a choice to switch immediately to Killer side. Maybe throw in bonus BP or XP to encourage it further.2 comments 11 views last activity
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I think I've 3 or maybe more characters I would love to prestige. But I've event items that will never come back like the 3rd and 4th-anniversary items and other event items. I don't want to lose them, because I like to collect things. The same thing goes for event offerings and add-ons. I've offerings from the 4th-anniversary that I want to keep. I wish behaviour would make it that you lost all2 comments 51 views last activity
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For a long time I tried to think of ways to give survivors a way to communicate past pointing and waving, without giving them direct in game comms like voice and text chat. I'm a survivor main and can say without a doubt that the hard job of killer would only become harder if survivors were able to communicate without using discord or other third-party communication platforms. I was gonna just gi1 comments 241 views last activity
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for the love of god I think exhausted hatchets should be changed or removed entirely. like at least make it shorter kind of like mind breaker but this add on makes me purposely hook myself anytime I join a game and hear humming2 comments 21 views last activity
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Title ^ Am I the only one who thinks this mechanic is dumb? If I were to kick anything in real life, I would instantly break it or apply damage to it. If DBD Rules apply to real life, If I were to kick a vase, I would have to watch it fall in slow motion while it gets closer to the ground, the equivalent of kicking a gen and watching it slowly get damaged / regress... Also because gen tapping33 comments 371 views last activity
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Not sure if this has idea has been brought up before but I know keys are one of the most controversial items in this game. They won't be removed because of achievements which I get. We are stuck with them but they need to go the way of the MORI and get a fair nerf. IMO the way they instantaneously unlock the hatch makes no sense in the context of every other standard survivor action. It tak5 comments 71 views last activity
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I've been learning hag after not touching her since release. It would be nice if we could get a different audio notification for traps being triggered. I was running tinkerer and realized I was mixing the two up was a big oof. Even a small screen edge blink would be nice.13 comments 172 views last activity
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I liked it better with multiple colors instead of one color. With only purple it's just bland and uninteresting. It's also more confusing to find my specific perks when there is only purple icons. when there was green I could find them more easily and I built up the memory to know that certain perks were green and therefore I wouldn't have to search through all the pages to find the perk I would11 comments 261 views last activity
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I've been noticing that even with STBFL x8, you don't seem to be that much stronger. Even with STBFL X8! Deathslinger and Demogorgon are some of the few characters that can actually benefit from STBFL because they can basic attack into their special attack in quick succession. They can't catch up quick enough. And Doc can sometimes do a thing where he shocks to block someone on a side of the pall5 comments 71 views last activity
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I find it just a bit odd that the act of picking someone up from a dying state, despite being the only passive benefit of We're Gonna Live Forever, is not one of the acts that grants a token. It's rare that you're able to sneak in and revive a killer's previous slug, so I think it would be logical and not too unfair to add 'heal a dying survivor' to the list of token acts for WGLF.8 comments 41 views last activity
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I was thinking about something. My boyfriend likes to play as killer but hates to buy them instead of trying them first. So my idea was to introduce a Free Rotation Mode with killers & Survivors you don't have (including perks you don't have or used) This gives the game a new perspective and this way a lot of people can try new characters to play so there will be more diversity in the gam6 comments 51 views last activity
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What if for DS to activate, you had to cleanse a totem? That’s where you get the sharp object to stab the killer. Everything else stays like however the devs are adjusting it.1 comments 11 views last activity
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ENDLESS DBD This game mode is designed around the current games premises, with a little bit of a twist thrown in to elongate game time to maximize people who want to have a longer DBD experience and maximize blood point potential. As well as streamlining play experience across different game types. The base features shared across killer and survivor are: You will never face the same killer15 comments 231 views last activity
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Upon cleansing: Survivors all receive the following status effect: Dazed & Confused. - All player controls are reversed for 60 seconds, including action buttons. Edit: It seems many think that this is too intense. I suggest then that this status be applied only to the survivor who cleanses the totem.6 comments 81 views last activity
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Thoughts on implementing a new section in the store, to buy old cosmetics that can no longer be obtained in-game with Iridescent shards? We talking; event cosmetics, items, charms, rift community made outfits, legacy and etc. Gives more incentive to play more, farm up shards and buy cosmetics that you missed out on. Ex: anniversary crown (character)= 20k shards Legacy pants (charact2 comments 31 views last activity
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So, there is this weird thing that happens if two people try to heal someone at the same time. It stops you from healing the person the same as if they moved. I am thinking this must be due to the character being moved into animation or something, and the game treats it as though the player moved. So you have to let one person start, and then go second or vice versa. What is up with this?1 comments 11 views last activity
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Hi as everyone feels, I'm pretty sure that Breakable walls as they are currently implemented is just there to annoy both Killers and Survivors. When they were announced last year with Deathslinger, We all thought that it was gonna be like Michael going through the glass door in that one scene from Halloween 2 or just like the Kool Aid man commercial making survivors sh*t themselves in fear but8 comments 161 views last activity
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In my time of playing both sides for 2,000 hours, I've noticed an immense strength in the ability to bring a map you want and being able to make a build around that map, but I especially see a strength on the survivor side with bringing a map offering. I genuinely think map offerings are stronger than moris and possibly even ds. The fact a team can take you to badham and ormond with deadhard, or17 comments 221 views last activity
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So hello again and this time I'm here to talk about Rework Concepts for Noed and Insidious, so here we go. So lets start off with Noed, ok this might sound Ludacris but Noed will no longer be a hex, instead, in order to activate Noed, you would need 4000 Bloodpoints in the Brutality category, 4000 Bloodpoints in the Deviousness category, 4000 Bloodpoints in the Hunter category, and 4000 Bloodpoi24 comments 141 views last activity
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I have recently rewatched the leprechaun horror movie franchise and realized that the leprechaun might be a joke series but has lots of interesting abilities and would be a very interesting killer and would really give a lot of choices for the developers on which abilities to put in the game and would have the chance to be one the most unique killers in the game with his height and his ability in9 comments 131 views last activity
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Wouldn't it nice to be able to put your p3 blood on other cosmetics or the anniversary crown and even the legacy effect as well? Have a new cosmetic overlay section, where you can select your charms and outfits. Just something I think everyone would like.2 comments 21 views last activity
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hi, how many pallets this broken map has atm, 50.000? Burn this map to the Ground....9 comments 91 views last activity
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The only good Obsession perks on the killer side are STBFL and Rancor and while the other obsession perks are Ok they are not used because their isn't a main stream obsession perk worth running. As for obsession perks on the survivor side they are actually all decent and are used by themselves for the most part. What i want to accomplish here is making certain obsession perks better and when used1 comments 41 views last activity
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How come some Female survivors get onsies but none of the men do?29 comments 311 views last activity
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playing him at red ranks usually results in a genrush. it just feels like chases take too long even with perfect shocks. also when i shock someone it feels like there's a delay before the 2.5 second stun thing goes through. people can still drop that pallet/vault the window still after being shocked.33 comments 461 views last activity
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Do you guys think they should buff Myers? If so, how should they buff him? I think he should be able to gain evil faster when stalking multiple survivors at once.17 comments 291 views last activity
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So with the realm beyond reworking Graphics and animations and models. Will survivors get there face reworked? The reason I’m asking this is because some of the old survivors don’t look good nowadays the new ones look great like Zarina, Felix, Elodie, Nancy, Steve and Yun Jin Lee. But the original 4 survivors look like crack addics so can you confirm if this is happening?18 comments 812 views last activity